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- Puzzle mode improvements: no triggers will now run when the game state is set up; triggers will run in combat if attackers are declared.
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@@ -137,6 +137,16 @@ public class TriggerHandler {
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suppressedModes.add(mode);
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}
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public final void setSuppressAllTriggers(final boolean suppress) {
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for (TriggerType t : TriggerType.values()) {
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if (suppress) {
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suppressMode(t);
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} else {
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clearSuppression(t);
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}
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}
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}
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public final void clearSuppression(final TriggerType mode) {
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suppressedModes.remove(mode);
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}
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