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converting Fracturing Gust to spDestroyAll keyword
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@@ -1,3 +1,11 @@
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Fracturing Gust
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2 GW GW GW
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Instant
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Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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spDestroyAll:Artifact,Enchantment:Drawback$GainLifeYou/X.Times.2
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/fracturing_gust.jpg
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Abandoned Outpost
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Abandoned Outpost
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no cost
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no cost
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Land
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Land
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@@ -11262,13 +11270,6 @@ abPump RG RG RG:+3/+0
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SVar:Rarity:Common
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/foxfire_oak.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/foxfire_oak.jpg
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Fracturing Gust
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2 GW GW GW
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Instant
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Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/fracturing_gust.jpg
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Frantic Purification
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Frantic Purification
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2 W
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2 W
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Instant
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Instant
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@@ -4767,11 +4767,11 @@ public class CardFactory_Instants {
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Fracturing Gust")) {
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/*else if(cardName.equals("Fracturing Gust")) {
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/*
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/*
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* Destroy all artifacts and enchantments.
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* Destroy all artifacts and enchantments.
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* You gain 2 life for each permanent destroyed this way.
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* You gain 2 life for each permanent destroyed this way.
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*/
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*
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SpellAbility spell = new Spell(card) {
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SpellAbility spell = new Spell(card) {
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private static final long serialVersionUID = 6940814538785932457L;
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private static final long serialVersionUID = 6940814538785932457L;
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@@ -4819,6 +4819,7 @@ public class CardFactory_Instants {
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card.clearSpellAbility();
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card.clearSpellAbility();
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card.addSpellAbility(spell);
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card.addSpellAbility(spell);
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}// *************** END ************ END **************************
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}// *************** END ************ END **************************
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*/
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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