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https://github.com/Card-Forge/forge.git
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added code to see what the game is about to download (commented it out to avoid spamming other developers)
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@@ -171,19 +171,17 @@ public abstract class GuiDownloader extends DefaultBoundedRangeModel implements
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}
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}
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private void readyToStart() {
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private void readyToStart() {
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if (this.cards.size() == 0) {
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if (this.cards.isEmpty()) {
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barProgress.setString("All items have been downloaded.");
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barProgress.setString("All items have been downloaded.");
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btnStart.setText("OK");
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btnStart.setText("OK");
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btnStart.addActionListener(actOK);
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btnStart.addActionListener(actOK);
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btnStart.setVisible(true);
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} else {
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}
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else {
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barProgress.setMaximum(this.cards.size());
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barProgress.setMaximum(this.cards.size());
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barProgress.setString(
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barProgress.setString(this.cards.size() == 1 ? "1 item found." : this.cards.size() + " items found.");
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this.cards.size() == 1 ? "1 item found." : this.cards.size() + " items found.");
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//for(Entry<String, String> kv : cards.entrySet()) System.out.printf("Will get %s from %s%n", kv.getKey(), kv.getValue());
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btnStart.setVisible(true);
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btnStart.addActionListener(actStartDownload);
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btnStart.addActionListener(actStartDownload);
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}
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}
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btnStart.setVisible(true);
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SwingUtilities.invokeLater(new Runnable() {
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SwingUtilities.invokeLater(new Runnable() {
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@Override
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@Override
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