From 156683cddb352debed1ee33dade2115fe1f1425a Mon Sep 17 00:00:00 2001 From: Agetian Date: Sun, 9 Dec 2018 14:49:53 +0300 Subject: [PATCH] - Fixed a logic error in AnimateAi which made the AI animate things like Plains via Genju of the Fields when the Plains was tapped, part 2. --- forge-ai/src/main/java/forge/ai/ability/AnimateAi.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java b/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java index 671b567c2af..61bb20e7b71 100644 --- a/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java @@ -187,8 +187,8 @@ public class AnimateAi extends SpellAbilityAi { // (e.g. Myth Realized) if (animatedCopy.getCurrentPower() + animatedCopy.getCurrentToughness() > c.getCurrentPower() + c.getCurrentToughness()) { - if (!isAnimatedThisTurn(aiPlayer, sa.getHostCard())) { - if (!c.isTapped() || (game.getCombat() != null && game.getCombat().isAttacking(sa.getHostCard()))) { + if (!isAnimatedThisTurn(aiPlayer, c)) { + if (!c.isTapped() || (game.getCombat() != null && game.getCombat().isAttacking(c))) { bFlag = true; } }