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Merge branch 'master' into master2
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@@ -4,7 +4,7 @@ Types:Creature Spirit
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PT:3/3
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PT:3/3
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K:Haste
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K:Haste
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T:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
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T:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
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SVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Creature.Other,Player,Planeswalker.Other,Battle.Other | TgtPrompt$ Select any other target | RememberDamaged$ True | SubAbility DBEffect
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SVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Creature.Other,Player,Planeswalker.Other,Battle.Other | TgtPrompt$ Select any other target | RememberDamaged$ True | SubAbility$ DBEffect
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SVar:DBEffect:DB$ Effect | StaticAbilities$ CantGainLife | Duration$ Permanent | RememberObjects$ Player.IsRemembered | SubAbility$ DBCleanup
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SVar:DBEffect:DB$ Effect | StaticAbilities$ CantGainLife | Duration$ Permanent | RememberObjects$ Player.IsRemembered | SubAbility$ DBCleanup
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SVar:CantGainLife:Mode$ CantGainLife | ValidPlayer$ Player.IsRemembered | Description$ The damaged player can't gain life for the rest of the game.
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SVar:CantGainLife:Mode$ CantGainLife | ValidPlayer$ Player.IsRemembered | Description$ The damaged player can't gain life for the rest of the game.
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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