Update es-ES.properties

This commit is contained in:
klaxnek
2020-01-03 11:35:56 +00:00
parent 7de8cdee90
commit 14a697269b

View File

@@ -1471,384 +1471,384 @@ lblFailedTournament=No has conseguido pasar el torneo.
lblGauntletTournament=¡Conseguiste superar el desafío!
lblFailedGauntlet=No has podido superar el desafío.
#QuestTournamentController.java
lblLeaveTournamentDraftWarning1=If you leave now, this tournament will be forever gone.\nYou will keep the cards you drafted, but will receive no other prizes.\n\nWould you still like to quit the tournament?
lblLeaveTournamentDraftWarning2=You have matches left to play!\nLeaving the tournament early will forfeit your potential future winnings.\nYou will still receive winnings as if you conceded your next match and you will keep the cards you drafted.\n\nWould you still like to quit the tournament?
lblReallyQuit=Really Quit?
lblForPlacing=For placing
lblHaveBeAward=, you have been awarded
lblTournamentReward=Tournament Reward
lblParticipateingTournamentReward=For participating in the tournament, you have been awarded the following promotional card:
lblCreditsAwarded=Credits Awarded
lblBoosterPack=Booster Pack
lblAwarded=Awarded
lblFoundCards=You have found the following cards inside
lblRareAwarded=Rare Awarded
lblSelectRareAwarded=, you may select a rare or mythic rare card from the drafted block.
lblSelectACard=Select a Card
lblSelectKeepCard=Select a card to keep:
lblAddToCollection=has been added to your collection!
lblCardAdded=Card Added
lblLeaveTournamentDraftWarning1=Si te retiras ahora, este torneo se acabará para siempre.\nConservarás las cartas que has sacado, pero no recibirás ningún otro premio.\n\n¿Sigues queriendo dejar el torneo?
lblLeaveTournamentDraftWarning2=¡Te quedan partidas por jugar!\nSi dejas el torneo antes de tiempo, perderás tus potenciales ganancias futuras.\nSeguirás recibiendo ganancias como si te hubieras rendido en tu próxima partida y te quedarás con las cartas que has sacado.\n\n¿Sigues queriendo dejar el torneo?
lblReallyQuit=¿Realmente quieres abandonar?
lblForPlacing=Para colocar
lblHaveBeAward=, has sido premiado
lblTournamentReward=Recompensa del Torneo
lblParticipateingTournamentReward=Por participar en el torneo, se le ha premiado con la siguiente carta promocional:
lblCreditsAwarded=Créditos ganados
lblBoosterPack=Pack de Refuerzo
lblAwarded=Premiado
lblFoundCards=Has encontrado las siguientes cartas en el interior
lblRareAwarded=Premiado con carta rara
lblSelectRareAwarded=, puedes seleccionar una carta rara o mítica del bloque drafted.
lblSelectACard=Selecciona una Carta
lblSelectKeepCard=Seleccione una carta para conservarla:
lblAddToCollection=ha sido añadido a tu colección!
lblCardAdded=Carta Añadida
lblBonusToken=Bonus Token
lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play.
lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode?
lblSaveDraft=Save Draft
lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you've unlocked more sets.
lblNoAvailableDrafts=No Available Drafts
lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is
lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament?
lblCreatingDraftTournament=Creating a Booster Draft Tournament
lblUnexpectedCreatingDraftTournament=Unexpected error when creating a draft tournament
lblPleaseReportBug=. Please report this as a bug.
lbl1stPlace=1st Place:
lbl2ndPlace=2nd Place:
lbl3rdPlace=3rd Place:
lbl4thPlace=4th Place:
lblTime= time
lblCollectPrizes=Collect Prizes
lblCurrentlyInDraft=You are currently in a draft.\nYou should leave or finish that draft before starting another.
lblYouNeed=You need
lblMoreCredits=more credits to enter this tournament.
lblNotEnoughCredits=Not Enough Credits
lblTournamentCosts=This tournament costs
lblSureEnterTournament= credits to enter.\nAre you sure you wish to enter?
lblEnterDraftTournament=Enter Draft Tournament?
lblLeaveDraftConfirm=This will end the current draft and you will not be able to join this tournament again.\nYour credits will be refunded and the draft will be removed.\n\nLeave anyway?
lblLeave=Leave
lblDeckInvalid=Deck Invalid
lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue.
lblHaveBeAwardToken=, ¡has sido premiado con una ficha!\nUsa fichas para crear nuevos drafts para jugar.
lblWouldLikeSaveDraft=¿Te gustaría guardar este draft en el modo de draft normal?
lblSaveDraft=Guardar Draft
lblNoAvailableDraftsMessage=¡No tienes ningún set de draft desbloqueado!\nVuelve más tarde cuando hayas desbloqueado más sets.
lblNoAvailableDrafts=No hay Drafts disponibles
lblEntryFeeOfDraftTournament=La cuota de inscripción para este torneo de booster draft es
lblWouldLikeCreateTournament= créditos.\n¿Te gustaría gastar una ficha y crear este torneo?
lblCreatingDraftTournament=Creación de un Torneo de Booster Draft
lblUnexpectedCreatingDraftTournament=Error inesperado al crear un torneo de draft
lblPleaseReportBug=. Por favor, informe de esto como un error.
lbl1stPlace=1er Puesto:
lbl2ndPlace=2o Puesto:
lbl3rdPlace=3er Puesto:
lbl4thPlace=4o Puesto:
lblTime= tiempo
lblCollectPrizes=Recoger Premios
lblCurrentlyInDraft=Actualmente estás en un draft.\nDeberías dejar o terminar ese draft antes de empezar otro.
lblYouNeed=Necesitas
lblMoreCredits=créditos más para entrar en este torneo.
lblNotEnoughCredits=No hay suficientes créditos
lblTournamentCosts=Este torneo cuesta
lblSureEnterTournament= créditos para entrar.\n¿Está seguro de que desea entrar?
lblEnterDraftTournament=¿Entrar en el Torneo de Draft?
lblLeaveDraftConfirm=Esto terminará con el actual draft y no podrás volver a unirte a este torneo.\nTus créditos serán reembolsados y el draft será eliminado.\n\n¿Abandonar de todos modos?
lblLeave=Abandonar
lblDeckInvalid=Mazo Inválido
lblAlreadyMatchPleaseWait=Ya hay un partida en curso.\nPor favor, espera a que termine la ronda actual antes de intentar continuar.
#DraftingProcessScreen.java
lblSaveDraftAs=Save this draft as
lblAlreadyDeckName=There is already a deck named '
lblOverwriteConfirm='. Overwrite?
lblOverwriteDeck=Overwrite Deck?
lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway?
lblLeaveDraft=Leave Draft?
lblSaveDraftAs=Guardar este draft como
lblAlreadyDeckName=Ya hay un mazo llamado '
lblOverwriteConfirm='. ¿Sobreescribir?
lblOverwriteDeck=¿Sobreescribir Mazo?
lblEndDraftConfirm=Esto terminará con el draft actual y no podrás reanudarlo.\n\n¿Abandonar de todos modos?
lblLeaveDraft=¿Abandonar Draft?
#Match.java
lblAICantPlayCards=AI can't play these cards well
lblAnteCardsRemoved=These ante cards were removed
lblAICantPlayCards=La IA no puede jugar bien estas cartas
lblAnteCardsRemoved=Estas cartas de ante fueron eliminadas
#CEditorDraftingProcess.java
lblQuitWithoutSaving=Quit without saving
lblQuitDraft=Quit Draft
lblQuitWithoutSaving=Salir sin guardar
lblQuitDraft=Salir de Draft
#LoadQuestScreen.java
lblLoadingExistingQuests=Loading Existing Quests...
lblNewQuest=New
lblRename=Rename
lblEnterNewQuestName=Enter new name for quest:
lblRenameQuest=Rename Quest
lblDeleteQuest=Delete Quest
lblLoadingExistingQuests=Cargando las Aventuras existentes...
lblNewQuest=Nuevo
lblRename=Renombrar
lblEnterNewQuestName=Introduce un nuevo nombre para la aventura:
lblRenameQuest=Renombrar Aventura
lblDeleteQuest=Borrar Aventura
#NewQuestScreen.java
lblDifficulty=Difficulty
lblStartingPoolColors=Starting pool colors
lblStartingPoolOptions=Starting pool options
lblAllowDuplicatesStartingPool=Allow duplicates in starting pool
lblIncludeArtifactsStartingPool=Include artifacts in starting pool
lblDefinedFormat=Defined format
lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available.
lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn't contain any sets.\nThis will start a game without restriction.\n\nContinue?
lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue?
lblCreatingNewQuest=Creating new quest...
lblDifficulty=Dificultad
lblStartingPoolColors=Colores de inicio del pool
lblStartingPoolOptions=Opciones de inicio del pool
lblAllowDuplicatesStartingPool=Permitir duplicados en el pool de inicio
lblIncludeArtifactsStartingPool=Incluir artefactos en el pool de inicio
lblDefinedFormat=Formato definido
lblOnlyInStartingPoolAvailable=Sólo estarán disponibles los sets que se encuentren en el pool inicial.
lblCustomFormatWithoutRestrictionGame=Has definido un formato personalizado que no contiene ningún set.\nEsto iniciará un juego sin restricciones.\n\n¿Continuar?
lblCustomFormatWithoutRestrictionPrized=Has definido un formato personalizado que no contiene ningún set.\nEsto elegirá todas las ediciones sin restricción como premiadas.\n\n¿Continuar?
lblCreatingNewQuest=Creando nueva aventura...
#QuestBazaarScreen.java
lblMerchantDoesHaveCommodity=The merchant does not have anything useful for sale.
lblBuy=Buy
lblMerchantDoesHaveCommodity=El comerciante no tiene nada útil para la venta.
lblBuy=Comprar
#QuestMenu.java
lblStatistics=Statistics
lblLoadingCurrentQuest=Loading current quest...
lblStatistics=Estadísticas
lblLoadingCurrentQuest=Cargando la aventura actual...
#QuestPrefsScreen.java
lblSellingPercentageBase=Selling Percentage Base
lblSellingPercentageMax=Selling Percentage Max
lblSellingPriceMax=Selling Price Max
lblDifficultyAdjustmentsAll=Difficulty Adjustments (All)
lblDifficultyAdjustmentsEasy=Difficulty Adjustments (Easy)
lblDifficultyAdjustmentsMedium=Difficulty Adjustments (Medium)
lblDifficultyAdjustmentsHard=Difficulty Adjustments (Hard)
lblDifficultyAdjustmentsExpert=Difficulty Adjustments (Expert)
lblWinsForBooster=Wins For Booster
lblWinsForRankIncrease=Wins For Rank Increase
lblWinsForMediumAI=Wins For Medium AI
lblWinsForHardAI=Wins For Hard AI
lblWinsForExpertAI=Wins For Expert AI
lblSaveFailed=Save Failed -
lblSellingPercentageBase=Base del porcentaje de ventas
lblSellingPercentageMax=Porcentaje de venta máximo
lblSellingPriceMax=Precio de venta máximo
lblDifficultyAdjustmentsAll=Ajustes de Dificultad (Todos)
lblDifficultyAdjustmentsEasy=Ajustes de Dificultad (Fácil)
lblDifficultyAdjustmentsMedium=Ajustes de Dificultad (Medio)
lblDifficultyAdjustmentsHard=Ajustes de Dificultad (Difícil)
lblDifficultyAdjustmentsExpert=Ajustes de Dificultad (Experto)
lblWinsForBooster=Gana para el Booster
lblWinsForRankIncrease=Ganancias por Aumento de Rango
lblWinsForMediumAI=Ganancias para la IA Media
lblWinsForHardAI=Ganancias para la IA Difícil
lblWinsForExpertAI=Ganancias para la IA Experta
lblSaveFailed=Error al Guardar -
#QuestSpellShopScreen.java
lblMaximumSellingCredits=Maximum selling price is %d credits.
lblSellCardsAt=Selling cards at
lblTheirValue=% of their value.\n
lblSell=Sell
lblItem=item
lblCardsForSale=Cards for Sale
lblSellAllExtras=Sell all extras
lblYourCards=Your Cards
lblMaximumSellingCredits=El precio máximo de venta es de %d créditos.
lblSellCardsAt=Vender cartas a
lblTheirValue=% de su valor.\n
lblSell=Vender
lblItem=ítem
lblCardsForSale=Cartas en Venta
lblSellAllExtras=Vender todos los extras
lblYourCards=Tus Cartas
#QuestStatsScreen.java
lblTournamentResults=Tournament Results
lblQuestStatistics=Quest Statistics
lblTournamentResults=Resultados de los Torneos
lblQuestStatistics=Estadísticas de la Aventura
#QuestTournamentsScreen.java
lblWinner=Winner
lblQuarterfinals=QUARTERFINALS
lblSemifinals=SEMIFINALS
lblFinalMatch=FINAL MATCH
lblWinner=Ganador
lblQuarterfinals=CUARTOS DE FINAL
lblSemifinals=SEMIFINALES
lblFinalMatch=PARTIDA FINAL
#DualListBox.java
lblSelectOrder=Select Order
lblSelectOrder=Seleccionar Orden
#HumanPlay.java
lblIfYouDo=if you do
lblOr=or
lblDoYouWantPay=Do you want to pay
lblDoYouWantPayNLife=Do you want to pay {0} life?
lblDoyouWantTo=Do you want to
lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
lblDoYouWantDiscardYourHand=Do you want to discard your hand?
lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
lblSelectRemoveCounterCard=Select a card to remove a counter
lblSelectRemoveCounterType=Select type counters to remove
lblExileFromZone=Exile from {0}
lblPutCardFromWhoseZone=Put cards from whose {0}?
lblPutCardToLibrary=Put cards to Library
lblPutIntoLibrary=put into library.
lblGainControl=gain control.
lblReturnToHand=return to hand.
lbldiscard=discard.
lblReveal=reveal
lblTap=tap
lblCurrentCard=Current Card
lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
lblIfYouDo=si lo haces
lblOr=o
lblDoYouWantPay=¿Quieres pagar
lblDoYouWantPayNLife=¿Quieres pagar {0} de vida?
lblDoyouWantTo=¿Quieres
lblDoYouWantMillNCardsOrDoAction=¿Quieres moler {0} carta(s)? {1}
lblDoYouWantFlipNCoinOrDoAction=¿Quieres lanzar {0} moneda(s)? {1}
lblDoYouWantRemoveNTargetTypeCounterFromCard=¿Quieres quitar el contador {0} {1} de {2}?
lblDoYouWantRemoveCountersFromCard=¿Quieres quitar los contadores de {0}?
lblDoYouWantExileNCardsFromYourLibrary=¿Quieres exiliar {0} carta(s) de tu biblioteca?
lblDoYouWantExileAllCardYouGraveyard=¿Quieres exiliar todas las cartas de tu cementerio?
lblDoYouWantDiscardYourHand=¿Quieres descartar tu mano?
lblDoYouWantSpendNTargetTypeCounter=¿Quieres gastar {0} {1} contador?
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=¿Quieres dejar que ese jugador robe {0} carta(s)?{1}
lblDoYouWantDrawNCardOrDoAction=¿Quieres robar {0} carta(s)?{1}
lblSelectRemoveCounterCard=Seleccione una carta para eliminar un contador
lblSelectRemoveCounterType=Selecciona el tipo de contadores que deseas eliminar
lblExileFromZone=Exiliar de {0}
lblPutCardFromWhoseZone=¿Poner cartas de quién {0}?
lblPutCardToLibrary=Ponga las cartas en la Biblioteca
lblPutIntoLibrary=poner en la biblioteca.
lblGainControl=obtener el control.
lblReturnToHand=devolver a la mano.
lbldiscard=descartar.
lblReveal=mostrar
lblTap=girar
lblCurrentCard=Carta Actual
lblSelectNSpecifyTypeCardsToAction=Selecciona %d {0} carta(s) a {1}
#AbandonEffect.java
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
lblWouldYoulikeAbandonSource=¿Te gustaría abandonar el scheme {0}?
#ActivateAbilityEffect.java
lblChooseManaAbility=Choose a mana ability:
lblChooseManaAbility=Elige una habilidad de maná:
#AddTurnEffect.java
lblPlayerTakesExtraTurn={0} takes an extra turn.
lblPlayerTakesExtraTurn={0} lleva un turno extra.
#AmassEffect.java.
lblChooseAnArmy=Choose an army to put counters on
lblChooseAnArmy=Elige un ejército para poner los contadores
#AssignGroupEffect.java
lblChooseAbilityForObject=Choose ability for {0}
lblChooseAbilityForObject=Elige la habilidad para {0}
#AttachEffect.java
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
lblSelectACardAttachSourceTo={0} - Select a card to attach to.
lblDoYouWantAttachSourceToTarget=¿Quieres anexar {0} a {1}?
lblSelectAPlayerAttachSourceTo={0} - Selecciona el jugador al que se va a anexar.
lblSelectACardAttachSourceTo={0} - Seleccione una carta a la que anexar.
#BidLifeEffect.java
lblChooseStartingBid=Choose a starting bid
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
lblTopBidWithValueLife=topped bid with {0} life
lblChooseStartingBid=Elige una apuesta inicial
lblDoYouWantTopBid=¿Quieres hacer una apuesta máxima? Apuesta actual \=
lblTopBidWithValueLife=oferta más alta con {0} de vida
#BondEffect.java
lblSelectACardPair=Select a card to pair with
lblSelectACardPair=Seleccione una carta para emparejarla con
#ChangeCombatantsEffect.java
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
lblChooseDefenderToAttackWithCard=Elige con qué defensor atacar con {0}
#ChangeTargetsEffect.java
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
lblDoYouWantChangeAbilityTargets=¿Quieres cambiar los objetivos de {0}?
#ChangeTextEffect.java
lblChooseColorReplace=Choose a color word to replace
lblChooseNewColor=Choose a new color word
lblChooseColorReplace=Elige una palabra de color para reemplazarla
lblChooseNewColor=Elige una nueva palabra de color
#ChangeZoneEffect.java
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
lblSearchPlayerZoneConfirm=Search {0} {1}?
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
lblLookingCardIn=Looking at cards in
lblDoYouWantPlayCard=Do you want to play {0}?
lblSelectCardFromPlayerZone=Select a card from {0} {1}
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
lblDoYouWantMoveTargetFromOriToDest=¿Quieres mover {0} de {1} a {2}?
lblPutThatCardFromPlayerOriginToDestination=Poner esa carta desde {0} {1} hasta {2}
lblSearchPlayerZoneConfirm=¿Buscar {0} {1}?
lblCardMatchSearchingTypeInAlternateZones=las cartas coinciden con tu tipo de búsqueda en las Zonas Alternativas.
lblLookingCardIn=Mirando las cartas en
lblDoYouWantPlayCard=¿Quieres jugar {0}?
lblSelectCardFromPlayerZone=Selecciona una carta de {0} {1}
lblSelectUpToNumCardFromPlayerZone=Selecciona hasta {0} cartas de {1} {2}
lblSelectCardsFromPlayerZone=Selecciona cartas de {0} {1}
lblCancelSearchUpToSelectNumCards=¿Cancelar la Búsqueda? Se pueden seleccionar hasta {0} cartas más.
#ChangeZoneAllEffect.java
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
lblMoveTargetFromOriginToDestination=¿Mover {0} de {1} a {2}?
#ChooseCardEffect.java
lblChoose=Choose
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
lblTotalPowerNum=Total Power: {0}
lblCancelChooseConfirm=Cancel Choose?
lblChoose=Elegir
lblSelectCreatureWithTotalPowerLessOrEqualTo=Seleccione la(s) criatura(s) con una fuerza total menor o igual a {0}.
lblTotalPowerNum=Fuerza Total: {0}
lblCancelChooseConfirm=¿Cancelar Elegir?
#ChooseCardNameEffect.java
lblChooseACardName=Choose a card name
lblChooseASpecificCard=Choose a {0} card name.
lblPlayerPickedChosen={0} picked {1}
lblChooseACardName=Elige un nombre de carta
lblChooseASpecificCard=Elige un nombre de carta {0}.
lblPlayerPickedChosen={0} escogió {1}
#ChooseColorEffect.java
lblChooseAColor=Choose a color
lblAtLastChooseNumColors=Choose {0} or more color
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
lblChooseAColor=Elige un color
lblAtLastChooseNumColors=Elige {0} o más colores
lblChooseSpecifiedRangeColors=Elige entre {0} y {1} colores
#ChooseDirectionEffect.java
lblLeftClockwise=Left (clockwise)
lblRightAntiClockwise=Right (anticlockwise)
lblChooseDirection=Choose a direction
lblLeftClockwise=Izquierda (sentido horario)
lblRightAntiClockwise=Derecha (sentido antihorario)
lblChooseDirection=Elige una dirección
#ChooseGenericEffect.java
lblChooseOne=Choose one
lblChooseOne=Elige uno
#ChooseNumberEffect.java
lblChooseNumber=Choose a number
lblPlayerChoseNum={0} chose {1}
lblChooseNumber=Elige un número
lblPlayerChoseNum={0} eligió {1}
#ChoosePlayerEffect.java
lblChoosePlayer=Choose a player
lblChoosePlayer=Elige un jugador
#ChooseSourceEffect.java
lblChooseSource=Choose a source
lblChooseSource=Elige una fuente
#ClashEffect.java
lblChooseOpponent=Choose a opponent
lblReveals=reveals
lblWinsClash=wins clash
lblLosesClash=loses clash
lblChooseOpponent=Elige un adversario
lblReveals=muestra
lblWinsClash=gana el enfrentamiento
lblLosesClash=pierde el enfrentamiento
#CloneEffect.java
lblDoYouWantCopy=Do you want to copy {0}?
lblDoYouWantCopy=¿Quieres copiar {0}?
#ControlExchangeVariantEffect.java
lblChooseCards=Choose cards
lblChooseCards=Elige las cartas
#CopyPermanentEffect.java
lblCopyPermanentConfirm=Copy this permanent?
lblDefender=defender
lblCopyPermanentConfirm=¿Copiar este permanente?
lblDefender=defensor
#CopySpellAbilityEffect.java
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
lblSelectASpellCopy=Select a spell to copy
lblDoyouWantCopyTheSpell=¿Quieres copiar el hechizo {0}?
lblSelectMultiSpellCopyToStack=Selecciona {0} hechizo para copiar a la pila
lblSelectASpellCopy=Selecciona un hechizo para copiar
#CounterEffect.java
lblRemoveDestination=a destination to remove
lblRemoveDestination=un destino a eliminar
#CountersMoveEffect.java
lblChooseTakeCountersCard=Choose card to take {0} counters from
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
lblTakeHowManyTargetCounters=Take how many {0} counters?
lblChooseTakeCountersCard=Elige la carta de la cual tomar {0} contadores
lblTakeHowManyTargetCounterFromCard=¿Coge cuántos contadores {0} de {1}?
lblChooseCardToGetCountersFrom=Elige las cartas para coger los contadores {0} de {1}.
lblPutHowManyTargetCounterOnCard=¿Poner cuántos contadores {0} en {1}?
lblTakeHowManyTargetCounters=¿Coge cuántos contadores {0}?
#CountersProliferateEffect.java
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
lblChooseProliferateTarget=Elige cualquier número de permanentes y/o jugadores para proliferar
#CountersPutEffect.java
lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
lblSelectCounterTypeAddTo=Select counter type to add to
lblHowManyCounters=How many counters?
lblChooseAnOpponent=Choose an opponent
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
lblChooseACreatureWithLeastToughness=Elige una criatura con la menor resistencia
lblSelectCounterTypeAddTo=Selecciona el tipo de contador para añadirlo a
lblHowManyCounters=¿Cuántos contadores?
lblChooseAnOpponent=Elige un adversario
lblDoYouWantPutTargetP1P1CountersOnCard=¿Quieres poner {0} contadores +1/+1 en {1}?
#CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
lblSelectCounterTypeToAddOrRemove=Selecciona el tipo de contadores a añadir o eliminar
lblWhatToDoWithTargetCounter=Qué hacer con ese contador '{0}'
#CountersRemoveEffect.java
lblAllCounters=all counters
lblACounters=a counter
lblCounters=counters
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
lblSelectCountersTypeToRemove=Select type of counters to remove
lblAllCounters=todos los contadores
lblACounters=un contador
lblCounters=contadores
lblChooseCardsToTakeTargetCounters=Elige las cartas de las que coger {0} contadores
lblSelectRemoveCountersNumberOfTarget=Selecciona el número de {0} contadores a eliminar
lblSelectCountersTypeToRemove=Selecciona el tipo de contadores a eliminar
#DamageDealEffect.java
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
lblDoyouWantDealTargetDamageToTarget=¿Quieres hacer {0} de daño a {1}?
#DigEffect.java
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
lblPlayerPickedCardFrom={0} picked card(s) from
lblNoValidCards=No valid cards
lblWouldYouLikeProceedWithOptionalAbility=¿Te gustaría proceder con la habilidad opcional para
lblChooseACardToLeaveTargetLibraryTop=Elige una carta para dejarla encima de la biblioteca {0}
lblChooseACardLeaveTarget=Elige una carta para dejar en {0} {1}
lblChooseCardsPutIntoZone=Elige la(s) carta(s) a poner en {0}
lblChooseCardPutOnTargetLibarayBottom=Elige la(s) carta(s) a poner en la parte inferior de la biblioteca {0}
lblChooseCardPutOnTargetLibarayTop=Elige la(s) carta(s) a poner en la parte superior de la biblioteca {0}
lblPlayerPickedCardFrom={0} eligió carta(s) de
lblNoValidCards=No hay cartas válidas
#DigUntilEffect.java
lblDoYouWantDigYourLibrary=Do you want to dig your library?
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
lblDoYouWantDigYourLibrary=¿Quieres escarbar en tu biblioteca?
lblDoYouWantPutCardToZone=¿Quieres poner esa carta a {0}?
#DiscardEffect.java
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
lblWouldYouLikeRandomDiscardTargetCard=¿Te gustaría descartar {0} carta(s) aleatoria(s)?
lblPlayerHasChosenCardsFrom={0} ha elegido una o varias cartas de
#DrawEffect.java
lblDoYouWantDrawCards=Do you want to draw {0}?
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
lblDoYouWantDrawCards=¿Quieres robar {0}?
lblHowMayCardDoYouWantDraw=¿Cuántas cartas quieres robar?
#EncodeEffect.java
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
lblDoYouWantExileCardAndEncodeOntoYouCreature=¿Quieres exiliar a {0} y codificarlo en una criatura que controlas?
lblChooseACreatureYouControlToEncode=Elige una criatura que controlas para codificar
#ExploreEffect.java
lblRevealedForExplore=Revealed for Explore
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
lblRevealedForExplore=Revelado para Explorar
lblPutThisCardToYourGraveyard=¿Poner esta carta en tu cementerio?
#FlipCoinEffect.java
lblHeads=heads
lblTails=tails
lblCallCoinFlip=Call coin flip
lblWin=win
lblLose=lose
lblHeads=cara
lblTails=cruz
lblCallCoinFlip=Llamar al lanzamiento de la moneda
lblWin=ganar
lblLose=perder
#LifeSetEffect.java
lblLifeTotal=Life Total
lblLifeTotal=Vida Total
#ManaEffect.java
lblDoYouWantAddMana=Do you want to add mana?
lblSelectManaProduce=Select Mana to Produce
lblChooseSingleColorFromTarget=Choose a single color from {0}
lblDoYouWantAddMana=¿Quieres agregar maná?
lblSelectManaProduce=Seleccione el Maná a producir
lblChooseSingleColorFromTarget=Elige un solo color de {0}
#ManifestEffect.java
lblChooseCardToManifest=Choose cards to manifest
lblChooseCardToManifest=Elige las cartas para manifestar
#MeldEffect.java
lblChooseCardToMeld=Choose card to meld with
lblChooseCardToMeld=Elige una carta para fundirla con
#MillEffect.java
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
lblDoYouWantPutLibraryCardsTo=¿Quieres poner la(s) carta(s) de la biblioteca a {0}?
#MultiplePilesEffect.java
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
lblChooseCardsInTargetPile=¿Elegir las cartas en la Pila {0}?
#PeekAndRevealEffect.java
lblRevealingCardFrom=Revealing cards from
lblRevealCardToOtherPlayers=Reveal cards to other players?
lblRevealingCardFrom=Mostrando las cartas de
lblRevealCardToOtherPlayers=¿Mostrar las cartas a otros jugadores?
#PlayEffect.java
lblChooseUpTo=Choose up to
lblSelectCardToPlay=Select a card to play
lblChooseUpTo=Elige hasta
lblSelectCardToPlay=Selecciona una carta para jugar
#ProtectAllEffect.java
lblChooseAProtection=Choose a protection
lblChooseAProtection=Elige una protección
#PumpEffect.java
lblApplyPumpToTarget=Apply pump to {0}?
lblApplyPumpToTarget=¿Aplicar la bomba a {0}?
#RearrangeTopOfLibraryEffect.java
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
lblDoyouWantShuffleTheLibrary=¿Quieres barajar la biblioteca?
#RepeatEffect.java
lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
lblDoYouWantRepeatProcessAgain=¿Quiere repetir este proceso de nuevo?
#RevealHandEffect.java
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
lblDoYouWantRevealYourHand=¿Quieres descubrir tu mano?
#RollPlanarDiceEffect.java
lblPlayerRolledResult={0} rolled {1}
lblPlayerRolledResult={0} lanzó {1}
#SacrificeEffect.java
lblDoYouWantPayEcho=Do you want to pay Echo
lblPayEcho=Pay Echo
lblDoYouWantSacrifice=Do you want to sacrifice?
lblDoYouWantPayEcho=¿Quieres pagar Eco
lblPayEcho=Pagar Eco
lblDoYouWantSacrifice=¿Quieres sacrificar?
#SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
lblFaceDownCardCantTurnFaceUp=La carta boca abajo no se puede girar boca arriba
#ShuffleEffect.java
lblHaveTargetShuffle=Have {0} shuffle?
lblHaveTargetShuffle=¿Ha barajado {0}?
#SurveilEffect.java
lblDoYouWantSurveil=Do you want to surveil?
lblDoYouWantSurveil=¿Quieres vigilar?
#TapOrUntapAllEffect.java
lblPermanents=Permanents
lblTapOrUntapTarget=Tap or Untap {0}?
lblPermanents=Permanentes
lblTapOrUntapTarget=¿Girar o Enderezar {0}?
#TwoPilesEffect.java
lblSelectCardForFaceDownPile=Select cards for a face down pile
lblDivideCardIntoTwoPiles=Divide cards into two piles
lblChoosesPile=chooses Pile
lblEmptyPile=Empty pile
lblSelectCardForFaceDownPile=Selecciona las cartas para un montón boca abajo
lblDivideCardIntoTwoPiles=Dividir las cartas en dos montones
lblChoosesPile=elige Montón
lblEmptyPile=Montón vacío
#UntapEffect.java
lblSelectCardToUntap=Select cards to untap
lblSelectCardToUntap=Selecciona las cartas que quieres enderezar
#VoteEffect.java
lblVote=Vote
lblCurrentVote=Current Votes
lblHowManyAdditionalVotesDoYouWant=How many additional votes do you want?
lblVote=Votar
lblCurrentVote=Votos actuales
lblHowManyAdditionalVotesDoYouWant=¿Cuántos votos adicionales quieres?
#InputPayMana.java
lblChooseManaAbility=Choose mana ability
lblChooseManaAbility=Elige la habilidad de maná
#VDevMenu.java
lblUnlimitedLands=Play Unlimited Lands
lblGenerateMana=Generate Mana
lblViewAll=View All Cards
lblSetupGame=Setup Game State
lblDumpGame=Dump Game State
lblTutor=Tutor for Card
lblAddCounterPermanent=Add Counters to Card
lblSubCounterPermanent=Sub Counters from Card
lblTapPermanent=Tap Permanents
lblUntapPermanent=Untap Permanents
lblSetLife=Set Player Life
lblCardToBattlefield=Add Card to Battlefield
lblExileFromPlay=Exile Card from Play
lblCardToHand=Add Card to Hand
lblExileFromHand=Exile Card from Hand
lblCardToLibrary=Add Card to Library
lblCardToGraveyard=Add Card to Graveyard
lblCardToExile=Add Card to Exile
lblCastSpellOrPlayLand=Cast Spell/Play Land
lblRepeatAddCard=Repeat Last Add Card
lblRemoveFromGame=Remove Card from Game
lblUnlimitedLands=Jugar Tierras Ilimitadas
lblGenerateMana=Generar Maná
lblViewAll=Ver Todas las Cartas
lblSetupGame=Configurar el Estado del Juego
lblDumpGame=Volcar el Estado del Juego
lblTutor=Tutor para la Carta
lblAddCounterPermanent=Añadir Contadores a la Carta
lblSubCounterPermanent=Quitar Contadores a la Carta
lblTapPermanent=Girar Permanentes
lblUntapPermanent=Enderezar Permanentes
lblSetLife=Establecer la Vida del Jugador
lblCardToBattlefield=Añadir Carta al Campo de batalla
lblExileFromPlay=Exiliar Carta del Juego
lblCardToHand=Añadir Carta a la Mano
lblExileFromHand=Exiliar Carta de la Mano
lblCardToLibrary=Añadir Carta a la Biblioteca
lblCardToGraveyard=Añadir Carta al Cementerio
lblCardToExile=Añadir Carta a Exiliar
lblCastSpellOrPlayLand=Lanzar Hechizo/Jugar Tierra
lblRepeatAddCard=Repetir Añadir Última Carta
lblRemoveFromGame=Quitar Carta del Juego
lblRiggedRoll=Rigged Planar Roll
lblWalkTo=Planeswalk to
lblWalkTo=Planeswalk a
#ZoneType.java
lblHandZone=hand
lblLibraryZone=library
lblGraveyardZone=graveyard
lblBattlefieldZone=battlefield
lblExileZone=exile
lblHandZone=mano
lblLibraryZone=biblioteca
lblGraveyardZone=cementerio
lblBattlefieldZone=campo de batalla
lblExileZone=exilio
lblFlashbackZone=flashback
lblCommandZone=command
lblStackZone=stack
lblSideboardZone=sideboard
lblCommandZone=mando
lblStackZone=pila
lblSideboardZone=banquillo
lblAnteZone=ante
lblSchemeDeckZone=schemedeck
lblPlanarDeckZone=planardeck
lblNoneZone=none
lblNoneZone=ninguna