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Update es-ES.properties
This commit is contained in:
@@ -1471,384 +1471,384 @@ lblFailedTournament=No has conseguido pasar el torneo.
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lblGauntletTournament=¡Conseguiste superar el desafío!
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lblFailedGauntlet=No has podido superar el desafío.
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#QuestTournamentController.java
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lblLeaveTournamentDraftWarning1=If you leave now, this tournament will be forever gone.\nYou will keep the cards you drafted, but will receive no other prizes.\n\nWould you still like to quit the tournament?
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lblLeaveTournamentDraftWarning2=You have matches left to play!\nLeaving the tournament early will forfeit your potential future winnings.\nYou will still receive winnings as if you conceded your next match and you will keep the cards you drafted.\n\nWould you still like to quit the tournament?
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lblReallyQuit=Really Quit?
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lblForPlacing=For placing
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lblHaveBeAward=, you have been awarded
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lblTournamentReward=Tournament Reward
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lblParticipateingTournamentReward=For participating in the tournament, you have been awarded the following promotional card:
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lblCreditsAwarded=Credits Awarded
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lblBoosterPack=Booster Pack
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lblAwarded=Awarded
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lblFoundCards=You have found the following cards inside
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lblRareAwarded=Rare Awarded
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lblSelectRareAwarded=, you may select a rare or mythic rare card from the drafted block.
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lblSelectACard=Select a Card
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lblSelectKeepCard=Select a card to keep:
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lblAddToCollection=has been added to your collection!
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lblCardAdded=Card Added
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lblLeaveTournamentDraftWarning1=Si te retiras ahora, este torneo se acabará para siempre.\nConservarás las cartas que has sacado, pero no recibirás ningún otro premio.\n\n¿Sigues queriendo dejar el torneo?
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lblLeaveTournamentDraftWarning2=¡Te quedan partidas por jugar!\nSi dejas el torneo antes de tiempo, perderás tus potenciales ganancias futuras.\nSeguirás recibiendo ganancias como si te hubieras rendido en tu próxima partida y te quedarás con las cartas que has sacado.\n\n¿Sigues queriendo dejar el torneo?
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lblReallyQuit=¿Realmente quieres abandonar?
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lblForPlacing=Para colocar
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lblHaveBeAward=, has sido premiado
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lblTournamentReward=Recompensa del Torneo
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lblParticipateingTournamentReward=Por participar en el torneo, se le ha premiado con la siguiente carta promocional:
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lblCreditsAwarded=Créditos ganados
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lblBoosterPack=Pack de Refuerzo
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lblAwarded=Premiado
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lblFoundCards=Has encontrado las siguientes cartas en el interior
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lblRareAwarded=Premiado con carta rara
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lblSelectRareAwarded=, puedes seleccionar una carta rara o mítica del bloque drafted.
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lblSelectACard=Selecciona una Carta
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lblSelectKeepCard=Seleccione una carta para conservarla:
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lblAddToCollection=ha sido añadido a tu colección!
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lblCardAdded=Carta Añadida
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lblBonusToken=Bonus Token
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lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play.
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lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode?
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lblSaveDraft=Save Draft
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lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you've unlocked more sets.
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lblNoAvailableDrafts=No Available Drafts
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lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is
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lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament?
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lblCreatingDraftTournament=Creating a Booster Draft Tournament
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lblUnexpectedCreatingDraftTournament=Unexpected error when creating a draft tournament
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lblPleaseReportBug=. Please report this as a bug.
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lbl1stPlace=1st Place:
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lbl2ndPlace=2nd Place:
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lbl3rdPlace=3rd Place:
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lbl4thPlace=4th Place:
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lblTime= time
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lblCollectPrizes=Collect Prizes
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lblCurrentlyInDraft=You are currently in a draft.\nYou should leave or finish that draft before starting another.
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lblYouNeed=You need
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lblMoreCredits=more credits to enter this tournament.
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lblNotEnoughCredits=Not Enough Credits
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lblTournamentCosts=This tournament costs
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lblSureEnterTournament= credits to enter.\nAre you sure you wish to enter?
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lblEnterDraftTournament=Enter Draft Tournament?
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lblLeaveDraftConfirm=This will end the current draft and you will not be able to join this tournament again.\nYour credits will be refunded and the draft will be removed.\n\nLeave anyway?
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lblLeave=Leave
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lblDeckInvalid=Deck Invalid
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lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue.
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lblHaveBeAwardToken=, ¡has sido premiado con una ficha!\nUsa fichas para crear nuevos drafts para jugar.
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lblWouldLikeSaveDraft=¿Te gustaría guardar este draft en el modo de draft normal?
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lblSaveDraft=Guardar Draft
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lblNoAvailableDraftsMessage=¡No tienes ningún set de draft desbloqueado!\nVuelve más tarde cuando hayas desbloqueado más sets.
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lblNoAvailableDrafts=No hay Drafts disponibles
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lblEntryFeeOfDraftTournament=La cuota de inscripción para este torneo de booster draft es
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lblWouldLikeCreateTournament= créditos.\n¿Te gustaría gastar una ficha y crear este torneo?
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lblCreatingDraftTournament=Creación de un Torneo de Booster Draft
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lblUnexpectedCreatingDraftTournament=Error inesperado al crear un torneo de draft
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lblPleaseReportBug=. Por favor, informe de esto como un error.
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lbl1stPlace=1er Puesto:
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lbl2ndPlace=2o Puesto:
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lbl3rdPlace=3er Puesto:
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lbl4thPlace=4o Puesto:
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lblTime= tiempo
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lblCollectPrizes=Recoger Premios
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lblCurrentlyInDraft=Actualmente estás en un draft.\nDeberías dejar o terminar ese draft antes de empezar otro.
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lblYouNeed=Necesitas
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lblMoreCredits=créditos más para entrar en este torneo.
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lblNotEnoughCredits=No hay suficientes créditos
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lblTournamentCosts=Este torneo cuesta
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lblSureEnterTournament= créditos para entrar.\n¿Está seguro de que desea entrar?
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lblEnterDraftTournament=¿Entrar en el Torneo de Draft?
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lblLeaveDraftConfirm=Esto terminará con el actual draft y no podrás volver a unirte a este torneo.\nTus créditos serán reembolsados y el draft será eliminado.\n\n¿Abandonar de todos modos?
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lblLeave=Abandonar
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lblDeckInvalid=Mazo Inválido
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lblAlreadyMatchPleaseWait=Ya hay un partida en curso.\nPor favor, espera a que termine la ronda actual antes de intentar continuar.
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#DraftingProcessScreen.java
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lblSaveDraftAs=Save this draft as
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lblAlreadyDeckName=There is already a deck named '
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lblOverwriteConfirm='. Overwrite?
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lblOverwriteDeck=Overwrite Deck?
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lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway?
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lblLeaveDraft=Leave Draft?
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lblSaveDraftAs=Guardar este draft como
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lblAlreadyDeckName=Ya hay un mazo llamado '
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lblOverwriteConfirm='. ¿Sobreescribir?
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lblOverwriteDeck=¿Sobreescribir Mazo?
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lblEndDraftConfirm=Esto terminará con el draft actual y no podrás reanudarlo.\n\n¿Abandonar de todos modos?
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lblLeaveDraft=¿Abandonar Draft?
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#Match.java
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lblAICantPlayCards=AI can't play these cards well
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lblAnteCardsRemoved=These ante cards were removed
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lblAICantPlayCards=La IA no puede jugar bien estas cartas
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lblAnteCardsRemoved=Estas cartas de ante fueron eliminadas
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#CEditorDraftingProcess.java
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lblQuitWithoutSaving=Quit without saving
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lblQuitDraft=Quit Draft
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lblQuitWithoutSaving=Salir sin guardar
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lblQuitDraft=Salir de Draft
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#LoadQuestScreen.java
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lblLoadingExistingQuests=Loading Existing Quests...
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lblNewQuest=New
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lblRename=Rename
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lblEnterNewQuestName=Enter new name for quest:
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lblRenameQuest=Rename Quest
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lblDeleteQuest=Delete Quest
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lblLoadingExistingQuests=Cargando las Aventuras existentes...
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lblNewQuest=Nuevo
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lblRename=Renombrar
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lblEnterNewQuestName=Introduce un nuevo nombre para la aventura:
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lblRenameQuest=Renombrar Aventura
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lblDeleteQuest=Borrar Aventura
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#NewQuestScreen.java
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lblDifficulty=Difficulty
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lblStartingPoolColors=Starting pool colors
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lblStartingPoolOptions=Starting pool options
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lblAllowDuplicatesStartingPool=Allow duplicates in starting pool
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lblIncludeArtifactsStartingPool=Include artifacts in starting pool
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lblDefinedFormat=Defined format
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lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available.
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lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn't contain any sets.\nThis will start a game without restriction.\n\nContinue?
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lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue?
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lblCreatingNewQuest=Creating new quest...
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lblDifficulty=Dificultad
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lblStartingPoolColors=Colores de inicio del pool
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lblStartingPoolOptions=Opciones de inicio del pool
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lblAllowDuplicatesStartingPool=Permitir duplicados en el pool de inicio
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lblIncludeArtifactsStartingPool=Incluir artefactos en el pool de inicio
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lblDefinedFormat=Formato definido
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lblOnlyInStartingPoolAvailable=Sólo estarán disponibles los sets que se encuentren en el pool inicial.
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lblCustomFormatWithoutRestrictionGame=Has definido un formato personalizado que no contiene ningún set.\nEsto iniciará un juego sin restricciones.\n\n¿Continuar?
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lblCustomFormatWithoutRestrictionPrized=Has definido un formato personalizado que no contiene ningún set.\nEsto elegirá todas las ediciones sin restricción como premiadas.\n\n¿Continuar?
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lblCreatingNewQuest=Creando nueva aventura...
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#QuestBazaarScreen.java
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lblMerchantDoesHaveCommodity=The merchant does not have anything useful for sale.
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lblBuy=Buy
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lblMerchantDoesHaveCommodity=El comerciante no tiene nada útil para la venta.
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lblBuy=Comprar
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#QuestMenu.java
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lblStatistics=Statistics
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lblLoadingCurrentQuest=Loading current quest...
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lblStatistics=Estadísticas
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lblLoadingCurrentQuest=Cargando la aventura actual...
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#QuestPrefsScreen.java
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lblSellingPercentageBase=Selling Percentage Base
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lblSellingPercentageMax=Selling Percentage Max
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lblSellingPriceMax=Selling Price Max
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lblDifficultyAdjustmentsAll=Difficulty Adjustments (All)
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lblDifficultyAdjustmentsEasy=Difficulty Adjustments (Easy)
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lblDifficultyAdjustmentsMedium=Difficulty Adjustments (Medium)
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lblDifficultyAdjustmentsHard=Difficulty Adjustments (Hard)
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lblDifficultyAdjustmentsExpert=Difficulty Adjustments (Expert)
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lblWinsForBooster=Wins For Booster
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lblWinsForRankIncrease=Wins For Rank Increase
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lblWinsForMediumAI=Wins For Medium AI
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lblWinsForHardAI=Wins For Hard AI
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lblWinsForExpertAI=Wins For Expert AI
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lblSaveFailed=Save Failed -
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lblSellingPercentageBase=Base del porcentaje de ventas
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lblSellingPercentageMax=Porcentaje de venta máximo
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lblSellingPriceMax=Precio de venta máximo
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lblDifficultyAdjustmentsAll=Ajustes de Dificultad (Todos)
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lblDifficultyAdjustmentsEasy=Ajustes de Dificultad (Fácil)
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lblDifficultyAdjustmentsMedium=Ajustes de Dificultad (Medio)
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lblDifficultyAdjustmentsHard=Ajustes de Dificultad (Difícil)
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lblDifficultyAdjustmentsExpert=Ajustes de Dificultad (Experto)
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lblWinsForBooster=Gana para el Booster
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lblWinsForRankIncrease=Ganancias por Aumento de Rango
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lblWinsForMediumAI=Ganancias para la IA Media
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lblWinsForHardAI=Ganancias para la IA Difícil
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lblWinsForExpertAI=Ganancias para la IA Experta
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lblSaveFailed=Error al Guardar -
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#QuestSpellShopScreen.java
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lblMaximumSellingCredits=Maximum selling price is %d credits.
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lblSellCardsAt=Selling cards at
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lblTheirValue=% of their value.\n
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lblSell=Sell
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lblItem=item
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lblCardsForSale=Cards for Sale
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lblSellAllExtras=Sell all extras
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lblYourCards=Your Cards
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lblMaximumSellingCredits=El precio máximo de venta es de %d créditos.
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lblSellCardsAt=Vender cartas a
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lblTheirValue=% de su valor.\n
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lblSell=Vender
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lblItem=ítem
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lblCardsForSale=Cartas en Venta
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lblSellAllExtras=Vender todos los extras
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lblYourCards=Tus Cartas
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#QuestStatsScreen.java
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lblTournamentResults=Tournament Results
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lblQuestStatistics=Quest Statistics
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lblTournamentResults=Resultados de los Torneos
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lblQuestStatistics=Estadísticas de la Aventura
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#QuestTournamentsScreen.java
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lblWinner=Winner
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lblQuarterfinals=QUARTERFINALS
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lblSemifinals=SEMIFINALS
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lblFinalMatch=FINAL MATCH
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lblWinner=Ganador
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lblQuarterfinals=CUARTOS DE FINAL
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lblSemifinals=SEMIFINALES
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lblFinalMatch=PARTIDA FINAL
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#DualListBox.java
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lblSelectOrder=Select Order
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lblSelectOrder=Seleccionar Orden
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#HumanPlay.java
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lblIfYouDo=if you do
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lblOr=or
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lblDoYouWantPay=Do you want to pay
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lblDoYouWantPayNLife=Do you want to pay {0} life?
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lblDoyouWantTo=Do you want to
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lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
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lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
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lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
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lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
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lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
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lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
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lblDoYouWantDiscardYourHand=Do you want to discard your hand?
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lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
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lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
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lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
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lblSelectRemoveCounterCard=Select a card to remove a counter
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lblSelectRemoveCounterType=Select type counters to remove
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lblExileFromZone=Exile from {0}
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lblPutCardFromWhoseZone=Put cards from whose {0}?
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lblPutCardToLibrary=Put cards to Library
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lblPutIntoLibrary=put into library.
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lblGainControl=gain control.
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lblReturnToHand=return to hand.
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lbldiscard=discard.
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lblReveal=reveal
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lblTap=tap
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lblCurrentCard=Current Card
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lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
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lblIfYouDo=si lo haces
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lblOr=o
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lblDoYouWantPay=¿Quieres pagar
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lblDoYouWantPayNLife=¿Quieres pagar {0} de vida?
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lblDoyouWantTo=¿Quieres
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lblDoYouWantMillNCardsOrDoAction=¿Quieres moler {0} carta(s)? {1}
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lblDoYouWantFlipNCoinOrDoAction=¿Quieres lanzar {0} moneda(s)? {1}
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lblDoYouWantRemoveNTargetTypeCounterFromCard=¿Quieres quitar el contador {0} {1} de {2}?
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lblDoYouWantRemoveCountersFromCard=¿Quieres quitar los contadores de {0}?
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lblDoYouWantExileNCardsFromYourLibrary=¿Quieres exiliar {0} carta(s) de tu biblioteca?
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lblDoYouWantExileAllCardYouGraveyard=¿Quieres exiliar todas las cartas de tu cementerio?
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lblDoYouWantDiscardYourHand=¿Quieres descartar tu mano?
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lblDoYouWantSpendNTargetTypeCounter=¿Quieres gastar {0} {1} contador?
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lblDoYouWantLetThatPlayerDrawNCardOrDoAction=¿Quieres dejar que ese jugador robe {0} carta(s)?{1}
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lblDoYouWantDrawNCardOrDoAction=¿Quieres robar {0} carta(s)?{1}
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lblSelectRemoveCounterCard=Seleccione una carta para eliminar un contador
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lblSelectRemoveCounterType=Selecciona el tipo de contadores que deseas eliminar
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lblExileFromZone=Exiliar de {0}
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lblPutCardFromWhoseZone=¿Poner cartas de quién {0}?
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lblPutCardToLibrary=Ponga las cartas en la Biblioteca
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lblPutIntoLibrary=poner en la biblioteca.
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lblGainControl=obtener el control.
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lblReturnToHand=devolver a la mano.
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lbldiscard=descartar.
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lblReveal=mostrar
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lblTap=girar
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lblCurrentCard=Carta Actual
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lblSelectNSpecifyTypeCardsToAction=Selecciona %d {0} carta(s) a {1}
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#AbandonEffect.java
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lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
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lblWouldYoulikeAbandonSource=¿Te gustaría abandonar el scheme {0}?
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#ActivateAbilityEffect.java
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lblChooseManaAbility=Choose a mana ability:
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lblChooseManaAbility=Elige una habilidad de maná:
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#AddTurnEffect.java
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lblPlayerTakesExtraTurn={0} takes an extra turn.
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lblPlayerTakesExtraTurn={0} lleva un turno extra.
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#AmassEffect.java.
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lblChooseAnArmy=Choose an army to put counters on
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lblChooseAnArmy=Elige un ejército para poner los contadores
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#AssignGroupEffect.java
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lblChooseAbilityForObject=Choose ability for {0}
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lblChooseAbilityForObject=Elige la habilidad para {0}
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#AttachEffect.java
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lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
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lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
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lblSelectACardAttachSourceTo={0} - Select a card to attach to.
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lblDoYouWantAttachSourceToTarget=¿Quieres anexar {0} a {1}?
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lblSelectAPlayerAttachSourceTo={0} - Selecciona el jugador al que se va a anexar.
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lblSelectACardAttachSourceTo={0} - Seleccione una carta a la que anexar.
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#BidLifeEffect.java
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lblChooseStartingBid=Choose a starting bid
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||||
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
|
||||
lblTopBidWithValueLife=topped bid with {0} life
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||||
lblChooseStartingBid=Elige una apuesta inicial
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||||
lblDoYouWantTopBid=¿Quieres hacer una apuesta máxima? Apuesta actual \=
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||||
lblTopBidWithValueLife=oferta más alta con {0} de vida
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||||
#BondEffect.java
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||||
lblSelectACardPair=Select a card to pair with
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lblSelectACardPair=Seleccione una carta para emparejarla con
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||||
#ChangeCombatantsEffect.java
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||||
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
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||||
lblChooseDefenderToAttackWithCard=Elige con qué defensor atacar con {0}
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||||
#ChangeTargetsEffect.java
|
||||
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
|
||||
lblDoYouWantChangeAbilityTargets=¿Quieres cambiar los objetivos de {0}?
|
||||
#ChangeTextEffect.java
|
||||
lblChooseColorReplace=Choose a color word to replace
|
||||
lblChooseNewColor=Choose a new color word
|
||||
lblChooseColorReplace=Elige una palabra de color para reemplazarla
|
||||
lblChooseNewColor=Elige una nueva palabra de color
|
||||
#ChangeZoneEffect.java
|
||||
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
|
||||
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
|
||||
lblSearchPlayerZoneConfirm=Search {0} {1}?
|
||||
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
||||
lblLookingCardIn=Looking at cards in
|
||||
lblDoYouWantPlayCard=Do you want to play {0}?
|
||||
lblSelectCardFromPlayerZone=Select a card from {0} {1}
|
||||
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
|
||||
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
|
||||
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
|
||||
lblDoYouWantMoveTargetFromOriToDest=¿Quieres mover {0} de {1} a {2}?
|
||||
lblPutThatCardFromPlayerOriginToDestination=Poner esa carta desde {0} {1} hasta {2}
|
||||
lblSearchPlayerZoneConfirm=¿Buscar {0} {1}?
|
||||
lblCardMatchSearchingTypeInAlternateZones=las cartas coinciden con tu tipo de búsqueda en las Zonas Alternativas.
|
||||
lblLookingCardIn=Mirando las cartas en
|
||||
lblDoYouWantPlayCard=¿Quieres jugar {0}?
|
||||
lblSelectCardFromPlayerZone=Selecciona una carta de {0} {1}
|
||||
lblSelectUpToNumCardFromPlayerZone=Selecciona hasta {0} cartas de {1} {2}
|
||||
lblSelectCardsFromPlayerZone=Selecciona cartas de {0} {1}
|
||||
lblCancelSearchUpToSelectNumCards=¿Cancelar la Búsqueda? Se pueden seleccionar hasta {0} cartas más.
|
||||
#ChangeZoneAllEffect.java
|
||||
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
|
||||
lblMoveTargetFromOriginToDestination=¿Mover {0} de {1} a {2}?
|
||||
#ChooseCardEffect.java
|
||||
lblChoose=Choose
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
|
||||
lblTotalPowerNum=Total Power: {0}
|
||||
lblCancelChooseConfirm=Cancel Choose?
|
||||
lblChoose=Elegir
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Seleccione la(s) criatura(s) con una fuerza total menor o igual a {0}.
|
||||
lblTotalPowerNum=Fuerza Total: {0}
|
||||
lblCancelChooseConfirm=¿Cancelar Elegir?
|
||||
#ChooseCardNameEffect.java
|
||||
lblChooseACardName=Choose a card name
|
||||
lblChooseASpecificCard=Choose a {0} card name.
|
||||
lblPlayerPickedChosen={0} picked {1}
|
||||
lblChooseACardName=Elige un nombre de carta
|
||||
lblChooseASpecificCard=Elige un nombre de carta {0}.
|
||||
lblPlayerPickedChosen={0} escogió {1}
|
||||
#ChooseColorEffect.java
|
||||
lblChooseAColor=Choose a color
|
||||
lblAtLastChooseNumColors=Choose {0} or more color
|
||||
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
|
||||
lblChooseAColor=Elige un color
|
||||
lblAtLastChooseNumColors=Elige {0} o más colores
|
||||
lblChooseSpecifiedRangeColors=Elige entre {0} y {1} colores
|
||||
#ChooseDirectionEffect.java
|
||||
lblLeftClockwise=Left (clockwise)
|
||||
lblRightAntiClockwise=Right (anticlockwise)
|
||||
lblChooseDirection=Choose a direction
|
||||
lblLeftClockwise=Izquierda (sentido horario)
|
||||
lblRightAntiClockwise=Derecha (sentido antihorario)
|
||||
lblChooseDirection=Elige una dirección
|
||||
#ChooseGenericEffect.java
|
||||
lblChooseOne=Choose one
|
||||
lblChooseOne=Elige uno
|
||||
#ChooseNumberEffect.java
|
||||
lblChooseNumber=Choose a number
|
||||
lblPlayerChoseNum={0} chose {1}
|
||||
lblChooseNumber=Elige un número
|
||||
lblPlayerChoseNum={0} eligió {1}
|
||||
#ChoosePlayerEffect.java
|
||||
lblChoosePlayer=Choose a player
|
||||
lblChoosePlayer=Elige un jugador
|
||||
#ChooseSourceEffect.java
|
||||
lblChooseSource=Choose a source
|
||||
lblChooseSource=Elige una fuente
|
||||
#ClashEffect.java
|
||||
lblChooseOpponent=Choose a opponent
|
||||
lblReveals=reveals
|
||||
lblWinsClash=wins clash
|
||||
lblLosesClash=loses clash
|
||||
lblChooseOpponent=Elige un adversario
|
||||
lblReveals=muestra
|
||||
lblWinsClash=gana el enfrentamiento
|
||||
lblLosesClash=pierde el enfrentamiento
|
||||
#CloneEffect.java
|
||||
lblDoYouWantCopy=Do you want to copy {0}?
|
||||
lblDoYouWantCopy=¿Quieres copiar {0}?
|
||||
#ControlExchangeVariantEffect.java
|
||||
lblChooseCards=Choose cards
|
||||
lblChooseCards=Elige las cartas
|
||||
#CopyPermanentEffect.java
|
||||
lblCopyPermanentConfirm=Copy this permanent?
|
||||
lblDefender=defender
|
||||
lblCopyPermanentConfirm=¿Copiar este permanente?
|
||||
lblDefender=defensor
|
||||
#CopySpellAbilityEffect.java
|
||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
|
||||
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
|
||||
lblSelectASpellCopy=Select a spell to copy
|
||||
lblDoyouWantCopyTheSpell=¿Quieres copiar el hechizo {0}?
|
||||
lblSelectMultiSpellCopyToStack=Selecciona {0} hechizo para copiar a la pila
|
||||
lblSelectASpellCopy=Selecciona un hechizo para copiar
|
||||
#CounterEffect.java
|
||||
lblRemoveDestination=a destination to remove
|
||||
lblRemoveDestination=un destino a eliminar
|
||||
#CountersMoveEffect.java
|
||||
lblChooseTakeCountersCard=Choose card to take {0} counters from
|
||||
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
|
||||
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
|
||||
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
|
||||
lblTakeHowManyTargetCounters=Take how many {0} counters?
|
||||
lblChooseTakeCountersCard=Elige la carta de la cual tomar {0} contadores
|
||||
lblTakeHowManyTargetCounterFromCard=¿Coge cuántos contadores {0} de {1}?
|
||||
lblChooseCardToGetCountersFrom=Elige las cartas para coger los contadores {0} de {1}.
|
||||
lblPutHowManyTargetCounterOnCard=¿Poner cuántos contadores {0} en {1}?
|
||||
lblTakeHowManyTargetCounters=¿Coge cuántos contadores {0}?
|
||||
#CountersProliferateEffect.java
|
||||
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
||||
lblChooseProliferateTarget=Elige cualquier número de permanentes y/o jugadores para proliferar
|
||||
#CountersPutEffect.java
|
||||
lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
|
||||
lblSelectCounterTypeAddTo=Select counter type to add to
|
||||
lblHowManyCounters=How many counters?
|
||||
lblChooseAnOpponent=Choose an opponent
|
||||
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
|
||||
lblChooseACreatureWithLeastToughness=Elige una criatura con la menor resistencia
|
||||
lblSelectCounterTypeAddTo=Selecciona el tipo de contador para añadirlo a
|
||||
lblHowManyCounters=¿Cuántos contadores?
|
||||
lblChooseAnOpponent=Elige un adversario
|
||||
lblDoYouWantPutTargetP1P1CountersOnCard=¿Quieres poner {0} contadores +1/+1 en {1}?
|
||||
#CountersPutOrRemoveEffect.java
|
||||
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
||||
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
|
||||
lblSelectCounterTypeToAddOrRemove=Selecciona el tipo de contadores a añadir o eliminar
|
||||
lblWhatToDoWithTargetCounter=Qué hacer con ese contador '{0}'
|
||||
#CountersRemoveEffect.java
|
||||
lblAllCounters=all counters
|
||||
lblACounters=a counter
|
||||
lblCounters=counters
|
||||
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
|
||||
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
|
||||
lblSelectCountersTypeToRemove=Select type of counters to remove
|
||||
lblAllCounters=todos los contadores
|
||||
lblACounters=un contador
|
||||
lblCounters=contadores
|
||||
lblChooseCardsToTakeTargetCounters=Elige las cartas de las que coger {0} contadores
|
||||
lblSelectRemoveCountersNumberOfTarget=Selecciona el número de {0} contadores a eliminar
|
||||
lblSelectCountersTypeToRemove=Selecciona el tipo de contadores a eliminar
|
||||
#DamageDealEffect.java
|
||||
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
|
||||
lblDoyouWantDealTargetDamageToTarget=¿Quieres hacer {0} de daño a {1}?
|
||||
#DigEffect.java
|
||||
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
|
||||
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
|
||||
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
|
||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
|
||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
|
||||
lblPlayerPickedCardFrom={0} picked card(s) from
|
||||
lblNoValidCards=No valid cards
|
||||
lblWouldYouLikeProceedWithOptionalAbility=¿Te gustaría proceder con la habilidad opcional para
|
||||
lblChooseACardToLeaveTargetLibraryTop=Elige una carta para dejarla encima de la biblioteca {0}
|
||||
lblChooseACardLeaveTarget=Elige una carta para dejar en {0} {1}
|
||||
lblChooseCardsPutIntoZone=Elige la(s) carta(s) a poner en {0}
|
||||
lblChooseCardPutOnTargetLibarayBottom=Elige la(s) carta(s) a poner en la parte inferior de la biblioteca {0}
|
||||
lblChooseCardPutOnTargetLibarayTop=Elige la(s) carta(s) a poner en la parte superior de la biblioteca {0}
|
||||
lblPlayerPickedCardFrom={0} eligió carta(s) de
|
||||
lblNoValidCards=No hay cartas válidas
|
||||
#DigUntilEffect.java
|
||||
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
||||
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
|
||||
lblDoYouWantDigYourLibrary=¿Quieres escarbar en tu biblioteca?
|
||||
lblDoYouWantPutCardToZone=¿Quieres poner esa carta a {0}?
|
||||
#DiscardEffect.java
|
||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
|
||||
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
|
||||
lblWouldYouLikeRandomDiscardTargetCard=¿Te gustaría descartar {0} carta(s) aleatoria(s)?
|
||||
lblPlayerHasChosenCardsFrom={0} ha elegido una o varias cartas de
|
||||
#DrawEffect.java
|
||||
lblDoYouWantDrawCards=Do you want to draw {0}?
|
||||
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
||||
lblDoYouWantDrawCards=¿Quieres robar {0}?
|
||||
lblHowMayCardDoYouWantDraw=¿Cuántas cartas quieres robar?
|
||||
#EncodeEffect.java
|
||||
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
|
||||
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
||||
lblDoYouWantExileCardAndEncodeOntoYouCreature=¿Quieres exiliar a {0} y codificarlo en una criatura que controlas?
|
||||
lblChooseACreatureYouControlToEncode=Elige una criatura que controlas para codificar
|
||||
#ExploreEffect.java
|
||||
lblRevealedForExplore=Revealed for Explore
|
||||
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
||||
lblRevealedForExplore=Revelado para Explorar
|
||||
lblPutThisCardToYourGraveyard=¿Poner esta carta en tu cementerio?
|
||||
#FlipCoinEffect.java
|
||||
lblHeads=heads
|
||||
lblTails=tails
|
||||
lblCallCoinFlip=Call coin flip
|
||||
lblWin=win
|
||||
lblLose=lose
|
||||
lblHeads=cara
|
||||
lblTails=cruz
|
||||
lblCallCoinFlip=Llamar al lanzamiento de la moneda
|
||||
lblWin=ganar
|
||||
lblLose=perder
|
||||
#LifeSetEffect.java
|
||||
lblLifeTotal=Life Total
|
||||
lblLifeTotal=Vida Total
|
||||
#ManaEffect.java
|
||||
lblDoYouWantAddMana=Do you want to add mana?
|
||||
lblSelectManaProduce=Select Mana to Produce
|
||||
lblChooseSingleColorFromTarget=Choose a single color from {0}
|
||||
lblDoYouWantAddMana=¿Quieres agregar maná?
|
||||
lblSelectManaProduce=Seleccione el Maná a producir
|
||||
lblChooseSingleColorFromTarget=Elige un solo color de {0}
|
||||
#ManifestEffect.java
|
||||
lblChooseCardToManifest=Choose cards to manifest
|
||||
lblChooseCardToManifest=Elige las cartas para manifestar
|
||||
#MeldEffect.java
|
||||
lblChooseCardToMeld=Choose card to meld with
|
||||
lblChooseCardToMeld=Elige una carta para fundirla con
|
||||
#MillEffect.java
|
||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
|
||||
lblDoYouWantPutLibraryCardsTo=¿Quieres poner la(s) carta(s) de la biblioteca a {0}?
|
||||
#MultiplePilesEffect.java
|
||||
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
|
||||
lblChooseCardsInTargetPile=¿Elegir las cartas en la Pila {0}?
|
||||
#PeekAndRevealEffect.java
|
||||
lblRevealingCardFrom=Revealing cards from
|
||||
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
||||
lblRevealingCardFrom=Mostrando las cartas de
|
||||
lblRevealCardToOtherPlayers=¿Mostrar las cartas a otros jugadores?
|
||||
#PlayEffect.java
|
||||
lblChooseUpTo=Choose up to
|
||||
lblSelectCardToPlay=Select a card to play
|
||||
lblChooseUpTo=Elige hasta
|
||||
lblSelectCardToPlay=Selecciona una carta para jugar
|
||||
#ProtectAllEffect.java
|
||||
lblChooseAProtection=Choose a protection
|
||||
lblChooseAProtection=Elige una protección
|
||||
#PumpEffect.java
|
||||
lblApplyPumpToTarget=Apply pump to {0}?
|
||||
lblApplyPumpToTarget=¿Aplicar la bomba a {0}?
|
||||
#RearrangeTopOfLibraryEffect.java
|
||||
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
||||
lblDoyouWantShuffleTheLibrary=¿Quieres barajar la biblioteca?
|
||||
#RepeatEffect.java
|
||||
lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
|
||||
lblDoYouWantRepeatProcessAgain=¿Quiere repetir este proceso de nuevo?
|
||||
#RevealHandEffect.java
|
||||
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
||||
lblDoYouWantRevealYourHand=¿Quieres descubrir tu mano?
|
||||
#RollPlanarDiceEffect.java
|
||||
lblPlayerRolledResult={0} rolled {1}
|
||||
lblPlayerRolledResult={0} lanzó {1}
|
||||
#SacrificeEffect.java
|
||||
lblDoYouWantPayEcho=Do you want to pay Echo
|
||||
lblPayEcho=Pay Echo
|
||||
lblDoYouWantSacrifice=Do you want to sacrifice?
|
||||
lblDoYouWantPayEcho=¿Quieres pagar Eco
|
||||
lblPayEcho=Pagar Eco
|
||||
lblDoYouWantSacrifice=¿Quieres sacrificar?
|
||||
#SetStateEffect.java
|
||||
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
||||
lblFaceDownCardCantTurnFaceUp=La carta boca abajo no se puede girar boca arriba
|
||||
#ShuffleEffect.java
|
||||
lblHaveTargetShuffle=Have {0} shuffle?
|
||||
lblHaveTargetShuffle=¿Ha barajado {0}?
|
||||
#SurveilEffect.java
|
||||
lblDoYouWantSurveil=Do you want to surveil?
|
||||
lblDoYouWantSurveil=¿Quieres vigilar?
|
||||
#TapOrUntapAllEffect.java
|
||||
lblPermanents=Permanents
|
||||
lblTapOrUntapTarget=Tap or Untap {0}?
|
||||
lblPermanents=Permanentes
|
||||
lblTapOrUntapTarget=¿Girar o Enderezar {0}?
|
||||
#TwoPilesEffect.java
|
||||
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
||||
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
||||
lblChoosesPile=chooses Pile
|
||||
lblEmptyPile=Empty pile
|
||||
lblSelectCardForFaceDownPile=Selecciona las cartas para un montón boca abajo
|
||||
lblDivideCardIntoTwoPiles=Dividir las cartas en dos montones
|
||||
lblChoosesPile=elige Montón
|
||||
lblEmptyPile=Montón vacío
|
||||
#UntapEffect.java
|
||||
lblSelectCardToUntap=Select cards to untap
|
||||
lblSelectCardToUntap=Selecciona las cartas que quieres enderezar
|
||||
#VoteEffect.java
|
||||
lblVote=Vote
|
||||
lblCurrentVote=Current Votes
|
||||
lblHowManyAdditionalVotesDoYouWant=How many additional votes do you want?
|
||||
lblVote=Votar
|
||||
lblCurrentVote=Votos actuales
|
||||
lblHowManyAdditionalVotesDoYouWant=¿Cuántos votos adicionales quieres?
|
||||
#InputPayMana.java
|
||||
lblChooseManaAbility=Choose mana ability
|
||||
lblChooseManaAbility=Elige la habilidad de maná
|
||||
#VDevMenu.java
|
||||
lblUnlimitedLands=Play Unlimited Lands
|
||||
lblGenerateMana=Generate Mana
|
||||
lblViewAll=View All Cards
|
||||
lblSetupGame=Setup Game State
|
||||
lblDumpGame=Dump Game State
|
||||
lblTutor=Tutor for Card
|
||||
lblAddCounterPermanent=Add Counters to Card
|
||||
lblSubCounterPermanent=Sub Counters from Card
|
||||
lblTapPermanent=Tap Permanents
|
||||
lblUntapPermanent=Untap Permanents
|
||||
lblSetLife=Set Player Life
|
||||
lblCardToBattlefield=Add Card to Battlefield
|
||||
lblExileFromPlay=Exile Card from Play
|
||||
lblCardToHand=Add Card to Hand
|
||||
lblExileFromHand=Exile Card from Hand
|
||||
lblCardToLibrary=Add Card to Library
|
||||
lblCardToGraveyard=Add Card to Graveyard
|
||||
lblCardToExile=Add Card to Exile
|
||||
lblCastSpellOrPlayLand=Cast Spell/Play Land
|
||||
lblRepeatAddCard=Repeat Last Add Card
|
||||
lblRemoveFromGame=Remove Card from Game
|
||||
lblUnlimitedLands=Jugar Tierras Ilimitadas
|
||||
lblGenerateMana=Generar Maná
|
||||
lblViewAll=Ver Todas las Cartas
|
||||
lblSetupGame=Configurar el Estado del Juego
|
||||
lblDumpGame=Volcar el Estado del Juego
|
||||
lblTutor=Tutor para la Carta
|
||||
lblAddCounterPermanent=Añadir Contadores a la Carta
|
||||
lblSubCounterPermanent=Quitar Contadores a la Carta
|
||||
lblTapPermanent=Girar Permanentes
|
||||
lblUntapPermanent=Enderezar Permanentes
|
||||
lblSetLife=Establecer la Vida del Jugador
|
||||
lblCardToBattlefield=Añadir Carta al Campo de batalla
|
||||
lblExileFromPlay=Exiliar Carta del Juego
|
||||
lblCardToHand=Añadir Carta a la Mano
|
||||
lblExileFromHand=Exiliar Carta de la Mano
|
||||
lblCardToLibrary=Añadir Carta a la Biblioteca
|
||||
lblCardToGraveyard=Añadir Carta al Cementerio
|
||||
lblCardToExile=Añadir Carta a Exiliar
|
||||
lblCastSpellOrPlayLand=Lanzar Hechizo/Jugar Tierra
|
||||
lblRepeatAddCard=Repetir Añadir Última Carta
|
||||
lblRemoveFromGame=Quitar Carta del Juego
|
||||
lblRiggedRoll=Rigged Planar Roll
|
||||
lblWalkTo=Planeswalk to
|
||||
lblWalkTo=Planeswalk a
|
||||
#ZoneType.java
|
||||
lblHandZone=hand
|
||||
lblLibraryZone=library
|
||||
lblGraveyardZone=graveyard
|
||||
lblBattlefieldZone=battlefield
|
||||
lblExileZone=exile
|
||||
lblHandZone=mano
|
||||
lblLibraryZone=biblioteca
|
||||
lblGraveyardZone=cementerio
|
||||
lblBattlefieldZone=campo de batalla
|
||||
lblExileZone=exilio
|
||||
lblFlashbackZone=flashback
|
||||
lblCommandZone=command
|
||||
lblStackZone=stack
|
||||
lblSideboardZone=sideboard
|
||||
lblCommandZone=mando
|
||||
lblStackZone=pila
|
||||
lblSideboardZone=banquillo
|
||||
lblAnteZone=ante
|
||||
lblSchemeDeckZone=schemedeck
|
||||
lblPlanarDeckZone=planardeck
|
||||
lblNoneZone=none
|
||||
lblNoneZone=ninguna
|
||||
Reference in New Issue
Block a user