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Update es-ES.properties
This commit is contained in:
@@ -1471,384 +1471,384 @@ lblFailedTournament=No has conseguido pasar el torneo.
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lblGauntletTournament=¡Conseguiste superar el desafío!
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lblGauntletTournament=¡Conseguiste superar el desafío!
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lblFailedGauntlet=No has podido superar el desafío.
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lblFailedGauntlet=No has podido superar el desafío.
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#QuestTournamentController.java
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#QuestTournamentController.java
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lblLeaveTournamentDraftWarning1=If you leave now, this tournament will be forever gone.\nYou will keep the cards you drafted, but will receive no other prizes.\n\nWould you still like to quit the tournament?
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lblLeaveTournamentDraftWarning1=Si te retiras ahora, este torneo se acabará para siempre.\nConservarás las cartas que has sacado, pero no recibirás ningún otro premio.\n\n¿Sigues queriendo dejar el torneo?
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lblLeaveTournamentDraftWarning2=You have matches left to play!\nLeaving the tournament early will forfeit your potential future winnings.\nYou will still receive winnings as if you conceded your next match and you will keep the cards you drafted.\n\nWould you still like to quit the tournament?
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lblLeaveTournamentDraftWarning2=¡Te quedan partidas por jugar!\nSi dejas el torneo antes de tiempo, perderás tus potenciales ganancias futuras.\nSeguirás recibiendo ganancias como si te hubieras rendido en tu próxima partida y te quedarás con las cartas que has sacado.\n\n¿Sigues queriendo dejar el torneo?
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lblReallyQuit=Really Quit?
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lblReallyQuit=¿Realmente quieres abandonar?
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lblForPlacing=For placing
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lblForPlacing=Para colocar
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lblHaveBeAward=, you have been awarded
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lblHaveBeAward=, has sido premiado
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lblTournamentReward=Tournament Reward
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lblTournamentReward=Recompensa del Torneo
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lblParticipateingTournamentReward=For participating in the tournament, you have been awarded the following promotional card:
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lblParticipateingTournamentReward=Por participar en el torneo, se le ha premiado con la siguiente carta promocional:
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lblCreditsAwarded=Credits Awarded
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lblCreditsAwarded=Créditos ganados
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lblBoosterPack=Booster Pack
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lblBoosterPack=Pack de Refuerzo
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lblAwarded=Awarded
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lblAwarded=Premiado
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lblFoundCards=You have found the following cards inside
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lblFoundCards=Has encontrado las siguientes cartas en el interior
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lblRareAwarded=Rare Awarded
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lblRareAwarded=Premiado con carta rara
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lblSelectRareAwarded=, you may select a rare or mythic rare card from the drafted block.
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lblSelectRareAwarded=, puedes seleccionar una carta rara o mítica del bloque drafted.
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lblSelectACard=Select a Card
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lblSelectACard=Selecciona una Carta
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lblSelectKeepCard=Select a card to keep:
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lblSelectKeepCard=Seleccione una carta para conservarla:
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lblAddToCollection=has been added to your collection!
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lblAddToCollection=ha sido añadido a tu colección!
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lblCardAdded=Card Added
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lblCardAdded=Carta Añadida
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lblBonusToken=Bonus Token
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lblBonusToken=Bonus Token
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lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play.
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lblHaveBeAwardToken=, ¡has sido premiado con una ficha!\nUsa fichas para crear nuevos drafts para jugar.
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lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode?
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lblWouldLikeSaveDraft=¿Te gustaría guardar este draft en el modo de draft normal?
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lblSaveDraft=Save Draft
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lblSaveDraft=Guardar Draft
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lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you've unlocked more sets.
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lblNoAvailableDraftsMessage=¡No tienes ningún set de draft desbloqueado!\nVuelve más tarde cuando hayas desbloqueado más sets.
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lblNoAvailableDrafts=No Available Drafts
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lblNoAvailableDrafts=No hay Drafts disponibles
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lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is
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lblEntryFeeOfDraftTournament=La cuota de inscripción para este torneo de booster draft es
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lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament?
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lblWouldLikeCreateTournament= créditos.\n¿Te gustaría gastar una ficha y crear este torneo?
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lblCreatingDraftTournament=Creating a Booster Draft Tournament
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lblCreatingDraftTournament=Creación de un Torneo de Booster Draft
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lblUnexpectedCreatingDraftTournament=Unexpected error when creating a draft tournament
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lblUnexpectedCreatingDraftTournament=Error inesperado al crear un torneo de draft
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lblPleaseReportBug=. Please report this as a bug.
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lblPleaseReportBug=. Por favor, informe de esto como un error.
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lbl1stPlace=1st Place:
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lbl1stPlace=1er Puesto:
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lbl2ndPlace=2nd Place:
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lbl2ndPlace=2o Puesto:
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lbl3rdPlace=3rd Place:
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lbl3rdPlace=3er Puesto:
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lbl4thPlace=4th Place:
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lbl4thPlace=4o Puesto:
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lblTime= time
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lblTime= tiempo
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lblCollectPrizes=Collect Prizes
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lblCollectPrizes=Recoger Premios
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lblCurrentlyInDraft=You are currently in a draft.\nYou should leave or finish that draft before starting another.
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lblCurrentlyInDraft=Actualmente estás en un draft.\nDeberías dejar o terminar ese draft antes de empezar otro.
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lblYouNeed=You need
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lblYouNeed=Necesitas
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lblMoreCredits=more credits to enter this tournament.
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lblMoreCredits=créditos más para entrar en este torneo.
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lblNotEnoughCredits=Not Enough Credits
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lblNotEnoughCredits=No hay suficientes créditos
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lblTournamentCosts=This tournament costs
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lblTournamentCosts=Este torneo cuesta
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lblSureEnterTournament= credits to enter.\nAre you sure you wish to enter?
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lblSureEnterTournament= créditos para entrar.\n¿Está seguro de que desea entrar?
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lblEnterDraftTournament=Enter Draft Tournament?
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lblEnterDraftTournament=¿Entrar en el Torneo de Draft?
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lblLeaveDraftConfirm=This will end the current draft and you will not be able to join this tournament again.\nYour credits will be refunded and the draft will be removed.\n\nLeave anyway?
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lblLeaveDraftConfirm=Esto terminará con el actual draft y no podrás volver a unirte a este torneo.\nTus créditos serán reembolsados y el draft será eliminado.\n\n¿Abandonar de todos modos?
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lblLeave=Leave
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lblLeave=Abandonar
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lblDeckInvalid=Deck Invalid
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lblDeckInvalid=Mazo Inválido
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lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue.
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lblAlreadyMatchPleaseWait=Ya hay un partida en curso.\nPor favor, espera a que termine la ronda actual antes de intentar continuar.
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#DraftingProcessScreen.java
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#DraftingProcessScreen.java
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lblSaveDraftAs=Save this draft as
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lblSaveDraftAs=Guardar este draft como
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lblAlreadyDeckName=There is already a deck named '
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lblAlreadyDeckName=Ya hay un mazo llamado '
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lblOverwriteConfirm='. Overwrite?
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lblOverwriteConfirm='. ¿Sobreescribir?
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lblOverwriteDeck=Overwrite Deck?
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lblOverwriteDeck=¿Sobreescribir Mazo?
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lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway?
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lblEndDraftConfirm=Esto terminará con el draft actual y no podrás reanudarlo.\n\n¿Abandonar de todos modos?
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lblLeaveDraft=Leave Draft?
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lblLeaveDraft=¿Abandonar Draft?
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#Match.java
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#Match.java
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lblAICantPlayCards=AI can't play these cards well
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lblAICantPlayCards=La IA no puede jugar bien estas cartas
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lblAnteCardsRemoved=These ante cards were removed
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lblAnteCardsRemoved=Estas cartas de ante fueron eliminadas
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#CEditorDraftingProcess.java
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#CEditorDraftingProcess.java
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lblQuitWithoutSaving=Quit without saving
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lblQuitWithoutSaving=Salir sin guardar
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lblQuitDraft=Quit Draft
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lblQuitDraft=Salir de Draft
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#LoadQuestScreen.java
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#LoadQuestScreen.java
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lblLoadingExistingQuests=Loading Existing Quests...
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lblLoadingExistingQuests=Cargando las Aventuras existentes...
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lblNewQuest=New
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lblNewQuest=Nuevo
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lblRename=Rename
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lblRename=Renombrar
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lblEnterNewQuestName=Enter new name for quest:
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lblEnterNewQuestName=Introduce un nuevo nombre para la aventura:
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lblRenameQuest=Rename Quest
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lblRenameQuest=Renombrar Aventura
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lblDeleteQuest=Delete Quest
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lblDeleteQuest=Borrar Aventura
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#NewQuestScreen.java
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#NewQuestScreen.java
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lblDifficulty=Difficulty
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lblDifficulty=Dificultad
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lblStartingPoolColors=Starting pool colors
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lblStartingPoolColors=Colores de inicio del pool
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lblStartingPoolOptions=Starting pool options
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lblStartingPoolOptions=Opciones de inicio del pool
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lblAllowDuplicatesStartingPool=Allow duplicates in starting pool
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lblAllowDuplicatesStartingPool=Permitir duplicados en el pool de inicio
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lblIncludeArtifactsStartingPool=Include artifacts in starting pool
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lblIncludeArtifactsStartingPool=Incluir artefactos en el pool de inicio
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lblDefinedFormat=Defined format
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lblDefinedFormat=Formato definido
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lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available.
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lblOnlyInStartingPoolAvailable=Sólo estarán disponibles los sets que se encuentren en el pool inicial.
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lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn't contain any sets.\nThis will start a game without restriction.\n\nContinue?
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lblCustomFormatWithoutRestrictionGame=Has definido un formato personalizado que no contiene ningún set.\nEsto iniciará un juego sin restricciones.\n\n¿Continuar?
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lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue?
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lblCustomFormatWithoutRestrictionPrized=Has definido un formato personalizado que no contiene ningún set.\nEsto elegirá todas las ediciones sin restricción como premiadas.\n\n¿Continuar?
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lblCreatingNewQuest=Creating new quest...
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lblCreatingNewQuest=Creando nueva aventura...
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#QuestBazaarScreen.java
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#QuestBazaarScreen.java
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lblMerchantDoesHaveCommodity=The merchant does not have anything useful for sale.
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lblMerchantDoesHaveCommodity=El comerciante no tiene nada útil para la venta.
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lblBuy=Buy
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lblBuy=Comprar
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#QuestMenu.java
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#QuestMenu.java
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lblStatistics=Statistics
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lblStatistics=Estadísticas
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lblLoadingCurrentQuest=Loading current quest...
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lblLoadingCurrentQuest=Cargando la aventura actual...
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#QuestPrefsScreen.java
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#QuestPrefsScreen.java
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lblSellingPercentageBase=Selling Percentage Base
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lblSellingPercentageBase=Base del porcentaje de ventas
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lblSellingPercentageMax=Selling Percentage Max
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lblSellingPercentageMax=Porcentaje de venta máximo
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lblSellingPriceMax=Selling Price Max
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lblSellingPriceMax=Precio de venta máximo
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lblDifficultyAdjustmentsAll=Difficulty Adjustments (All)
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lblDifficultyAdjustmentsAll=Ajustes de Dificultad (Todos)
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lblDifficultyAdjustmentsEasy=Difficulty Adjustments (Easy)
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lblDifficultyAdjustmentsEasy=Ajustes de Dificultad (Fácil)
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lblDifficultyAdjustmentsMedium=Difficulty Adjustments (Medium)
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lblDifficultyAdjustmentsMedium=Ajustes de Dificultad (Medio)
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lblDifficultyAdjustmentsHard=Difficulty Adjustments (Hard)
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lblDifficultyAdjustmentsHard=Ajustes de Dificultad (Difícil)
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lblDifficultyAdjustmentsExpert=Difficulty Adjustments (Expert)
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lblDifficultyAdjustmentsExpert=Ajustes de Dificultad (Experto)
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lblWinsForBooster=Wins For Booster
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lblWinsForBooster=Gana para el Booster
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lblWinsForRankIncrease=Wins For Rank Increase
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lblWinsForRankIncrease=Ganancias por Aumento de Rango
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lblWinsForMediumAI=Wins For Medium AI
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lblWinsForMediumAI=Ganancias para la IA Media
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lblWinsForHardAI=Wins For Hard AI
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lblWinsForHardAI=Ganancias para la IA Difícil
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lblWinsForExpertAI=Wins For Expert AI
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lblWinsForExpertAI=Ganancias para la IA Experta
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lblSaveFailed=Save Failed -
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lblSaveFailed=Error al Guardar -
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#QuestSpellShopScreen.java
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#QuestSpellShopScreen.java
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lblMaximumSellingCredits=Maximum selling price is %d credits.
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lblMaximumSellingCredits=El precio máximo de venta es de %d créditos.
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lblSellCardsAt=Selling cards at
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lblSellCardsAt=Vender cartas a
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lblTheirValue=% of their value.\n
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lblTheirValue=% de su valor.\n
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lblSell=Sell
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lblSell=Vender
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lblItem=item
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lblItem=ítem
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lblCardsForSale=Cards for Sale
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lblCardsForSale=Cartas en Venta
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lblSellAllExtras=Sell all extras
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lblSellAllExtras=Vender todos los extras
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lblYourCards=Your Cards
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lblYourCards=Tus Cartas
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#QuestStatsScreen.java
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#QuestStatsScreen.java
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lblTournamentResults=Tournament Results
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lblTournamentResults=Resultados de los Torneos
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lblQuestStatistics=Quest Statistics
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lblQuestStatistics=Estadísticas de la Aventura
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#QuestTournamentsScreen.java
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#QuestTournamentsScreen.java
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lblWinner=Winner
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lblWinner=Ganador
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lblQuarterfinals=QUARTERFINALS
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lblQuarterfinals=CUARTOS DE FINAL
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lblSemifinals=SEMIFINALS
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lblSemifinals=SEMIFINALES
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lblFinalMatch=FINAL MATCH
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lblFinalMatch=PARTIDA FINAL
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#DualListBox.java
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#DualListBox.java
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lblSelectOrder=Select Order
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lblSelectOrder=Seleccionar Orden
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#HumanPlay.java
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#HumanPlay.java
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lblIfYouDo=if you do
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lblIfYouDo=si lo haces
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lblOr=or
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lblOr=o
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lblDoYouWantPay=Do you want to pay
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lblDoYouWantPay=¿Quieres pagar
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lblDoYouWantPayNLife=Do you want to pay {0} life?
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lblDoYouWantPayNLife=¿Quieres pagar {0} de vida?
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lblDoyouWantTo=Do you want to
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lblDoyouWantTo=¿Quieres
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lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
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lblDoYouWantMillNCardsOrDoAction=¿Quieres moler {0} carta(s)? {1}
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lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1}
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lblDoYouWantFlipNCoinOrDoAction=¿Quieres lanzar {0} moneda(s)? {1}
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lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
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lblDoYouWantRemoveNTargetTypeCounterFromCard=¿Quieres quitar el contador {0} {1} de {2}?
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lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
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lblDoYouWantRemoveCountersFromCard=¿Quieres quitar los contadores de {0}?
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lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
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lblDoYouWantExileNCardsFromYourLibrary=¿Quieres exiliar {0} carta(s) de tu biblioteca?
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lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
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lblDoYouWantExileAllCardYouGraveyard=¿Quieres exiliar todas las cartas de tu cementerio?
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lblDoYouWantDiscardYourHand=Do you want to discard your hand?
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lblDoYouWantDiscardYourHand=¿Quieres descartar tu mano?
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lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
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lblDoYouWantSpendNTargetTypeCounter=¿Quieres gastar {0} {1} contador?
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lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
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lblDoYouWantLetThatPlayerDrawNCardOrDoAction=¿Quieres dejar que ese jugador robe {0} carta(s)?{1}
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lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
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lblDoYouWantDrawNCardOrDoAction=¿Quieres robar {0} carta(s)?{1}
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lblSelectRemoveCounterCard=Select a card to remove a counter
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lblSelectRemoveCounterCard=Seleccione una carta para eliminar un contador
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lblSelectRemoveCounterType=Select type counters to remove
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lblSelectRemoveCounterType=Selecciona el tipo de contadores que deseas eliminar
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lblExileFromZone=Exile from {0}
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lblExileFromZone=Exiliar de {0}
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lblPutCardFromWhoseZone=Put cards from whose {0}?
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lblPutCardFromWhoseZone=¿Poner cartas de quién {0}?
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lblPutCardToLibrary=Put cards to Library
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lblPutCardToLibrary=Ponga las cartas en la Biblioteca
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lblPutIntoLibrary=put into library.
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lblPutIntoLibrary=poner en la biblioteca.
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lblGainControl=gain control.
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lblGainControl=obtener el control.
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lblReturnToHand=return to hand.
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lblReturnToHand=devolver a la mano.
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lbldiscard=discard.
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lbldiscard=descartar.
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lblReveal=reveal
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lblReveal=mostrar
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lblTap=tap
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lblTap=girar
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lblCurrentCard=Current Card
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lblCurrentCard=Carta Actual
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lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
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lblSelectNSpecifyTypeCardsToAction=Selecciona %d {0} carta(s) a {1}
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#AbandonEffect.java
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#AbandonEffect.java
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lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
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lblWouldYoulikeAbandonSource=¿Te gustaría abandonar el scheme {0}?
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#ActivateAbilityEffect.java
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#ActivateAbilityEffect.java
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lblChooseManaAbility=Choose a mana ability:
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lblChooseManaAbility=Elige una habilidad de maná:
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#AddTurnEffect.java
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#AddTurnEffect.java
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lblPlayerTakesExtraTurn={0} takes an extra turn.
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lblPlayerTakesExtraTurn={0} lleva un turno extra.
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#AmassEffect.java.
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#AmassEffect.java.
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lblChooseAnArmy=Choose an army to put counters on
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lblChooseAnArmy=Elige un ejército para poner los contadores
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#AssignGroupEffect.java
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#AssignGroupEffect.java
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lblChooseAbilityForObject=Choose ability for {0}
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lblChooseAbilityForObject=Elige la habilidad para {0}
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#AttachEffect.java
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#AttachEffect.java
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lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
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lblDoYouWantAttachSourceToTarget=¿Quieres anexar {0} a {1}?
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lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
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lblSelectAPlayerAttachSourceTo={0} - Selecciona el jugador al que se va a anexar.
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lblSelectACardAttachSourceTo={0} - Select a card to attach to.
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lblSelectACardAttachSourceTo={0} - Seleccione una carta a la que anexar.
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#BidLifeEffect.java
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#BidLifeEffect.java
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lblChooseStartingBid=Choose a starting bid
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lblChooseStartingBid=Elige una apuesta inicial
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lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
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lblDoYouWantTopBid=¿Quieres hacer una apuesta máxima? Apuesta actual \=
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lblTopBidWithValueLife=topped bid with {0} life
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lblTopBidWithValueLife=oferta más alta con {0} de vida
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#BondEffect.java
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#BondEffect.java
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lblSelectACardPair=Select a card to pair with
|
lblSelectACardPair=Seleccione una carta para emparejarla con
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||||||
#ChangeCombatantsEffect.java
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#ChangeCombatantsEffect.java
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lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
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lblChooseDefenderToAttackWithCard=Elige con qué defensor atacar con {0}
|
||||||
#ChangeTargetsEffect.java
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#ChangeTargetsEffect.java
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lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
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lblDoYouWantChangeAbilityTargets=¿Quieres cambiar los objetivos de {0}?
|
||||||
#ChangeTextEffect.java
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#ChangeTextEffect.java
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lblChooseColorReplace=Choose a color word to replace
|
lblChooseColorReplace=Elige una palabra de color para reemplazarla
|
||||||
lblChooseNewColor=Choose a new color word
|
lblChooseNewColor=Elige una nueva palabra de color
|
||||||
#ChangeZoneEffect.java
|
#ChangeZoneEffect.java
|
||||||
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
|
lblDoYouWantMoveTargetFromOriToDest=¿Quieres mover {0} de {1} a {2}?
|
||||||
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
|
lblPutThatCardFromPlayerOriginToDestination=Poner esa carta desde {0} {1} hasta {2}
|
||||||
lblSearchPlayerZoneConfirm=Search {0} {1}?
|
lblSearchPlayerZoneConfirm=¿Buscar {0} {1}?
|
||||||
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
lblCardMatchSearchingTypeInAlternateZones=las cartas coinciden con tu tipo de búsqueda en las Zonas Alternativas.
|
||||||
lblLookingCardIn=Looking at cards in
|
lblLookingCardIn=Mirando las cartas en
|
||||||
lblDoYouWantPlayCard=Do you want to play {0}?
|
lblDoYouWantPlayCard=¿Quieres jugar {0}?
|
||||||
lblSelectCardFromPlayerZone=Select a card from {0} {1}
|
lblSelectCardFromPlayerZone=Selecciona una carta de {0} {1}
|
||||||
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
|
lblSelectUpToNumCardFromPlayerZone=Selecciona hasta {0} cartas de {1} {2}
|
||||||
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
|
lblSelectCardsFromPlayerZone=Selecciona cartas de {0} {1}
|
||||||
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
|
lblCancelSearchUpToSelectNumCards=¿Cancelar la Búsqueda? Se pueden seleccionar hasta {0} cartas más.
|
||||||
#ChangeZoneAllEffect.java
|
#ChangeZoneAllEffect.java
|
||||||
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
|
lblMoveTargetFromOriginToDestination=¿Mover {0} de {1} a {2}?
|
||||||
#ChooseCardEffect.java
|
#ChooseCardEffect.java
|
||||||
lblChoose=Choose
|
lblChoose=Elegir
|
||||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
|
lblSelectCreatureWithTotalPowerLessOrEqualTo=Seleccione la(s) criatura(s) con una fuerza total menor o igual a {0}.
|
||||||
lblTotalPowerNum=Total Power: {0}
|
lblTotalPowerNum=Fuerza Total: {0}
|
||||||
lblCancelChooseConfirm=Cancel Choose?
|
lblCancelChooseConfirm=¿Cancelar Elegir?
|
||||||
#ChooseCardNameEffect.java
|
#ChooseCardNameEffect.java
|
||||||
lblChooseACardName=Choose a card name
|
lblChooseACardName=Elige un nombre de carta
|
||||||
lblChooseASpecificCard=Choose a {0} card name.
|
lblChooseASpecificCard=Elige un nombre de carta {0}.
|
||||||
lblPlayerPickedChosen={0} picked {1}
|
lblPlayerPickedChosen={0} escogió {1}
|
||||||
#ChooseColorEffect.java
|
#ChooseColorEffect.java
|
||||||
lblChooseAColor=Choose a color
|
lblChooseAColor=Elige un color
|
||||||
lblAtLastChooseNumColors=Choose {0} or more color
|
lblAtLastChooseNumColors=Elige {0} o más colores
|
||||||
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
|
lblChooseSpecifiedRangeColors=Elige entre {0} y {1} colores
|
||||||
#ChooseDirectionEffect.java
|
#ChooseDirectionEffect.java
|
||||||
lblLeftClockwise=Left (clockwise)
|
lblLeftClockwise=Izquierda (sentido horario)
|
||||||
lblRightAntiClockwise=Right (anticlockwise)
|
lblRightAntiClockwise=Derecha (sentido antihorario)
|
||||||
lblChooseDirection=Choose a direction
|
lblChooseDirection=Elige una dirección
|
||||||
#ChooseGenericEffect.java
|
#ChooseGenericEffect.java
|
||||||
lblChooseOne=Choose one
|
lblChooseOne=Elige uno
|
||||||
#ChooseNumberEffect.java
|
#ChooseNumberEffect.java
|
||||||
lblChooseNumber=Choose a number
|
lblChooseNumber=Elige un número
|
||||||
lblPlayerChoseNum={0} chose {1}
|
lblPlayerChoseNum={0} eligió {1}
|
||||||
#ChoosePlayerEffect.java
|
#ChoosePlayerEffect.java
|
||||||
lblChoosePlayer=Choose a player
|
lblChoosePlayer=Elige un jugador
|
||||||
#ChooseSourceEffect.java
|
#ChooseSourceEffect.java
|
||||||
lblChooseSource=Choose a source
|
lblChooseSource=Elige una fuente
|
||||||
#ClashEffect.java
|
#ClashEffect.java
|
||||||
lblChooseOpponent=Choose a opponent
|
lblChooseOpponent=Elige un adversario
|
||||||
lblReveals=reveals
|
lblReveals=muestra
|
||||||
lblWinsClash=wins clash
|
lblWinsClash=gana el enfrentamiento
|
||||||
lblLosesClash=loses clash
|
lblLosesClash=pierde el enfrentamiento
|
||||||
#CloneEffect.java
|
#CloneEffect.java
|
||||||
lblDoYouWantCopy=Do you want to copy {0}?
|
lblDoYouWantCopy=¿Quieres copiar {0}?
|
||||||
#ControlExchangeVariantEffect.java
|
#ControlExchangeVariantEffect.java
|
||||||
lblChooseCards=Choose cards
|
lblChooseCards=Elige las cartas
|
||||||
#CopyPermanentEffect.java
|
#CopyPermanentEffect.java
|
||||||
lblCopyPermanentConfirm=Copy this permanent?
|
lblCopyPermanentConfirm=¿Copiar este permanente?
|
||||||
lblDefender=defender
|
lblDefender=defensor
|
||||||
#CopySpellAbilityEffect.java
|
#CopySpellAbilityEffect.java
|
||||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
|
lblDoyouWantCopyTheSpell=¿Quieres copiar el hechizo {0}?
|
||||||
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
|
lblSelectMultiSpellCopyToStack=Selecciona {0} hechizo para copiar a la pila
|
||||||
lblSelectASpellCopy=Select a spell to copy
|
lblSelectASpellCopy=Selecciona un hechizo para copiar
|
||||||
#CounterEffect.java
|
#CounterEffect.java
|
||||||
lblRemoveDestination=a destination to remove
|
lblRemoveDestination=un destino a eliminar
|
||||||
#CountersMoveEffect.java
|
#CountersMoveEffect.java
|
||||||
lblChooseTakeCountersCard=Choose card to take {0} counters from
|
lblChooseTakeCountersCard=Elige la carta de la cual tomar {0} contadores
|
||||||
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
|
lblTakeHowManyTargetCounterFromCard=¿Coge cuántos contadores {0} de {1}?
|
||||||
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
|
lblChooseCardToGetCountersFrom=Elige las cartas para coger los contadores {0} de {1}.
|
||||||
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
|
lblPutHowManyTargetCounterOnCard=¿Poner cuántos contadores {0} en {1}?
|
||||||
lblTakeHowManyTargetCounters=Take how many {0} counters?
|
lblTakeHowManyTargetCounters=¿Coge cuántos contadores {0}?
|
||||||
#CountersProliferateEffect.java
|
#CountersProliferateEffect.java
|
||||||
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
lblChooseProliferateTarget=Elige cualquier número de permanentes y/o jugadores para proliferar
|
||||||
#CountersPutEffect.java
|
#CountersPutEffect.java
|
||||||
lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
|
lblChooseACreatureWithLeastToughness=Elige una criatura con la menor resistencia
|
||||||
lblSelectCounterTypeAddTo=Select counter type to add to
|
lblSelectCounterTypeAddTo=Selecciona el tipo de contador para añadirlo a
|
||||||
lblHowManyCounters=How many counters?
|
lblHowManyCounters=¿Cuántos contadores?
|
||||||
lblChooseAnOpponent=Choose an opponent
|
lblChooseAnOpponent=Elige un adversario
|
||||||
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
|
lblDoYouWantPutTargetP1P1CountersOnCard=¿Quieres poner {0} contadores +1/+1 en {1}?
|
||||||
#CountersPutOrRemoveEffect.java
|
#CountersPutOrRemoveEffect.java
|
||||||
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
lblSelectCounterTypeToAddOrRemove=Selecciona el tipo de contadores a añadir o eliminar
|
||||||
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
|
lblWhatToDoWithTargetCounter=Qué hacer con ese contador '{0}'
|
||||||
#CountersRemoveEffect.java
|
#CountersRemoveEffect.java
|
||||||
lblAllCounters=all counters
|
lblAllCounters=todos los contadores
|
||||||
lblACounters=a counter
|
lblACounters=un contador
|
||||||
lblCounters=counters
|
lblCounters=contadores
|
||||||
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
|
lblChooseCardsToTakeTargetCounters=Elige las cartas de las que coger {0} contadores
|
||||||
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
|
lblSelectRemoveCountersNumberOfTarget=Selecciona el número de {0} contadores a eliminar
|
||||||
lblSelectCountersTypeToRemove=Select type of counters to remove
|
lblSelectCountersTypeToRemove=Selecciona el tipo de contadores a eliminar
|
||||||
#DamageDealEffect.java
|
#DamageDealEffect.java
|
||||||
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
|
lblDoyouWantDealTargetDamageToTarget=¿Quieres hacer {0} de daño a {1}?
|
||||||
#DigEffect.java
|
#DigEffect.java
|
||||||
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
lblWouldYouLikeProceedWithOptionalAbility=¿Te gustaría proceder con la habilidad opcional para
|
||||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
|
lblChooseACardToLeaveTargetLibraryTop=Elige una carta para dejarla encima de la biblioteca {0}
|
||||||
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
|
lblChooseACardLeaveTarget=Elige una carta para dejar en {0} {1}
|
||||||
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
|
lblChooseCardsPutIntoZone=Elige la(s) carta(s) a poner en {0}
|
||||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
|
lblChooseCardPutOnTargetLibarayBottom=Elige la(s) carta(s) a poner en la parte inferior de la biblioteca {0}
|
||||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
|
lblChooseCardPutOnTargetLibarayTop=Elige la(s) carta(s) a poner en la parte superior de la biblioteca {0}
|
||||||
lblPlayerPickedCardFrom={0} picked card(s) from
|
lblPlayerPickedCardFrom={0} eligió carta(s) de
|
||||||
lblNoValidCards=No valid cards
|
lblNoValidCards=No hay cartas válidas
|
||||||
#DigUntilEffect.java
|
#DigUntilEffect.java
|
||||||
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
lblDoYouWantDigYourLibrary=¿Quieres escarbar en tu biblioteca?
|
||||||
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
|
lblDoYouWantPutCardToZone=¿Quieres poner esa carta a {0}?
|
||||||
#DiscardEffect.java
|
#DiscardEffect.java
|
||||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
|
lblWouldYouLikeRandomDiscardTargetCard=¿Te gustaría descartar {0} carta(s) aleatoria(s)?
|
||||||
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
|
lblPlayerHasChosenCardsFrom={0} ha elegido una o varias cartas de
|
||||||
#DrawEffect.java
|
#DrawEffect.java
|
||||||
lblDoYouWantDrawCards=Do you want to draw {0}?
|
lblDoYouWantDrawCards=¿Quieres robar {0}?
|
||||||
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
lblHowMayCardDoYouWantDraw=¿Cuántas cartas quieres robar?
|
||||||
#EncodeEffect.java
|
#EncodeEffect.java
|
||||||
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
|
lblDoYouWantExileCardAndEncodeOntoYouCreature=¿Quieres exiliar a {0} y codificarlo en una criatura que controlas?
|
||||||
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
lblChooseACreatureYouControlToEncode=Elige una criatura que controlas para codificar
|
||||||
#ExploreEffect.java
|
#ExploreEffect.java
|
||||||
lblRevealedForExplore=Revealed for Explore
|
lblRevealedForExplore=Revelado para Explorar
|
||||||
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
lblPutThisCardToYourGraveyard=¿Poner esta carta en tu cementerio?
|
||||||
#FlipCoinEffect.java
|
#FlipCoinEffect.java
|
||||||
lblHeads=heads
|
lblHeads=cara
|
||||||
lblTails=tails
|
lblTails=cruz
|
||||||
lblCallCoinFlip=Call coin flip
|
lblCallCoinFlip=Llamar al lanzamiento de la moneda
|
||||||
lblWin=win
|
lblWin=ganar
|
||||||
lblLose=lose
|
lblLose=perder
|
||||||
#LifeSetEffect.java
|
#LifeSetEffect.java
|
||||||
lblLifeTotal=Life Total
|
lblLifeTotal=Vida Total
|
||||||
#ManaEffect.java
|
#ManaEffect.java
|
||||||
lblDoYouWantAddMana=Do you want to add mana?
|
lblDoYouWantAddMana=¿Quieres agregar maná?
|
||||||
lblSelectManaProduce=Select Mana to Produce
|
lblSelectManaProduce=Seleccione el Maná a producir
|
||||||
lblChooseSingleColorFromTarget=Choose a single color from {0}
|
lblChooseSingleColorFromTarget=Elige un solo color de {0}
|
||||||
#ManifestEffect.java
|
#ManifestEffect.java
|
||||||
lblChooseCardToManifest=Choose cards to manifest
|
lblChooseCardToManifest=Elige las cartas para manifestar
|
||||||
#MeldEffect.java
|
#MeldEffect.java
|
||||||
lblChooseCardToMeld=Choose card to meld with
|
lblChooseCardToMeld=Elige una carta para fundirla con
|
||||||
#MillEffect.java
|
#MillEffect.java
|
||||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
|
lblDoYouWantPutLibraryCardsTo=¿Quieres poner la(s) carta(s) de la biblioteca a {0}?
|
||||||
#MultiplePilesEffect.java
|
#MultiplePilesEffect.java
|
||||||
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
|
lblChooseCardsInTargetPile=¿Elegir las cartas en la Pila {0}?
|
||||||
#PeekAndRevealEffect.java
|
#PeekAndRevealEffect.java
|
||||||
lblRevealingCardFrom=Revealing cards from
|
lblRevealingCardFrom=Mostrando las cartas de
|
||||||
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
lblRevealCardToOtherPlayers=¿Mostrar las cartas a otros jugadores?
|
||||||
#PlayEffect.java
|
#PlayEffect.java
|
||||||
lblChooseUpTo=Choose up to
|
lblChooseUpTo=Elige hasta
|
||||||
lblSelectCardToPlay=Select a card to play
|
lblSelectCardToPlay=Selecciona una carta para jugar
|
||||||
#ProtectAllEffect.java
|
#ProtectAllEffect.java
|
||||||
lblChooseAProtection=Choose a protection
|
lblChooseAProtection=Elige una protección
|
||||||
#PumpEffect.java
|
#PumpEffect.java
|
||||||
lblApplyPumpToTarget=Apply pump to {0}?
|
lblApplyPumpToTarget=¿Aplicar la bomba a {0}?
|
||||||
#RearrangeTopOfLibraryEffect.java
|
#RearrangeTopOfLibraryEffect.java
|
||||||
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
lblDoyouWantShuffleTheLibrary=¿Quieres barajar la biblioteca?
|
||||||
#RepeatEffect.java
|
#RepeatEffect.java
|
||||||
lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
|
lblDoYouWantRepeatProcessAgain=¿Quiere repetir este proceso de nuevo?
|
||||||
#RevealHandEffect.java
|
#RevealHandEffect.java
|
||||||
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
lblDoYouWantRevealYourHand=¿Quieres descubrir tu mano?
|
||||||
#RollPlanarDiceEffect.java
|
#RollPlanarDiceEffect.java
|
||||||
lblPlayerRolledResult={0} rolled {1}
|
lblPlayerRolledResult={0} lanzó {1}
|
||||||
#SacrificeEffect.java
|
#SacrificeEffect.java
|
||||||
lblDoYouWantPayEcho=Do you want to pay Echo
|
lblDoYouWantPayEcho=¿Quieres pagar Eco
|
||||||
lblPayEcho=Pay Echo
|
lblPayEcho=Pagar Eco
|
||||||
lblDoYouWantSacrifice=Do you want to sacrifice?
|
lblDoYouWantSacrifice=¿Quieres sacrificar?
|
||||||
#SetStateEffect.java
|
#SetStateEffect.java
|
||||||
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
lblFaceDownCardCantTurnFaceUp=La carta boca abajo no se puede girar boca arriba
|
||||||
#ShuffleEffect.java
|
#ShuffleEffect.java
|
||||||
lblHaveTargetShuffle=Have {0} shuffle?
|
lblHaveTargetShuffle=¿Ha barajado {0}?
|
||||||
#SurveilEffect.java
|
#SurveilEffect.java
|
||||||
lblDoYouWantSurveil=Do you want to surveil?
|
lblDoYouWantSurveil=¿Quieres vigilar?
|
||||||
#TapOrUntapAllEffect.java
|
#TapOrUntapAllEffect.java
|
||||||
lblPermanents=Permanents
|
lblPermanents=Permanentes
|
||||||
lblTapOrUntapTarget=Tap or Untap {0}?
|
lblTapOrUntapTarget=¿Girar o Enderezar {0}?
|
||||||
#TwoPilesEffect.java
|
#TwoPilesEffect.java
|
||||||
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
lblSelectCardForFaceDownPile=Selecciona las cartas para un montón boca abajo
|
||||||
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
lblDivideCardIntoTwoPiles=Dividir las cartas en dos montones
|
||||||
lblChoosesPile=chooses Pile
|
lblChoosesPile=elige Montón
|
||||||
lblEmptyPile=Empty pile
|
lblEmptyPile=Montón vacío
|
||||||
#UntapEffect.java
|
#UntapEffect.java
|
||||||
lblSelectCardToUntap=Select cards to untap
|
lblSelectCardToUntap=Selecciona las cartas que quieres enderezar
|
||||||
#VoteEffect.java
|
#VoteEffect.java
|
||||||
lblVote=Vote
|
lblVote=Votar
|
||||||
lblCurrentVote=Current Votes
|
lblCurrentVote=Votos actuales
|
||||||
lblHowManyAdditionalVotesDoYouWant=How many additional votes do you want?
|
lblHowManyAdditionalVotesDoYouWant=¿Cuántos votos adicionales quieres?
|
||||||
#InputPayMana.java
|
#InputPayMana.java
|
||||||
lblChooseManaAbility=Choose mana ability
|
lblChooseManaAbility=Elige la habilidad de maná
|
||||||
#VDevMenu.java
|
#VDevMenu.java
|
||||||
lblUnlimitedLands=Play Unlimited Lands
|
lblUnlimitedLands=Jugar Tierras Ilimitadas
|
||||||
lblGenerateMana=Generate Mana
|
lblGenerateMana=Generar Maná
|
||||||
lblViewAll=View All Cards
|
lblViewAll=Ver Todas las Cartas
|
||||||
lblSetupGame=Setup Game State
|
lblSetupGame=Configurar el Estado del Juego
|
||||||
lblDumpGame=Dump Game State
|
lblDumpGame=Volcar el Estado del Juego
|
||||||
lblTutor=Tutor for Card
|
lblTutor=Tutor para la Carta
|
||||||
lblAddCounterPermanent=Add Counters to Card
|
lblAddCounterPermanent=Añadir Contadores a la Carta
|
||||||
lblSubCounterPermanent=Sub Counters from Card
|
lblSubCounterPermanent=Quitar Contadores a la Carta
|
||||||
lblTapPermanent=Tap Permanents
|
lblTapPermanent=Girar Permanentes
|
||||||
lblUntapPermanent=Untap Permanents
|
lblUntapPermanent=Enderezar Permanentes
|
||||||
lblSetLife=Set Player Life
|
lblSetLife=Establecer la Vida del Jugador
|
||||||
lblCardToBattlefield=Add Card to Battlefield
|
lblCardToBattlefield=Añadir Carta al Campo de batalla
|
||||||
lblExileFromPlay=Exile Card from Play
|
lblExileFromPlay=Exiliar Carta del Juego
|
||||||
lblCardToHand=Add Card to Hand
|
lblCardToHand=Añadir Carta a la Mano
|
||||||
lblExileFromHand=Exile Card from Hand
|
lblExileFromHand=Exiliar Carta de la Mano
|
||||||
lblCardToLibrary=Add Card to Library
|
lblCardToLibrary=Añadir Carta a la Biblioteca
|
||||||
lblCardToGraveyard=Add Card to Graveyard
|
lblCardToGraveyard=Añadir Carta al Cementerio
|
||||||
lblCardToExile=Add Card to Exile
|
lblCardToExile=Añadir Carta a Exiliar
|
||||||
lblCastSpellOrPlayLand=Cast Spell/Play Land
|
lblCastSpellOrPlayLand=Lanzar Hechizo/Jugar Tierra
|
||||||
lblRepeatAddCard=Repeat Last Add Card
|
lblRepeatAddCard=Repetir Añadir Última Carta
|
||||||
lblRemoveFromGame=Remove Card from Game
|
lblRemoveFromGame=Quitar Carta del Juego
|
||||||
lblRiggedRoll=Rigged Planar Roll
|
lblRiggedRoll=Rigged Planar Roll
|
||||||
lblWalkTo=Planeswalk to
|
lblWalkTo=Planeswalk a
|
||||||
#ZoneType.java
|
#ZoneType.java
|
||||||
lblHandZone=hand
|
lblHandZone=mano
|
||||||
lblLibraryZone=library
|
lblLibraryZone=biblioteca
|
||||||
lblGraveyardZone=graveyard
|
lblGraveyardZone=cementerio
|
||||||
lblBattlefieldZone=battlefield
|
lblBattlefieldZone=campo de batalla
|
||||||
lblExileZone=exile
|
lblExileZone=exilio
|
||||||
lblFlashbackZone=flashback
|
lblFlashbackZone=flashback
|
||||||
lblCommandZone=command
|
lblCommandZone=mando
|
||||||
lblStackZone=stack
|
lblStackZone=pila
|
||||||
lblSideboardZone=sideboard
|
lblSideboardZone=banquillo
|
||||||
lblAnteZone=ante
|
lblAnteZone=ante
|
||||||
lblSchemeDeckZone=schemedeck
|
lblSchemeDeckZone=schemedeck
|
||||||
lblPlanarDeckZone=planardeck
|
lblPlanarDeckZone=planardeck
|
||||||
lblNoneZone=none
|
lblNoneZone=ninguna
|
||||||
Reference in New Issue
Block a user