Update es-ES.properties

This commit is contained in:
klaxnek
2020-01-03 11:35:56 +00:00
parent 7de8cdee90
commit 14a697269b

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@@ -1471,384 +1471,384 @@ lblFailedTournament=No has conseguido pasar el torneo.
lblGauntletTournament=¡Conseguiste superar el desafío! lblGauntletTournament=¡Conseguiste superar el desafío!
lblFailedGauntlet=No has podido superar el desafío. lblFailedGauntlet=No has podido superar el desafío.
#QuestTournamentController.java #QuestTournamentController.java
lblLeaveTournamentDraftWarning1=If you leave now, this tournament will be forever gone.\nYou will keep the cards you drafted, but will receive no other prizes.\n\nWould you still like to quit the tournament? lblLeaveTournamentDraftWarning1=Si te retiras ahora, este torneo se acabará para siempre.\nConservarás las cartas que has sacado, pero no recibirás ningún otro premio.\n\n¿Sigues queriendo dejar el torneo?
lblLeaveTournamentDraftWarning2=You have matches left to play!\nLeaving the tournament early will forfeit your potential future winnings.\nYou will still receive winnings as if you conceded your next match and you will keep the cards you drafted.\n\nWould you still like to quit the tournament? lblLeaveTournamentDraftWarning2=¡Te quedan partidas por jugar!\nSi dejas el torneo antes de tiempo, perderás tus potenciales ganancias futuras.\nSeguirás recibiendo ganancias como si te hubieras rendido en tu próxima partida y te quedarás con las cartas que has sacado.\n\n¿Sigues queriendo dejar el torneo?
lblReallyQuit=Really Quit? lblReallyQuit=¿Realmente quieres abandonar?
lblForPlacing=For placing lblForPlacing=Para colocar
lblHaveBeAward=, you have been awarded lblHaveBeAward=, has sido premiado
lblTournamentReward=Tournament Reward lblTournamentReward=Recompensa del Torneo
lblParticipateingTournamentReward=For participating in the tournament, you have been awarded the following promotional card: lblParticipateingTournamentReward=Por participar en el torneo, se le ha premiado con la siguiente carta promocional:
lblCreditsAwarded=Credits Awarded lblCreditsAwarded=Créditos ganados
lblBoosterPack=Booster Pack lblBoosterPack=Pack de Refuerzo
lblAwarded=Awarded lblAwarded=Premiado
lblFoundCards=You have found the following cards inside lblFoundCards=Has encontrado las siguientes cartas en el interior
lblRareAwarded=Rare Awarded lblRareAwarded=Premiado con carta rara
lblSelectRareAwarded=, you may select a rare or mythic rare card from the drafted block. lblSelectRareAwarded=, puedes seleccionar una carta rara o mítica del bloque drafted.
lblSelectACard=Select a Card lblSelectACard=Selecciona una Carta
lblSelectKeepCard=Select a card to keep: lblSelectKeepCard=Seleccione una carta para conservarla:
lblAddToCollection=has been added to your collection! lblAddToCollection=ha sido añadido a tu colección!
lblCardAdded=Card Added lblCardAdded=Carta Añadida
lblBonusToken=Bonus Token lblBonusToken=Bonus Token
lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play. lblHaveBeAwardToken=, ¡has sido premiado con una ficha!\nUsa fichas para crear nuevos drafts para jugar.
lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode? lblWouldLikeSaveDraft=¿Te gustaría guardar este draft en el modo de draft normal?
lblSaveDraft=Save Draft lblSaveDraft=Guardar Draft
lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you've unlocked more sets. lblNoAvailableDraftsMessage=¡No tienes ningún set de draft desbloqueado!\nVuelve más tarde cuando hayas desbloqueado más sets.
lblNoAvailableDrafts=No Available Drafts lblNoAvailableDrafts=No hay Drafts disponibles
lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is lblEntryFeeOfDraftTournament=La cuota de inscripción para este torneo de booster draft es
lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament? lblWouldLikeCreateTournament= créditos.\n¿Te gustaría gastar una ficha y crear este torneo?
lblCreatingDraftTournament=Creating a Booster Draft Tournament lblCreatingDraftTournament=Creación de un Torneo de Booster Draft
lblUnexpectedCreatingDraftTournament=Unexpected error when creating a draft tournament lblUnexpectedCreatingDraftTournament=Error inesperado al crear un torneo de draft
lblPleaseReportBug=. Please report this as a bug. lblPleaseReportBug=. Por favor, informe de esto como un error.
lbl1stPlace=1st Place: lbl1stPlace=1er Puesto:
lbl2ndPlace=2nd Place: lbl2ndPlace=2o Puesto:
lbl3rdPlace=3rd Place: lbl3rdPlace=3er Puesto:
lbl4thPlace=4th Place: lbl4thPlace=4o Puesto:
lblTime= time lblTime= tiempo
lblCollectPrizes=Collect Prizes lblCollectPrizes=Recoger Premios
lblCurrentlyInDraft=You are currently in a draft.\nYou should leave or finish that draft before starting another. lblCurrentlyInDraft=Actualmente estás en un draft.\nDeberías dejar o terminar ese draft antes de empezar otro.
lblYouNeed=You need lblYouNeed=Necesitas
lblMoreCredits=more credits to enter this tournament. lblMoreCredits=créditos más para entrar en este torneo.
lblNotEnoughCredits=Not Enough Credits lblNotEnoughCredits=No hay suficientes créditos
lblTournamentCosts=This tournament costs lblTournamentCosts=Este torneo cuesta
lblSureEnterTournament= credits to enter.\nAre you sure you wish to enter? lblSureEnterTournament= créditos para entrar.\n¿Está seguro de que desea entrar?
lblEnterDraftTournament=Enter Draft Tournament? lblEnterDraftTournament=¿Entrar en el Torneo de Draft?
lblLeaveDraftConfirm=This will end the current draft and you will not be able to join this tournament again.\nYour credits will be refunded and the draft will be removed.\n\nLeave anyway? lblLeaveDraftConfirm=Esto terminará con el actual draft y no podrás volver a unirte a este torneo.\nTus créditos serán reembolsados y el draft será eliminado.\n\n¿Abandonar de todos modos?
lblLeave=Leave lblLeave=Abandonar
lblDeckInvalid=Deck Invalid lblDeckInvalid=Mazo Inválido
lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue. lblAlreadyMatchPleaseWait=Ya hay un partida en curso.\nPor favor, espera a que termine la ronda actual antes de intentar continuar.
#DraftingProcessScreen.java #DraftingProcessScreen.java
lblSaveDraftAs=Save this draft as lblSaveDraftAs=Guardar este draft como
lblAlreadyDeckName=There is already a deck named ' lblAlreadyDeckName=Ya hay un mazo llamado '
lblOverwriteConfirm='. Overwrite? lblOverwriteConfirm='. ¿Sobreescribir?
lblOverwriteDeck=Overwrite Deck? lblOverwriteDeck=¿Sobreescribir Mazo?
lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway? lblEndDraftConfirm=Esto terminará con el draft actual y no podrás reanudarlo.\n\n¿Abandonar de todos modos?
lblLeaveDraft=Leave Draft? lblLeaveDraft=¿Abandonar Draft?
#Match.java #Match.java
lblAICantPlayCards=AI can't play these cards well lblAICantPlayCards=La IA no puede jugar bien estas cartas
lblAnteCardsRemoved=These ante cards were removed lblAnteCardsRemoved=Estas cartas de ante fueron eliminadas
#CEditorDraftingProcess.java #CEditorDraftingProcess.java
lblQuitWithoutSaving=Quit without saving lblQuitWithoutSaving=Salir sin guardar
lblQuitDraft=Quit Draft lblQuitDraft=Salir de Draft
#LoadQuestScreen.java #LoadQuestScreen.java
lblLoadingExistingQuests=Loading Existing Quests... lblLoadingExistingQuests=Cargando las Aventuras existentes...
lblNewQuest=New lblNewQuest=Nuevo
lblRename=Rename lblRename=Renombrar
lblEnterNewQuestName=Enter new name for quest: lblEnterNewQuestName=Introduce un nuevo nombre para la aventura:
lblRenameQuest=Rename Quest lblRenameQuest=Renombrar Aventura
lblDeleteQuest=Delete Quest lblDeleteQuest=Borrar Aventura
#NewQuestScreen.java #NewQuestScreen.java
lblDifficulty=Difficulty lblDifficulty=Dificultad
lblStartingPoolColors=Starting pool colors lblStartingPoolColors=Colores de inicio del pool
lblStartingPoolOptions=Starting pool options lblStartingPoolOptions=Opciones de inicio del pool
lblAllowDuplicatesStartingPool=Allow duplicates in starting pool lblAllowDuplicatesStartingPool=Permitir duplicados en el pool de inicio
lblIncludeArtifactsStartingPool=Include artifacts in starting pool lblIncludeArtifactsStartingPool=Incluir artefactos en el pool de inicio
lblDefinedFormat=Defined format lblDefinedFormat=Formato definido
lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available. lblOnlyInStartingPoolAvailable=Sólo estarán disponibles los sets que se encuentren en el pool inicial.
lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn't contain any sets.\nThis will start a game without restriction.\n\nContinue? lblCustomFormatWithoutRestrictionGame=Has definido un formato personalizado que no contiene ningún set.\nEsto iniciará un juego sin restricciones.\n\n¿Continuar?
lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue? lblCustomFormatWithoutRestrictionPrized=Has definido un formato personalizado que no contiene ningún set.\nEsto elegirá todas las ediciones sin restricción como premiadas.\n\n¿Continuar?
lblCreatingNewQuest=Creating new quest... lblCreatingNewQuest=Creando nueva aventura...
#QuestBazaarScreen.java #QuestBazaarScreen.java
lblMerchantDoesHaveCommodity=The merchant does not have anything useful for sale. lblMerchantDoesHaveCommodity=El comerciante no tiene nada útil para la venta.
lblBuy=Buy lblBuy=Comprar
#QuestMenu.java #QuestMenu.java
lblStatistics=Statistics lblStatistics=Estadísticas
lblLoadingCurrentQuest=Loading current quest... lblLoadingCurrentQuest=Cargando la aventura actual...
#QuestPrefsScreen.java #QuestPrefsScreen.java
lblSellingPercentageBase=Selling Percentage Base lblSellingPercentageBase=Base del porcentaje de ventas
lblSellingPercentageMax=Selling Percentage Max lblSellingPercentageMax=Porcentaje de venta máximo
lblSellingPriceMax=Selling Price Max lblSellingPriceMax=Precio de venta máximo
lblDifficultyAdjustmentsAll=Difficulty Adjustments (All) lblDifficultyAdjustmentsAll=Ajustes de Dificultad (Todos)
lblDifficultyAdjustmentsEasy=Difficulty Adjustments (Easy) lblDifficultyAdjustmentsEasy=Ajustes de Dificultad (Fácil)
lblDifficultyAdjustmentsMedium=Difficulty Adjustments (Medium) lblDifficultyAdjustmentsMedium=Ajustes de Dificultad (Medio)
lblDifficultyAdjustmentsHard=Difficulty Adjustments (Hard) lblDifficultyAdjustmentsHard=Ajustes de Dificultad (Difícil)
lblDifficultyAdjustmentsExpert=Difficulty Adjustments (Expert) lblDifficultyAdjustmentsExpert=Ajustes de Dificultad (Experto)
lblWinsForBooster=Wins For Booster lblWinsForBooster=Gana para el Booster
lblWinsForRankIncrease=Wins For Rank Increase lblWinsForRankIncrease=Ganancias por Aumento de Rango
lblWinsForMediumAI=Wins For Medium AI lblWinsForMediumAI=Ganancias para la IA Media
lblWinsForHardAI=Wins For Hard AI lblWinsForHardAI=Ganancias para la IA Difícil
lblWinsForExpertAI=Wins For Expert AI lblWinsForExpertAI=Ganancias para la IA Experta
lblSaveFailed=Save Failed - lblSaveFailed=Error al Guardar -
#QuestSpellShopScreen.java #QuestSpellShopScreen.java
lblMaximumSellingCredits=Maximum selling price is %d credits. lblMaximumSellingCredits=El precio máximo de venta es de %d créditos.
lblSellCardsAt=Selling cards at lblSellCardsAt=Vender cartas a
lblTheirValue=% of their value.\n lblTheirValue=% de su valor.\n
lblSell=Sell lblSell=Vender
lblItem=item lblItem=ítem
lblCardsForSale=Cards for Sale lblCardsForSale=Cartas en Venta
lblSellAllExtras=Sell all extras lblSellAllExtras=Vender todos los extras
lblYourCards=Your Cards lblYourCards=Tus Cartas
#QuestStatsScreen.java #QuestStatsScreen.java
lblTournamentResults=Tournament Results lblTournamentResults=Resultados de los Torneos
lblQuestStatistics=Quest Statistics lblQuestStatistics=Estadísticas de la Aventura
#QuestTournamentsScreen.java #QuestTournamentsScreen.java
lblWinner=Winner lblWinner=Ganador
lblQuarterfinals=QUARTERFINALS lblQuarterfinals=CUARTOS DE FINAL
lblSemifinals=SEMIFINALS lblSemifinals=SEMIFINALES
lblFinalMatch=FINAL MATCH lblFinalMatch=PARTIDA FINAL
#DualListBox.java #DualListBox.java
lblSelectOrder=Select Order lblSelectOrder=Seleccionar Orden
#HumanPlay.java #HumanPlay.java
lblIfYouDo=if you do lblIfYouDo=si lo haces
lblOr=or lblOr=o
lblDoYouWantPay=Do you want to pay lblDoYouWantPay=¿Quieres pagar
lblDoYouWantPayNLife=Do you want to pay {0} life? lblDoYouWantPayNLife=¿Quieres pagar {0} de vida?
lblDoyouWantTo=Do you want to lblDoyouWantTo=¿Quieres
lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1} lblDoYouWantMillNCardsOrDoAction=¿Quieres moler {0} carta(s)? {1}
lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1} lblDoYouWantFlipNCoinOrDoAction=¿Quieres lanzar {0} moneda(s)? {1}
lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}? lblDoYouWantRemoveNTargetTypeCounterFromCard=¿Quieres quitar el contador {0} {1} de {2}?
lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}? lblDoYouWantRemoveCountersFromCard=¿Quieres quitar los contadores de {0}?
lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library? lblDoYouWantExileNCardsFromYourLibrary=¿Quieres exiliar {0} carta(s) de tu biblioteca?
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard? lblDoYouWantExileAllCardYouGraveyard=¿Quieres exiliar todas las cartas de tu cementerio?
lblDoYouWantDiscardYourHand=Do you want to discard your hand? lblDoYouWantDiscardYourHand=¿Quieres descartar tu mano?
lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter? lblDoYouWantSpendNTargetTypeCounter=¿Quieres gastar {0} {1} contador?
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1} lblDoYouWantLetThatPlayerDrawNCardOrDoAction=¿Quieres dejar que ese jugador robe {0} carta(s)?{1}
lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1} lblDoYouWantDrawNCardOrDoAction=¿Quieres robar {0} carta(s)?{1}
lblSelectRemoveCounterCard=Select a card to remove a counter lblSelectRemoveCounterCard=Seleccione una carta para eliminar un contador
lblSelectRemoveCounterType=Select type counters to remove lblSelectRemoveCounterType=Selecciona el tipo de contadores que deseas eliminar
lblExileFromZone=Exile from {0} lblExileFromZone=Exiliar de {0}
lblPutCardFromWhoseZone=Put cards from whose {0}? lblPutCardFromWhoseZone=¿Poner cartas de quién {0}?
lblPutCardToLibrary=Put cards to Library lblPutCardToLibrary=Ponga las cartas en la Biblioteca
lblPutIntoLibrary=put into library. lblPutIntoLibrary=poner en la biblioteca.
lblGainControl=gain control. lblGainControl=obtener el control.
lblReturnToHand=return to hand. lblReturnToHand=devolver a la mano.
lbldiscard=discard. lbldiscard=descartar.
lblReveal=reveal lblReveal=mostrar
lblTap=tap lblTap=girar
lblCurrentCard=Current Card lblCurrentCard=Carta Actual
lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1} lblSelectNSpecifyTypeCardsToAction=Selecciona %d {0} carta(s) a {1}
#AbandonEffect.java #AbandonEffect.java
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}? lblWouldYoulikeAbandonSource=¿Te gustaría abandonar el scheme {0}?
#ActivateAbilityEffect.java #ActivateAbilityEffect.java
lblChooseManaAbility=Choose a mana ability: lblChooseManaAbility=Elige una habilidad de maná:
#AddTurnEffect.java #AddTurnEffect.java
lblPlayerTakesExtraTurn={0} takes an extra turn. lblPlayerTakesExtraTurn={0} lleva un turno extra.
#AmassEffect.java. #AmassEffect.java.
lblChooseAnArmy=Choose an army to put counters on lblChooseAnArmy=Elige un ejército para poner los contadores
#AssignGroupEffect.java #AssignGroupEffect.java
lblChooseAbilityForObject=Choose ability for {0} lblChooseAbilityForObject=Elige la habilidad para {0}
#AttachEffect.java #AttachEffect.java
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}? lblDoYouWantAttachSourceToTarget=¿Quieres anexar {0} a {1}?
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to. lblSelectAPlayerAttachSourceTo={0} - Selecciona el jugador al que se va a anexar.
lblSelectACardAttachSourceTo={0} - Select a card to attach to. lblSelectACardAttachSourceTo={0} - Seleccione una carta a la que anexar.
#BidLifeEffect.java #BidLifeEffect.java
lblChooseStartingBid=Choose a starting bid lblChooseStartingBid=Elige una apuesta inicial
lblDoYouWantTopBid=Do you want to top bid? Current Bid \= lblDoYouWantTopBid=¿Quieres hacer una apuesta máxima? Apuesta actual \=
lblTopBidWithValueLife=topped bid with {0} life lblTopBidWithValueLife=oferta más alta con {0} de vida
#BondEffect.java #BondEffect.java
lblSelectACardPair=Select a card to pair with lblSelectACardPair=Seleccione una carta para emparejarla con
#ChangeCombatantsEffect.java #ChangeCombatantsEffect.java
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0} lblChooseDefenderToAttackWithCard=Elige con qué defensor atacar con {0}
#ChangeTargetsEffect.java #ChangeTargetsEffect.java
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}? lblDoYouWantChangeAbilityTargets=¿Quieres cambiar los objetivos de {0}?
#ChangeTextEffect.java #ChangeTextEffect.java
lblChooseColorReplace=Choose a color word to replace lblChooseColorReplace=Elige una palabra de color para reemplazarla
lblChooseNewColor=Choose a new color word lblChooseNewColor=Elige una nueva palabra de color
#ChangeZoneEffect.java #ChangeZoneEffect.java
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}? lblDoYouWantMoveTargetFromOriToDest=¿Quieres mover {0} de {1} a {2}?
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2} lblPutThatCardFromPlayerOriginToDestination=Poner esa carta desde {0} {1} hasta {2}
lblSearchPlayerZoneConfirm=Search {0} {1}? lblSearchPlayerZoneConfirm=¿Buscar {0} {1}?
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones. lblCardMatchSearchingTypeInAlternateZones=las cartas coinciden con tu tipo de búsqueda en las Zonas Alternativas.
lblLookingCardIn=Looking at cards in lblLookingCardIn=Mirando las cartas en
lblDoYouWantPlayCard=Do you want to play {0}? lblDoYouWantPlayCard=¿Quieres jugar {0}?
lblSelectCardFromPlayerZone=Select a card from {0} {1} lblSelectCardFromPlayerZone=Selecciona una carta de {0} {1}
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2} lblSelectUpToNumCardFromPlayerZone=Selecciona hasta {0} cartas de {1} {2}
lblSelectCardsFromPlayerZone=Select cards from {0} {1} lblSelectCardsFromPlayerZone=Selecciona cartas de {0} {1}
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected. lblCancelSearchUpToSelectNumCards=¿Cancelar la Búsqueda? Se pueden seleccionar hasta {0} cartas más.
#ChangeZoneAllEffect.java #ChangeZoneAllEffect.java
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}? lblMoveTargetFromOriginToDestination=¿Mover {0} de {1} a {2}?
#ChooseCardEffect.java #ChooseCardEffect.java
lblChoose=Choose lblChoose=Elegir
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0} lblSelectCreatureWithTotalPowerLessOrEqualTo=Seleccione la(s) criatura(s) con una fuerza total menor o igual a {0}.
lblTotalPowerNum=Total Power: {0} lblTotalPowerNum=Fuerza Total: {0}
lblCancelChooseConfirm=Cancel Choose? lblCancelChooseConfirm=¿Cancelar Elegir?
#ChooseCardNameEffect.java #ChooseCardNameEffect.java
lblChooseACardName=Choose a card name lblChooseACardName=Elige un nombre de carta
lblChooseASpecificCard=Choose a {0} card name. lblChooseASpecificCard=Elige un nombre de carta {0}.
lblPlayerPickedChosen={0} picked {1} lblPlayerPickedChosen={0} escogió {1}
#ChooseColorEffect.java #ChooseColorEffect.java
lblChooseAColor=Choose a color lblChooseAColor=Elige un color
lblAtLastChooseNumColors=Choose {0} or more color lblAtLastChooseNumColors=Elige {0} o más colores
lblChooseSpecifiedRangeColors=Choose {0} to {1} color lblChooseSpecifiedRangeColors=Elige entre {0} y {1} colores
#ChooseDirectionEffect.java #ChooseDirectionEffect.java
lblLeftClockwise=Left (clockwise) lblLeftClockwise=Izquierda (sentido horario)
lblRightAntiClockwise=Right (anticlockwise) lblRightAntiClockwise=Derecha (sentido antihorario)
lblChooseDirection=Choose a direction lblChooseDirection=Elige una dirección
#ChooseGenericEffect.java #ChooseGenericEffect.java
lblChooseOne=Choose one lblChooseOne=Elige uno
#ChooseNumberEffect.java #ChooseNumberEffect.java
lblChooseNumber=Choose a number lblChooseNumber=Elige un número
lblPlayerChoseNum={0} chose {1} lblPlayerChoseNum={0} eligió {1}
#ChoosePlayerEffect.java #ChoosePlayerEffect.java
lblChoosePlayer=Choose a player lblChoosePlayer=Elige un jugador
#ChooseSourceEffect.java #ChooseSourceEffect.java
lblChooseSource=Choose a source lblChooseSource=Elige una fuente
#ClashEffect.java #ClashEffect.java
lblChooseOpponent=Choose a opponent lblChooseOpponent=Elige un adversario
lblReveals=reveals lblReveals=muestra
lblWinsClash=wins clash lblWinsClash=gana el enfrentamiento
lblLosesClash=loses clash lblLosesClash=pierde el enfrentamiento
#CloneEffect.java #CloneEffect.java
lblDoYouWantCopy=Do you want to copy {0}? lblDoYouWantCopy=¿Quieres copiar {0}?
#ControlExchangeVariantEffect.java #ControlExchangeVariantEffect.java
lblChooseCards=Choose cards lblChooseCards=Elige las cartas
#CopyPermanentEffect.java #CopyPermanentEffect.java
lblCopyPermanentConfirm=Copy this permanent? lblCopyPermanentConfirm=¿Copiar este permanente?
lblDefender=defender lblDefender=defensor
#CopySpellAbilityEffect.java #CopySpellAbilityEffect.java
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}? lblDoyouWantCopyTheSpell=¿Quieres copiar el hechizo {0}?
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack lblSelectMultiSpellCopyToStack=Selecciona {0} hechizo para copiar a la pila
lblSelectASpellCopy=Select a spell to copy lblSelectASpellCopy=Selecciona un hechizo para copiar
#CounterEffect.java #CounterEffect.java
lblRemoveDestination=a destination to remove lblRemoveDestination=un destino a eliminar
#CountersMoveEffect.java #CountersMoveEffect.java
lblChooseTakeCountersCard=Choose card to take {0} counters from lblChooseTakeCountersCard=Elige la carta de la cual tomar {0} contadores
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}? lblTakeHowManyTargetCounterFromCard=¿Coge cuántos contadores {0} de {1}?
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}. lblChooseCardToGetCountersFrom=Elige las cartas para coger los contadores {0} de {1}.
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}? lblPutHowManyTargetCounterOnCard=¿Poner cuántos contadores {0} en {1}?
lblTakeHowManyTargetCounters=Take how many {0} counters? lblTakeHowManyTargetCounters=¿Coge cuántos contadores {0}?
#CountersProliferateEffect.java #CountersProliferateEffect.java
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate lblChooseProliferateTarget=Elige cualquier número de permanentes y/o jugadores para proliferar
#CountersPutEffect.java #CountersPutEffect.java
lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness lblChooseACreatureWithLeastToughness=Elige una criatura con la menor resistencia
lblSelectCounterTypeAddTo=Select counter type to add to lblSelectCounterTypeAddTo=Selecciona el tipo de contador para añadirlo a
lblHowManyCounters=How many counters? lblHowManyCounters=¿Cuántos contadores?
lblChooseAnOpponent=Choose an opponent lblChooseAnOpponent=Elige un adversario
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}? lblDoYouWantPutTargetP1P1CountersOnCard=¿Quieres poner {0} contadores +1/+1 en {1}?
#CountersPutOrRemoveEffect.java #CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove lblSelectCounterTypeToAddOrRemove=Selecciona el tipo de contadores a añadir o eliminar
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter lblWhatToDoWithTargetCounter=Qué hacer con ese contador '{0}'
#CountersRemoveEffect.java #CountersRemoveEffect.java
lblAllCounters=all counters lblAllCounters=todos los contadores
lblACounters=a counter lblACounters=un contador
lblCounters=counters lblCounters=contadores
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from lblChooseCardsToTakeTargetCounters=Elige las cartas de las que coger {0} contadores
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove lblSelectRemoveCountersNumberOfTarget=Selecciona el número de {0} contadores a eliminar
lblSelectCountersTypeToRemove=Select type of counters to remove lblSelectCountersTypeToRemove=Selecciona el tipo de contadores a eliminar
#DamageDealEffect.java #DamageDealEffect.java
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}? lblDoyouWantDealTargetDamageToTarget=¿Quieres hacer {0} de daño a {1}?
#DigEffect.java #DigEffect.java
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for lblWouldYouLikeProceedWithOptionalAbility=¿Te gustaría proceder con la habilidad opcional para
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library lblChooseACardToLeaveTargetLibraryTop=Elige una carta para dejarla encima de la biblioteca {0}
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1} lblChooseACardLeaveTarget=Elige una carta para dejar en {0} {1}
lblChooseCardsPutIntoZone=Choose card(s) to put into {0} lblChooseCardsPutIntoZone=Elige la(s) carta(s) a poner en {0}
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library lblChooseCardPutOnTargetLibarayBottom=Elige la(s) carta(s) a poner en la parte inferior de la biblioteca {0}
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library lblChooseCardPutOnTargetLibarayTop=Elige la(s) carta(s) a poner en la parte superior de la biblioteca {0}
lblPlayerPickedCardFrom={0} picked card(s) from lblPlayerPickedCardFrom={0} eligió carta(s) de
lblNoValidCards=No valid cards lblNoValidCards=No hay cartas válidas
#DigUntilEffect.java #DigUntilEffect.java
lblDoYouWantDigYourLibrary=Do you want to dig your library? lblDoYouWantDigYourLibrary=¿Quieres escarbar en tu biblioteca?
lblDoYouWantPutCardToZone=Do you want to put that card to {0}? lblDoYouWantPutCardToZone=¿Quieres poner esa carta a {0}?
#DiscardEffect.java #DiscardEffect.java
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)? lblWouldYouLikeRandomDiscardTargetCard=¿Te gustaría descartar {0} carta(s) aleatoria(s)?
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from lblPlayerHasChosenCardsFrom={0} ha elegido una o varias cartas de
#DrawEffect.java #DrawEffect.java
lblDoYouWantDrawCards=Do you want to draw {0}? lblDoYouWantDrawCards=¿Quieres robar {0}?
lblHowMayCardDoYouWantDraw=How may cards do you want to draw? lblHowMayCardDoYouWantDraw=¿Cuántas cartas quieres robar?
#EncodeEffect.java #EncodeEffect.java
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control? lblDoYouWantExileCardAndEncodeOntoYouCreature=¿Quieres exiliar a {0} y codificarlo en una criatura que controlas?
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode lblChooseACreatureYouControlToEncode=Elige una criatura que controlas para codificar
#ExploreEffect.java #ExploreEffect.java
lblRevealedForExplore=Revealed for Explore lblRevealedForExplore=Revelado para Explorar
lblPutThisCardToYourGraveyard=Put this card in your graveyard? lblPutThisCardToYourGraveyard=¿Poner esta carta en tu cementerio?
#FlipCoinEffect.java #FlipCoinEffect.java
lblHeads=heads lblHeads=cara
lblTails=tails lblTails=cruz
lblCallCoinFlip=Call coin flip lblCallCoinFlip=Llamar al lanzamiento de la moneda
lblWin=win lblWin=ganar
lblLose=lose lblLose=perder
#LifeSetEffect.java #LifeSetEffect.java
lblLifeTotal=Life Total lblLifeTotal=Vida Total
#ManaEffect.java #ManaEffect.java
lblDoYouWantAddMana=Do you want to add mana? lblDoYouWantAddMana=¿Quieres agregar maná?
lblSelectManaProduce=Select Mana to Produce lblSelectManaProduce=Seleccione el Maná a producir
lblChooseSingleColorFromTarget=Choose a single color from {0} lblChooseSingleColorFromTarget=Elige un solo color de {0}
#ManifestEffect.java #ManifestEffect.java
lblChooseCardToManifest=Choose cards to manifest lblChooseCardToManifest=Elige las cartas para manifestar
#MeldEffect.java #MeldEffect.java
lblChooseCardToMeld=Choose card to meld with lblChooseCardToMeld=Elige una carta para fundirla con
#MillEffect.java #MillEffect.java
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}? lblDoYouWantPutLibraryCardsTo=¿Quieres poner la(s) carta(s) de la biblioteca a {0}?
#MultiplePilesEffect.java #MultiplePilesEffect.java
lblChooseCardsInTargetPile=Choose cards in Pile {0}? lblChooseCardsInTargetPile=¿Elegir las cartas en la Pila {0}?
#PeekAndRevealEffect.java #PeekAndRevealEffect.java
lblRevealingCardFrom=Revealing cards from lblRevealingCardFrom=Mostrando las cartas de
lblRevealCardToOtherPlayers=Reveal cards to other players? lblRevealCardToOtherPlayers=¿Mostrar las cartas a otros jugadores?
#PlayEffect.java #PlayEffect.java
lblChooseUpTo=Choose up to lblChooseUpTo=Elige hasta
lblSelectCardToPlay=Select a card to play lblSelectCardToPlay=Selecciona una carta para jugar
#ProtectAllEffect.java #ProtectAllEffect.java
lblChooseAProtection=Choose a protection lblChooseAProtection=Elige una protección
#PumpEffect.java #PumpEffect.java
lblApplyPumpToTarget=Apply pump to {0}? lblApplyPumpToTarget=¿Aplicar la bomba a {0}?
#RearrangeTopOfLibraryEffect.java #RearrangeTopOfLibraryEffect.java
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library? lblDoyouWantShuffleTheLibrary=¿Quieres barajar la biblioteca?
#RepeatEffect.java #RepeatEffect.java
lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again? lblDoYouWantRepeatProcessAgain=¿Quiere repetir este proceso de nuevo?
#RevealHandEffect.java #RevealHandEffect.java
lblDoYouWantRevealYourHand=Do you want to reveal your hand? lblDoYouWantRevealYourHand=¿Quieres descubrir tu mano?
#RollPlanarDiceEffect.java #RollPlanarDiceEffect.java
lblPlayerRolledResult={0} rolled {1} lblPlayerRolledResult={0} lanzó {1}
#SacrificeEffect.java #SacrificeEffect.java
lblDoYouWantPayEcho=Do you want to pay Echo lblDoYouWantPayEcho=¿Quieres pagar Eco
lblPayEcho=Pay Echo lblPayEcho=Pagar Eco
lblDoYouWantSacrifice=Do you want to sacrifice? lblDoYouWantSacrifice=¿Quieres sacrificar?
#SetStateEffect.java #SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up lblFaceDownCardCantTurnFaceUp=La carta boca abajo no se puede girar boca arriba
#ShuffleEffect.java #ShuffleEffect.java
lblHaveTargetShuffle=Have {0} shuffle? lblHaveTargetShuffle=¿Ha barajado {0}?
#SurveilEffect.java #SurveilEffect.java
lblDoYouWantSurveil=Do you want to surveil? lblDoYouWantSurveil=¿Quieres vigilar?
#TapOrUntapAllEffect.java #TapOrUntapAllEffect.java
lblPermanents=Permanents lblPermanents=Permanentes
lblTapOrUntapTarget=Tap or Untap {0}? lblTapOrUntapTarget=¿Girar o Enderezar {0}?
#TwoPilesEffect.java #TwoPilesEffect.java
lblSelectCardForFaceDownPile=Select cards for a face down pile lblSelectCardForFaceDownPile=Selecciona las cartas para un montón boca abajo
lblDivideCardIntoTwoPiles=Divide cards into two piles lblDivideCardIntoTwoPiles=Dividir las cartas en dos montones
lblChoosesPile=chooses Pile lblChoosesPile=elige Montón
lblEmptyPile=Empty pile lblEmptyPile=Montón vacío
#UntapEffect.java #UntapEffect.java
lblSelectCardToUntap=Select cards to untap lblSelectCardToUntap=Selecciona las cartas que quieres enderezar
#VoteEffect.java #VoteEffect.java
lblVote=Vote lblVote=Votar
lblCurrentVote=Current Votes lblCurrentVote=Votos actuales
lblHowManyAdditionalVotesDoYouWant=How many additional votes do you want? lblHowManyAdditionalVotesDoYouWant=¿Cuántos votos adicionales quieres?
#InputPayMana.java #InputPayMana.java
lblChooseManaAbility=Choose mana ability lblChooseManaAbility=Elige la habilidad de maná
#VDevMenu.java #VDevMenu.java
lblUnlimitedLands=Play Unlimited Lands lblUnlimitedLands=Jugar Tierras Ilimitadas
lblGenerateMana=Generate Mana lblGenerateMana=Generar Maná
lblViewAll=View All Cards lblViewAll=Ver Todas las Cartas
lblSetupGame=Setup Game State lblSetupGame=Configurar el Estado del Juego
lblDumpGame=Dump Game State lblDumpGame=Volcar el Estado del Juego
lblTutor=Tutor for Card lblTutor=Tutor para la Carta
lblAddCounterPermanent=Add Counters to Card lblAddCounterPermanent=Añadir Contadores a la Carta
lblSubCounterPermanent=Sub Counters from Card lblSubCounterPermanent=Quitar Contadores a la Carta
lblTapPermanent=Tap Permanents lblTapPermanent=Girar Permanentes
lblUntapPermanent=Untap Permanents lblUntapPermanent=Enderezar Permanentes
lblSetLife=Set Player Life lblSetLife=Establecer la Vida del Jugador
lblCardToBattlefield=Add Card to Battlefield lblCardToBattlefield=Añadir Carta al Campo de batalla
lblExileFromPlay=Exile Card from Play lblExileFromPlay=Exiliar Carta del Juego
lblCardToHand=Add Card to Hand lblCardToHand=Añadir Carta a la Mano
lblExileFromHand=Exile Card from Hand lblExileFromHand=Exiliar Carta de la Mano
lblCardToLibrary=Add Card to Library lblCardToLibrary=Añadir Carta a la Biblioteca
lblCardToGraveyard=Add Card to Graveyard lblCardToGraveyard=Añadir Carta al Cementerio
lblCardToExile=Add Card to Exile lblCardToExile=Añadir Carta a Exiliar
lblCastSpellOrPlayLand=Cast Spell/Play Land lblCastSpellOrPlayLand=Lanzar Hechizo/Jugar Tierra
lblRepeatAddCard=Repeat Last Add Card lblRepeatAddCard=Repetir Añadir Última Carta
lblRemoveFromGame=Remove Card from Game lblRemoveFromGame=Quitar Carta del Juego
lblRiggedRoll=Rigged Planar Roll lblRiggedRoll=Rigged Planar Roll
lblWalkTo=Planeswalk to lblWalkTo=Planeswalk a
#ZoneType.java #ZoneType.java
lblHandZone=hand lblHandZone=mano
lblLibraryZone=library lblLibraryZone=biblioteca
lblGraveyardZone=graveyard lblGraveyardZone=cementerio
lblBattlefieldZone=battlefield lblBattlefieldZone=campo de batalla
lblExileZone=exile lblExileZone=exilio
lblFlashbackZone=flashback lblFlashbackZone=flashback
lblCommandZone=command lblCommandZone=mando
lblStackZone=stack lblStackZone=pila
lblSideboardZone=sideboard lblSideboardZone=banquillo
lblAnteZone=ante lblAnteZone=ante
lblSchemeDeckZone=schemedeck lblSchemeDeckZone=schemedeck
lblPlanarDeckZone=planardeck lblPlanarDeckZone=planardeck
lblNoneZone=none lblNoneZone=ninguna