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Clean up
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@@ -1,10 +1,9 @@
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Name:Lifeline
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ManaCost:5
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Types:Artifact
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T:Mode$ ChangesZone | ValidCard$ Card.Creature | Origin$ Battlefield | Destination$ Graveyard | CheckSVar$ LifelineX | Referneces$ LifelineX | Execute$ TrigLifelineDelay | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
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T:Mode$ ChangesZone | ValidCard$ Card.Creature | Origin$ Battlefield | Destination$ Graveyard | IsPresent$ Creature | Execute$ TrigLifelineDelay | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
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SVar:TrigLifelineDelay:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TrigLifelineReturn | TriggerDescription$ Return that creature to the battlefield. | RememberObjects$ TriggeredNewCardLKICopy
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SVar:TrigLifelineReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield
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SVar:LifelineX:Count$Valid Creature
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AI:RemoveDeck:Random
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SVar:NonStackingEffect:True
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Oracle:Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
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@@ -3,7 +3,6 @@ ManaCost:3 U U
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Types:Creature Spirit
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PT:4/4
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K:Hexproof
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | CheckSVar$ NumYouCtrl | SVarCompare$ EQ0 | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the others on the bottom of your library in any order.
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | IsPresent$ Creature.Other+YouCtrl | PresentCompare$ EQ0 | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the others on the bottom of your library in any order.
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SVar:TrigDig:DB$ Dig | DigNum$ 4
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SVar:NumYouCtrl:Count$Valid Creature.Other+YouCtrl
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Oracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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@@ -3,11 +3,10 @@ ManaCost:1 R
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Types:Creature Human Artificer
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PT:2/1
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K:Haste
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T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
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T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBPump
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SVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Haste | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:X:Count$Valid Card.IsCommander+YouOwn+YouCtrl
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DeckHas:Ability$Token
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DeckHints:Ability$Token
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Oracle:Haste\nLieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
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@@ -3,11 +3,10 @@ ManaCost:3 W
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Types:Creature Unicorn
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PT:3/4
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K:Vigilance
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T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ PreventEffect | TriggerDescription$ Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn.
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T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | TriggerZones$ Battlefield | Execute$ PreventEffect | TriggerDescription$ Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn.
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SVar:PreventEffect:DB$ Effect | ReplacementEffects$ RPrevent | ValidTgts$ You | Description$ Prevent all combat damage that would be dealt to creatures you control this turn.
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SVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidTarget$ Creature.YouCtrl | Description$ Prevent all combat damage that would be dealt to creatures you control this turn.
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S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Vigilance | Description$ Other creatures you control gain vigilance until end of turn.
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SVar:X:Count$Valid Card.IsCommander+YouOwn+YouCtrl
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SVar:BuffedBy:Card.IsCommander
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AI:RemoveDeck:Random
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Oracle:Vigilance\nLieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
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