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Add title to avatar selector
Return focus to proper player after avatar selector closed
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@@ -22,12 +22,9 @@ public class AvatarSelector extends FDialog {
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private List<FLabel> selectables = new ArrayList<FLabel>();
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private final Map<Integer, SkinImage> avatarMap = FSkin.getAvatars();
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public final void show(final AvatarSelector aSelector) {
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aSelector.setVisible(true);
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aSelector.dispose();
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}
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public AvatarSelector(final String playerName, final int currentIndex, final Collection<Integer> usedIndices) {
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this.setTitle("Select avatar for " + playerName);
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public AvatarSelector(final int currentIndex, final Collection<Integer> usedIndices) {
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final JPanel pnlAvatarPics = new JPanel(new WrapLayout());
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pnlAvatarPics.setOpaque(false);
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@@ -691,19 +691,21 @@ public enum VSubmenuConstructed implements IVSubmenu<CSubmenuConstructed> {
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final int playerIndex = avatarList.indexOf(avatar);
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changePlayerFocus(playerIndex);
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avatar.requestFocusInWindow();
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final AvatarSelector aSel = new AvatarSelector(usedAvatars.get(playerIndex), usedAvatars.values());
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final AvatarSelector aSel = new AvatarSelector(getPlayerName(playerIndex), usedAvatars.get(playerIndex), usedAvatars.values());
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for (final FLabel lbl : aSel.getSelectables()) {
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lbl.setCommand(new Command() {
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@Override
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public void run() {
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VSubmenuConstructed.this.setAvatar(avatar, playerIndex, Integer.valueOf(lbl.getName().substring(11)));
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aSel.setVisible(false);
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avatar.requestFocusInWindow();
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}
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});
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}
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aSel.show(aSel);
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aSel.setVisible(true);
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aSel.dispose();
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if (playerIndex < 2) { updateAvatarPrefs(); }
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}
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@@ -713,9 +715,9 @@ public enum VSubmenuConstructed implements IVSubmenu<CSubmenuConstructed> {
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int playerIndex = avatarList.indexOf(avatar);
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changePlayerFocus(playerIndex);
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avatar.requestFocusInWindow();
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setRandomAvatar(avatar, playerIndex);
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avatar.requestFocusInWindow();
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if (playerIndex < 2) { updateAvatarPrefs(); }
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}
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