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- Update scripts
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@@ -5,6 +5,6 @@ PT:5/5
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K:Soulbond
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S:Mode$ Continuous | Affected$ Creature.PairedWith,Card.Self+Paired | AddAbility$ DeadeyeFlicker | AddSVar$ DeadeyeReturn | Description$ As long as CARDNAME is paired with another creature, both creatures have "{1}{U}: Exile this creature, then return it to the battlefield under your control."
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SVar:DeadeyeFlicker:AB$ ChangeZone | Cost$ 1 U | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DeadeyeReturn | RememberChanged$ True | ForgetOtherRemembered$ True | SpellDescription$ Exile this creature, then return it to the battlefield under your control.
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SVar:DeadeyeReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True
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SVar:DeadeyeReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | GainControl$ True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/deadeye_navigator.jpg
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Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
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