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cards: add Thriving creature cycle using Energy
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5
.gitattributes
vendored
5
.gitattributes
vendored
@@ -16250,6 +16250,11 @@ forge-gui/res/cardsfolder/upcoming/speedway_fanatic.txt -text
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forge-gui/res/cardsfolder/upcoming/spirebluff_canal.txt -text
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forge-gui/res/cardsfolder/upcoming/spirebluff_canal.txt -text
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forge-gui/res/cardsfolder/upcoming/tasseled_dromedary.txt -text
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forge-gui/res/cardsfolder/upcoming/tasseled_dromedary.txt -text
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forge-gui/res/cardsfolder/upcoming/terror_of_the_fairgrounds.txt -text
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forge-gui/res/cardsfolder/upcoming/terror_of_the_fairgrounds.txt -text
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forge-gui/res/cardsfolder/upcoming/thriving_grubs.txt -text svneol=unset#text/plain
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forge-gui/res/cardsfolder/upcoming/thriving_ibex.txt -text svneol=unset#text/plain
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forge-gui/res/cardsfolder/upcoming/thriving_rats.txt -text svneol=unset#text/plain
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forge-gui/res/cardsfolder/upcoming/thriving_rhino.txt -text svneol=unset#text/plain
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forge-gui/res/cardsfolder/upcoming/thriving_turtle.txt -text svneol=unset#text/plain
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forge-gui/res/cardsfolder/upcoming/unlicensed_disintegration.txt -text
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forge-gui/res/cardsfolder/upcoming/unlicensed_disintegration.txt -text
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forge-gui/res/cardsfolder/upcoming/verdurous_gearhulk.txt -text
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forge-gui/res/cardsfolder/upcoming/verdurous_gearhulk.txt -text
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forge-gui/res/cardsfolder/upcoming/welding_sparks.txt -text
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forge-gui/res/cardsfolder/upcoming/welding_sparks.txt -text
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forge-gui/res/cardsfolder/upcoming/thriving_grubs.txt
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forge-gui/res/cardsfolder/upcoming/thriving_grubs.txt
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Name:Thriving Grubs
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ManaCost:1 R
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Types:Creature Gremlin
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PT:2/1
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}.
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SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ Energy | CounterNum$ 2
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attack's you may pay {E}{E}. If you do, put a +1/+1 counter on it.
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SVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1
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SVar:Picture:http://www.wizards.com/global/images/magic/general/thriving_grubs.jpg
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Oracle:When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Thriving Grubs attack's you may pay {E}{E}. If you do, put a +1/+1 counter on it.
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forge-gui/res/cardsfolder/upcoming/thriving_ibex.txt
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forge-gui/res/cardsfolder/upcoming/thriving_ibex.txt
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Name:Thriving Ibex
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ManaCost:3 W
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Types:Creature Goat
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PT:2/4
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}.
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SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ Energy | CounterNum$ 2
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attack's you may pay {E}{E}. If you do, put a +1/+1 counter on it.
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SVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1
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SVar:Picture:http://www.wizards.com/global/images/magic/general/thriving_ibex.jpg
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Oracle:When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Thriving Ibex attack's you may pay {E}{E}. If you do, put a +1/+1 counter on it.
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forge-gui/res/cardsfolder/upcoming/thriving_rats.txt
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forge-gui/res/cardsfolder/upcoming/thriving_rats.txt
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Name:Thriving Rats
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ManaCost:1 B
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Types:Creature Rat
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PT:1/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}.
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SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ Energy | CounterNum$ 2
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attack's you may pay {E}{E}. If you do, put a +1/+1 counter on it.
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SVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1
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SVar:Picture:http://www.wizards.com/global/images/magic/general/thriving_rats.jpg
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Oracle:When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Thriving Rats attack's you may pay {E}{E}. If you do, put a +1/+1 counter on it.
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forge-gui/res/cardsfolder/upcoming/thriving_rhino.txt
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forge-gui/res/cardsfolder/upcoming/thriving_rhino.txt
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Name:Thriving Rhino
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ManaCost:2 G
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Types:Creature Rhino
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PT:2/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}.
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SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ Energy | CounterNum$ 2
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attack's you may pay {E}{E}. If you do, put a +1/+1 counter on it.
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SVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1
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SVar:Picture:http://www.wizards.com/global/images/magic/general/thriving_rhino.jpg
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Oracle:When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Thriving Rhino attack's you may pay {E}{E}. If you do, put a +1/+1 counter on it.
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forge-gui/res/cardsfolder/upcoming/thriving_turtle.txt
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forge-gui/res/cardsfolder/upcoming/thriving_turtle.txt
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Name:Thriving Turtle
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ManaCost:U
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Types:Creature Turtle
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PT:0/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}.
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SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ Energy | CounterNum$ 2
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attack's you may pay {E}{E}. If you do, put a +1/+1 counter on it.
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SVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1
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SVar:Picture:http://www.wizards.com/global/images/magic/general/thriving_turtle.jpg
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Oracle:When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Thriving Turtle attack's you may pay {E}{E}. If you do, put a +1/+1 counter on it.
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