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- Took care that sortPotentialAttackers in ComputerUtil_Block2 does something.
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@@ -132,8 +132,9 @@ public class ComputerUtil_Block2
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if (blockersLeft.size() == 0)
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return combat;
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/*
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//Begin with the attackers that pose the biggest thread
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CardListUtil.sortAttack(attackersLeft);
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CardListUtil.sortAttack(attackersLeft);*/
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//Begin with the weakest blockers
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CardListUtil.sortAttackLowFirst(blockersLeft);
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