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- Little improvements for Attach AI.
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@@ -3,7 +3,7 @@ ManaCost:1 R R
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Types:Enchantment Aura
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Text:no text
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K:Enchant creature
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A:SP$ Attach | Cost$ 1 R R | ValidTgts$ Creature | AILogic$ Pump
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A:SP$ Attach | Cost$ 1 R R | ValidTgts$ Creature | AITgts$ Card.powerGE1 | AILogic$ Pump
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T:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | Execute$ TrigSacrifice | CombatDamage$ True | TriggerDescription$ Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
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SVar:TrigSacrifice:AB$Sacrifice | Cost$ 0 | Defined$ TriggeredTarget | SacValid$ Land | ChangeNum$ 1 | SpellDescription$ Sacrifice a land.
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SVar:Rarity:Uncommon
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@@ -4,7 +4,7 @@ Types:Enchantment Aura
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Text:no text
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K:Flash
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K:Enchant creature
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A:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump
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A:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AITgts$ Card.powerGE1 | AILogic$ Pump
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T:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
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SVar:TrigDestroy:AB$Destroy | Cost$ 0 | ValidTgts$ Artifact.YouDontCtrl | TgtPrompt$ Select target artifact
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SVar:Rarity:Common
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@@ -3,7 +3,7 @@ ManaCost:2 B B
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Types:Enchantment Aura
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Text:no text
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K:Enchant creature
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A:SP$ Attach | Cost$ 2 B B | ValidTgts$ Creature | AILogic$ Pump
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A:SP$ Attach | Cost$ 2 B B | ValidTgts$ Creature | AITgts$ Card.powerGE1 | AILogic$ Pump
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T:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigReturn | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
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SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl
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SVar:Rarity:Common
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@@ -3,7 +3,7 @@ ManaCost:G
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Types:Enchantment Aura
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Text:no text
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K:Enchant creature
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A:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump
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A:SP$ Attach | Cost$ G | ValidTgts$ Creature | AITgts$ Card.powerGE1 | AILogic$ Pump
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T:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigChange | CombatDamage$ True | TriggerDescription$ Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
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SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1
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SVar:Rarity:Uncommon
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@@ -3,7 +3,7 @@ ManaCost:4 G W
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Types:Enchantment Aura
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Text:no text
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K:Enchant creature
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A:SP$ Attach | Cost$ 4 G W | ValidTgts$ Creature | AILogic$ Pump
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A:SP$ Attach | Cost$ 4 G W | ValidTgts$ Creature | AITgts$ Card.powerGE1 | AILogic$ Pump
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.
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T:Mode$ DamageDone | ValidSource$ Card.AttachedBy | Execute$ TrigToken | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ X | References$ X | TokenName$ Saproling | TokenTypes$ Creature,Saproling | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1
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@@ -3,7 +3,7 @@ ManaCost:U B
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Types:Enchantment Aura
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Text:no text
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K:Enchant creature
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A:SP$ Attach | Cost$ U B | ValidTgts$ Creature | AILogic$ Pump
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A:SP$ Attach | Cost$ U B | ValidTgts$ Creature | AITgts$ Card.powerGE1 | AILogic$ Pump
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Fear | Description$ Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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T:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Opponent | OptionalDecider$ You | Execute$ TrigDraw | CombatDamage$ True | TriggerDescription$ Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
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SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
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@@ -3,7 +3,7 @@ ManaCost:3 B
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Types:Enchantment Aura
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Text:no text
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K:Enchant creature
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A:SP$ Attach | Cost$ 3 B | ValidTgts$ Creature | AILogic$ Pump
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A:SP$ Attach | Cost$ 3 B | ValidTgts$ Creature | AITgts$ Card.powerGE1 | AILogic$ Pump
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Poisonous 3 | Description$ Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/snake_cult_initiation.jpg
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@@ -597,7 +597,7 @@ public class AbilityFactoryAttach {
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|| keyword.equals("Intimidate") || keyword.equals("Shadow")
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|| keyword.equals("Flying") || keyword.equals("Horsemanship")
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|| keyword.endsWith("walk"));
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// give evasive keywords to creatures that can or do attack
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// give evasive keywords to creatures that can attack and deal damage
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if (evasive) {
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if (card.getNetCombatDamage() <= 0
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|| !CombatUtil.canAttackNextTurn(card)
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@@ -662,7 +662,7 @@ public class AbilityFactoryAttach {
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return false;
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}
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} else if (keyword.endsWith("CARDNAME can block an additional creature.")) {
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if (!CombatUtil.canBlock(card, true)) {
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if (!CombatUtil.canBlock(card, true) || card.hasKeyword("CARDNAME can block any number of creatures.")) {
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return false;
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}
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} else if (keyword.equals("Shroud") || keyword.equals("Hexproof")) {
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