fix targeting of Volrath's Dungeon

This commit is contained in:
slapshot5
2011-10-09 17:12:05 +00:00
parent dc6d046dc9
commit 102c92c6c2

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@@ -752,7 +752,7 @@ public abstract class AbstractCardFactory implements NewConstants, CardFactoryIn
else if (cardName.equals("Volrath's Dungeon")) { else if (cardName.equals("Volrath's Dungeon")) {
Cost dungeonCost = new Cost("Discard<1/Card>", cardName, true); Cost dungeonCost = new Cost("Discard<1/Card>", cardName, true);
Target dungeonTgt = new Target(card, "Volrath's Dungeon - Target player", "player".split(",")); Target dungeonTgt = new Target(card, card + " - Select target player", "Player".split(","));
final SpellAbility dungeon = new Ability_Activated(card, dungeonCost, dungeonTgt) { final SpellAbility dungeon = new Ability_Activated(card, dungeonCost, dungeonTgt) {
private static final long serialVersionUID = 334033015590321821L; private static final long serialVersionUID = 334033015590321821L;