From 0ffe871f98a2c0d4a3905560d3e28b5dacaca93c Mon Sep 17 00:00:00 2001 From: Sloth Date: Wed, 27 Feb 2013 18:50:53 +0000 Subject: [PATCH] - Fixed "CARDNAME assigns its combat damage as though it weren't blocked." causing a NPE. --- src/main/java/forge/game/phase/Combat.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/forge/game/phase/Combat.java b/src/main/java/forge/game/phase/Combat.java index e0c025faf3b..e593c54be6b 100644 --- a/src/main/java/forge/game/phase/Combat.java +++ b/src/main/java/forge/game/phase/Combat.java @@ -725,7 +725,7 @@ public class Combat { blockers = this.getBlockers(attacker); assignedDamage = true; // If the Attacker is unblocked, or it's a trampler and has 0 blockers, deal damage to defender - if (blockers.size() == 0) { + if (blockers.isEmpty()) { if (trampler || this.isUnblocked(attacker)) { this.addDefendingDamage(damageDealt, attacker); } else { @@ -735,7 +735,7 @@ public class Combat { } else { Map map = this.getAttackingPlayer().getController().assignCombatDamage(attacker, blockers, damageDealt, this.getDefenderByAttacker(attacker)); for (Entry dt : map.entrySet()) { - if( dt.getKey() == null && trampler) { + if( dt.getKey() == null) { if (dt.getValue() > 0) addDefendingDamage(dt.getValue(), attacker); } else {