Fix AI never casting paired commanders

This commit is contained in:
TRT
2023-08-14 20:37:37 +02:00
committed by Chris H
parent e9f825f3c0
commit 0f002e6526
5 changed files with 5 additions and 23 deletions

View File

@@ -319,11 +319,6 @@ public class PlayerControllerForTests extends PlayerController {
return true;
}
@Override
public CardCollectionView getCardsToMulligan(Player firstPlayer) {
return null;
}
@Override
public void declareAttackers(Player attacker, Combat combat) {
//Doing nothing is safe in most cases, but not all (creatures that must attack etc). TODO: introduce checks?