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Fix AI never casting paired commanders
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@@ -319,11 +319,6 @@ public class PlayerControllerForTests extends PlayerController {
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return true;
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}
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@Override
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public CardCollectionView getCardsToMulligan(Player firstPlayer) {
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return null;
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}
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@Override
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public void declareAttackers(Player attacker, Combat combat) {
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//Doing nothing is safe in most cases, but not all (creatures that must attack etc). TODO: introduce checks?
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