update RewardScene

This commit is contained in:
Anthony Calosa
2022-02-25 18:14:12 +08:00
parent 2a00684208
commit 0ec1e7a25a
2 changed files with 137 additions and 140 deletions

View File

@@ -18,6 +18,7 @@ import forge.adventure.util.Reward;
import forge.adventure.util.RewardActor;
import forge.adventure.world.WorldSave;
import forge.assets.ImageCache;
import forge.gui.GuiBase;
/**
* Displays the rewards of a fight or a treasure
@@ -26,79 +27,69 @@ public class RewardScene extends UIScene {
private TextButton doneButton;
public enum Type
{
public enum Type {
Shop,
Loot
}
Type type;
Array<Actor> generated =new Array<>();
static public final float CARD_WIDTH =550f;
static public final float CARD_HEIGHT =400f;
static public final float CARD_WIDTH_TO_HEIGHT =CARD_WIDTH/CARD_HEIGHT;
public RewardScene()
{
super("ui/items.json");
Array<Actor> generated = new Array<>();
static public final float CARD_WIDTH = 550f;
static public final float CARD_HEIGHT = 400f;
static public final float CARD_WIDTH_TO_HEIGHT = CARD_WIDTH / CARD_HEIGHT;
public RewardScene() {
super(GuiBase.isAndroid() ? "ui/items_mobile.json" : "ui/items.json");
}
boolean doneClicked=false;
float flipCountDown=1.0f;
public boolean done()
{
boolean doneClicked = false;
float flipCountDown = 1.0f;
public boolean done() {
GameHUD.getInstance().getTouchpad().setVisible(false);
if(doneClicked)
if (doneClicked)
return true;
if(type==Type.Loot)
{
if (type == Type.Loot) {
boolean wait=false;
for(Actor actor: new Array.ArrayIterator<>(generated))
{
if(!(actor instanceof RewardActor))
{
boolean wait = false;
for (Actor actor : new Array.ArrayIterator<>(generated)) {
if (!(actor instanceof RewardActor)) {
continue;
}
RewardActor reward=(RewardActor) actor;
RewardActor reward = (RewardActor) actor;
AdventurePlayer.current().addReward(reward.getReward());
if(!reward.isFlipped())
{
if (!reward.isFlipped()) {
wait = true;
reward.flip();
}
}
if(wait)
{
flipCountDown=3.0f;
doneClicked=true;
}
else
{
if (wait) {
flipCountDown = 3.0f;
doneClicked = true;
} else {
Forge.switchToLast();
}
}
else
{
} else {
Forge.switchToLast();
}
return true;
}
@Override
public void act(float delta) {
stage.act(delta);
ImageCache.allowSingleLoad();
if(doneClicked)
{
if(type==Type.Loot)
flipCountDown-=Gdx.graphics.getDeltaTime();
if(flipCountDown<=0)
{
if (doneClicked) {
if (type == Type.Loot)
flipCountDown -= Gdx.graphics.getDeltaTime();
if (flipCountDown <= 0) {
Forge.switchToLast();
}
}
}
@Override
public void resLoaded() {
super.resLoaded();
@@ -108,40 +99,33 @@ public class RewardScene extends UIScene {
RewardScene.this.done();
}
});
doneButton=ui.findActor("done");
doneButton = ui.findActor("done");
}
@Override
public boolean keyPressed(int keycode)
{
if (keycode == Input.Keys.ESCAPE)
{
public boolean keyPressed(int keycode) {
if (keycode == Input.Keys.ESCAPE) {
done();
}
return true;
}
public void loadRewards(Array<Reward> newRewards, Type type, ShopActor shopActor)
{
this.type=type;
doneClicked=false;
public void loadRewards(Array<Reward> newRewards, Type type, ShopActor shopActor) {
this.type = type;
doneClicked = false;
for(Actor actor: new Array.ArrayIterator<>(generated))
{
for (Actor actor : new Array.ArrayIterator<>(generated)) {
actor.remove();
if(actor instanceof RewardActor)
{
((RewardActor)actor).dispose();
if (actor instanceof RewardActor) {
((RewardActor) actor).dispose();
}
}
generated.clear();
Actor card=ui.findActor("cards");
Actor card = ui.findActor("cards");
// card.setDrawable(new TextureRegionDrawable(new Texture(Res.CurrentRes.GetFile("ui/transition.png"))));
@@ -150,14 +134,14 @@ public class RewardScene extends UIScene {
float xOff = card.getX();
float yOff = card.getY();
int numberOfRows=0;
float cardWidth=0;
float cardHeight=0;
float bestCardHeight=0;
int numberOfColumns=0;
float targetArea=targetHeight*targetWidth;
float oldCardArea=0;
float newArea=0;
int numberOfRows = 0;
float cardWidth = 0;
float cardHeight = 0;
float bestCardHeight = 0;
int numberOfColumns = 0;
float targetArea = targetHeight * targetWidth;
float oldCardArea = 0;
float newArea = 0;
switch (type) {
case Shop:
@@ -167,89 +151,74 @@ public class RewardScene extends UIScene {
doneButton.setText("Take all");
break;
}
for(int h=1;h<targetHeight;h++)
{
cardHeight=h;
if(type==Type.Shop)
{
cardHeight+=doneButton.getHeight();
for (int h = 1; h < targetHeight; h++) {
cardHeight = h;
if (type == Type.Shop) {
cardHeight += doneButton.getHeight();
}
//cardHeight=targetHeight/i;
cardWidth=h/ CARD_WIDTH_TO_HEIGHT;
newArea=newRewards.size*cardWidth*cardHeight;
int rows=(int) (targetHeight/cardHeight);
int cols =(int)Math.ceil(newRewards.size/(double)rows);
if(newArea>oldCardArea&&newArea<=targetArea&&rows*cardHeight<targetHeight&&cols*cardWidth<targetWidth)
{
oldCardArea=newArea;
numberOfRows= rows;
numberOfColumns =cols;
bestCardHeight=h;
cardWidth = h / CARD_WIDTH_TO_HEIGHT;
newArea = newRewards.size * cardWidth * cardHeight;
int rows = (int) (targetHeight / cardHeight);
int cols = (int) Math.ceil(newRewards.size / (double) rows);
if (newArea > oldCardArea && newArea <= targetArea && rows * cardHeight < targetHeight && cols * cardWidth < targetWidth) {
oldCardArea = newArea;
numberOfRows = rows;
numberOfColumns = cols;
bestCardHeight = h;
}
}
cardHeight=bestCardHeight;
cardWidth=bestCardHeight/ CARD_WIDTH_TO_HEIGHT;
cardHeight = bestCardHeight;
cardWidth = bestCardHeight / CARD_WIDTH_TO_HEIGHT;
yOff+=(targetHeight-(cardHeight*numberOfRows))/2f;
xOff+=(targetWidth-(cardWidth*numberOfColumns))/2f;
float spacing=2;
int i=0;
for(Reward reward:new Array.ArrayIterator<>(newRewards))
{
boolean skipCard=false;
if(type==Type.Shop)
{
if(shopActor.getMapStage().getChanges().wasCardBought(shopActor.getObjectID(),i))
{
skipCard=true;
yOff += (targetHeight - (cardHeight * numberOfRows)) / 2f;
xOff += (targetWidth - (cardWidth * numberOfColumns)) / 2f;
float spacing = 2;
int i = 0;
for (Reward reward : new Array.ArrayIterator<>(newRewards)) {
boolean skipCard = false;
if (type == Type.Shop) {
if (shopActor.getMapStage().getChanges().wasCardBought(shopActor.getObjectID(), i)) {
skipCard = true;
}
}
int currentRow=(i/numberOfColumns);
float lastRowXAdjust=0;
if(currentRow==numberOfRows-1)
{
int lastRowCount=newRewards.size%numberOfColumns;
if(lastRowCount!=0)
lastRowXAdjust=((numberOfColumns*cardWidth)-(lastRowCount*cardWidth))/2;
int currentRow = (i / numberOfColumns);
float lastRowXAdjust = 0;
if (currentRow == numberOfRows - 1) {
int lastRowCount = newRewards.size % numberOfColumns;
if (lastRowCount != 0)
lastRowXAdjust = ((numberOfColumns * cardWidth) - (lastRowCount * cardWidth)) / 2;
}
RewardActor actor=new RewardActor(reward,type==Type.Loot);
actor.setBounds(lastRowXAdjust+xOff+cardWidth*(i%numberOfColumns)+spacing,yOff+cardHeight*currentRow+spacing,cardWidth-spacing*2,cardHeight-spacing*2);
RewardActor actor = new RewardActor(reward, type == Type.Loot);
actor.setBounds(lastRowXAdjust + xOff + cardWidth * (i % numberOfColumns) + spacing, yOff + cardHeight * currentRow + spacing, cardWidth - spacing * 2, cardHeight - spacing * 2);
if(type==Type.Shop)
{
if(currentRow!=((i+1)/numberOfColumns))
yOff+=doneButton.getHeight();
if (type == Type.Shop) {
if (currentRow != ((i + 1) / numberOfColumns))
yOff += doneButton.getHeight();
TextButton buyCardButton=new BuyButton(shopActor.getObjectID(),i,shopActor.getMapStage().getChanges(),actor,doneButton);
TextButton buyCardButton = new BuyButton(shopActor.getObjectID(), i, shopActor.getMapStage().getChanges(), actor, doneButton);
generated.add(buyCardButton);
if(!skipCard)
{
if (!skipCard) {
stage.addActor(buyCardButton);
}
}
generated.add(actor);
if(!skipCard)
{
if (!skipCard) {
stage.addActor(actor);
}
i++;
}
updateBuyButtons();
}
private void updateBuyButtons() {
for(Actor actor: new Array.ArrayIterator<>(generated))
{
if(actor instanceof BuyButton)
{
((BuyButton)actor).update();
for (Actor actor : new Array.ArrayIterator<>(generated)) {
if (actor instanceof BuyButton) {
((BuyButton) actor).update();
}
}
}
@@ -260,28 +229,28 @@ public class RewardScene extends UIScene {
private final PointOfInterestChanges changes;
RewardActor reward;
int price;
void update(){
setDisabled(WorldSave.getCurrentSave().getPlayer().getGold()< price);
void update() {
setDisabled(WorldSave.getCurrentSave().getPlayer().getGold() < price);
}
public BuyButton(int id, int i, PointOfInterestChanges ch, RewardActor actor, TextButton style) {
super("",style.getStyle());
super("", style.getStyle());
this.objectID = id;
this.index = i;
this.changes = ch;
reward=actor;
reward = actor;
setHeight(style.getHeight());
setWidth(actor.getWidth());
setX(actor.getX());
setY(actor.getY()-getHeight());
price= CardUtil.getCardPrice(actor.getReward().getCard());
setText("Buy for "+price);
addListener(new ClickListener(){
setY(actor.getY() - getHeight());
price = CardUtil.getCardPrice(actor.getReward().getCard());
setText("Buy for " + price);
addListener(new ClickListener() {
@Override
public void clicked (InputEvent event, float x, float y) {
if(Current.player().getGold()>= price)
{
changes.buyCard(objectID,index);
public void clicked(InputEvent event, float x, float y) {
if (Current.player().getGold() >= price) {
changes.buyCard(objectID, index);
Current.player().takeGold(price);
Current.player().addReward(reward.getReward());
setDisabled(true);
@@ -289,7 +258,6 @@ public class RewardScene extends UIScene {
remove();
updateBuyButtons();
}
}
});
}

View File

@@ -0,0 +1,29 @@
{
"width": 480,
"height": 270,
"yDown": true,
"elements": [
{
"type": "Image",
"name": "lastScreen",
"width": 480,
"height": 270
},
{
"name": "cards",
"x": 5,
"y": 5,
"width": 405,
"height": 265
},
{
"type": "TextButton",
"name": "done",
"text": "Take all",
"width": 48,
"height": 30,
"x": 420,
"y": 120
}
]
}