untilHostLeavesPlayCommand: Fix NPE when returning Aura

This commit is contained in:
tool4EvEr
2021-12-18 12:56:45 +01:00
parent c3a0e437d9
commit 0df3e72d00
2 changed files with 186 additions and 195 deletions

View File

@@ -162,10 +162,10 @@ public class GameAction {
if (Iterables.any(game.getPlayers(), PlayerPredicates.canBeAttached(c))) {
found = true;
}
if (Iterables.any((CardCollectionView) params.get(AbilityKey.LastStateBattlefield), CardPredicates.canBeAttached(c))) {
else if (Iterables.any((CardCollectionView) params.get(AbilityKey.LastStateBattlefield), CardPredicates.canBeAttached(c))) {
found = true;
}
if (Iterables.any((CardCollectionView) params.get(AbilityKey.LastStateGraveyard), CardPredicates.canBeAttached(c))) {
else if (Iterables.any((CardCollectionView) params.get(AbilityKey.LastStateGraveyard), CardPredicates.canBeAttached(c))) {
found = true;
}
if (!found) {
@@ -699,16 +699,36 @@ public class GameAction {
public final Card moveTo(final Zone zoneTo, Card c, SpellAbility cause) {
return moveTo(zoneTo, c, cause, null);
}
public final Card moveTo(final Zone zoneTo, Card c, Integer position, SpellAbility cause) {
return moveTo(zoneTo, c, position, cause, null);
}
public final Card moveTo(final Zone zoneTo, Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
// FThreads.assertExecutedByEdt(false); // This code must never be executed from EDT,
// use FThreads.invokeInNewThread to run code in a pooled thread
return moveTo(zoneTo, c, null, cause, params);
}
public final Card moveTo(final Zone zoneTo, Card c, Integer position, SpellAbility cause) {
return moveTo(zoneTo, c, position, cause, null);
}
public final Card moveTo(final ZoneType name, final Card c, SpellAbility cause) {
return moveTo(name, c, 0, cause);
}
public final Card moveTo(final ZoneType name, final Card c, final int libPosition, SpellAbility cause) {
return moveTo(name, c, libPosition, cause, null);
}
public final Card moveTo(final ZoneType name, final Card c, final int libPosition, SpellAbility cause, Map<AbilityKey, Object> params) {
// Call specific functions to set PlayerZone, then move onto moveTo
switch(name) {
case Hand: return moveToHand(c, cause, params);
case Library: return moveToLibrary(c, libPosition, cause, params);
case Battlefield: return moveToPlay(c, c.getController(), cause, params);
case Graveyard: return moveToGraveyard(c, cause, params);
case Exile: return exile(c, cause, params);
case Stack: return moveToStack(c, cause, params);
case PlanarDeck: return moveToVariantDeck(c, ZoneType.PlanarDeck, libPosition, cause, params);
case SchemeDeck: return moveToVariantDeck(c, ZoneType.SchemeDeck, libPosition, cause, params);
default: // sideboard will also get there
return moveTo(c.getOwner().getZone(name), c, cause);
}
}
private Card moveTo(final Zone zoneTo, Card c, Integer position, SpellAbility cause, Map<AbilityKey, Object> params) {
// Ideally move to should never be called without a prevZone
@@ -787,6 +807,161 @@ public class GameAction {
return c;
}
public final Card moveToStack(final Card c, SpellAbility cause) {
return moveToStack(c, cause, null);
}
public final Card moveToStack(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
Card result = moveTo(game.getStackZone(), c, cause, params);
if (cause != null && cause.isSpell() && result.equals(cause.getHostCard())) {
result.setSplitStateToPlayAbility(cause);
// CR 112.2 A spells controller is, by default, the player who put it on the stack.
result.setController(cause.getActivatingPlayer(), 0);
// for triggers like from Wild-Magic Sorcerer
game.getAction().checkStaticAbilities(false);
game.getTriggerHandler().resetActiveTriggers();
}
return result;
}
public final Card moveToGraveyard(final Card c, SpellAbility cause) {
return moveToGraveyard(c, cause, null);
}
public final Card moveToGraveyard(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
final PlayerZone grave = c.getOwner().getZone(ZoneType.Graveyard);
// must put card in OWNER's graveyard not controller's
return moveTo(grave, c, cause, params);
}
public final Card moveToHand(final Card c, SpellAbility cause) {
return moveToHand(c, cause, null);
}
public final Card moveToHand(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
final PlayerZone hand = c.getOwner().getZone(ZoneType.Hand);
return moveTo(hand, c, cause, params);
}
public final Card moveToPlay(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
return moveToPlay(c, c.getController(), cause, params);
}
public final Card moveToPlay(final Card c, final Player p, SpellAbility cause, Map<AbilityKey, Object> params) {
// move to a specific player's Battlefield
final PlayerZone play = p.getZone(ZoneType.Battlefield);
return moveTo(play, c, cause, params);
}
public final Card moveToBottomOfLibrary(final Card c, SpellAbility cause) {
return moveToBottomOfLibrary(c, cause, null);
}
public final Card moveToBottomOfLibrary(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
return moveToLibrary(c, -1, cause, params);
}
public final Card moveToLibrary(final Card c, SpellAbility cause) {
return moveToLibrary(c, cause, null);
}
public final Card moveToLibrary(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
return moveToLibrary(c, 0, cause, params);
}
public final Card moveToLibrary(Card c, int libPosition, SpellAbility cause) {
return moveToLibrary(c, libPosition, cause, null);
}
public final Card moveToLibrary(Card c, int libPosition, SpellAbility cause, Map<AbilityKey, Object> params) {
final PlayerZone library = c.getOwner().getZone(ZoneType.Library);
if (libPosition == -1 || libPosition > library.size()) {
libPosition = library.size();
}
return changeZone(game.getZoneOf(c), library, c, libPosition, cause, params);
}
public final Card moveToVariantDeck(Card c, ZoneType zone, int deckPosition, SpellAbility cause) {
return moveToVariantDeck(c, zone, deckPosition, cause, null);
}
public final Card moveToVariantDeck(Card c, ZoneType zone, int deckPosition, SpellAbility cause, Map<AbilityKey, Object> params) {
final PlayerZone deck = c.getOwner().getZone(zone);
if (deckPosition == -1 || deckPosition > deck.size()) {
deckPosition = deck.size();
}
return changeZone(game.getZoneOf(c), deck, c, deckPosition, cause, params);
}
public final Card exile(final Card c, SpellAbility cause) {
if (c == null) {
return null;
}
return exile(new CardCollection(c), cause).get(0);
}
public final CardCollection exile(final CardCollection cards, SpellAbility cause) {
CardZoneTable table = new CardZoneTable();
CardCollection result = new CardCollection();
for (Card card : cards) {
if (cause != null) {
table.put(card.getZone().getZoneType(), ZoneType.Exile, card);
}
result.add(exile(card, cause, null));
}
if (cause != null) {
table.triggerChangesZoneAll(game, cause);
}
return result;
}
public final Card exile(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
if (game.isCardExiled(c)) {
return c;
}
final Zone origin = c.getZone();
final PlayerZone removed = c.getOwner().getZone(ZoneType.Exile);
final Card copied = moveTo(removed, c, cause, params);
// Run triggers
final Map<AbilityKey, Object> runParams = AbilityKey.mapFromCard(c);
runParams.put(AbilityKey.Cause, cause);
if (origin != null) { // is generally null when adding via dev mode
runParams.put(AbilityKey.Origin, origin.getZoneType().name());
}
if (params != null) {
runParams.putAll(params);
}
game.getTriggerHandler().runTrigger(TriggerType.Exiled, runParams, false);
return copied;
}
public void ceaseToExist(Card c, boolean skipTrig) {
if (c.isInZone(ZoneType.Stack)) {
c.getGame().getStack().remove(c);
}
c.getZone().remove(c);
// CR 603.6c other players LTB triggers should work
if (!skipTrig) {
game.addChangeZoneLKIInfo(c);
CardCollectionView lastBattlefield = game.getLastStateBattlefield();
int idx = lastBattlefield.indexOf(c);
Card lki = null;
if (idx != -1) {
lki = lastBattlefield.get(idx);
}
if (lki == null) {
lki = CardUtil.getLKICopy(c);
}
if (game.getCombat() != null) {
game.getCombat().removeFromCombat(c);
game.getCombat().saveLKI(lki);
}
// again, make sure no triggers run from cards leaving controlled by loser
if (!lki.getController().equals(lki.getOwner())) {
game.getTriggerHandler().registerActiveLTBTrigger(lki);
}
final Map<AbilityKey, Object> runParams = AbilityKey.mapFromCard(c);
runParams.put(AbilityKey.CardLKI, lki);
runParams.put(AbilityKey.Origin, c.getZone().getZoneType().name());
game.getTriggerHandler().runTrigger(TriggerType.ChangesZone, runParams, false);
}
}
public final void controllerChangeZoneCorrection(final Card c) {
System.out.println("Correcting zone for " + c.toString());
final Zone oldBattlefield = game.getZoneOf(c);
@@ -843,193 +1018,6 @@ public class GameAction {
c.runChangeControllerCommands();
}
public final Card moveToStack(final Card c, SpellAbility cause) {
return moveToStack(c, cause, null);
}
public final Card moveToStack(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
Card result = moveTo(game.getStackZone(), c, cause, params);
if (cause != null && cause.isSpell() && result.equals(cause.getHostCard())) {
result.setSplitStateToPlayAbility(cause);
// CR 112.2 A spells controller is, by default, the player who put it on the stack.
result.setController(cause.getActivatingPlayer(), 0);
// for triggers like from Wild-Magic Sorcerer
game.getAction().checkStaticAbilities(false);
game.getTriggerHandler().resetActiveTriggers();
}
return result;
}
public final Card moveToGraveyard(final Card c, SpellAbility cause) {
return moveToGraveyard(c, cause, null);
}
public final Card moveToGraveyard(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
final PlayerZone grave = c.getOwner().getZone(ZoneType.Graveyard);
// must put card in OWNER's graveyard not controller's
return moveTo(grave, c, cause, params);
}
public final Card moveToHand(final Card c, SpellAbility cause) {
return moveToHand(c, cause, null);
}
public final Card moveToHand(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
final PlayerZone hand = c.getOwner().getZone(ZoneType.Hand);
return moveTo(hand, c, cause, params);
}
public final Card moveToPlay(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
return moveToPlay(c, c.getController(), cause, params);
}
public final Card moveToPlay(final Card c, final Player p, SpellAbility cause, Map<AbilityKey, Object> params) {
// move to a specific player's Battlefield
final PlayerZone play = p.getZone(ZoneType.Battlefield);
return moveTo(play, c, cause, params);
}
public final Card moveToBottomOfLibrary(final Card c, SpellAbility cause) {
return moveToBottomOfLibrary(c, cause, null);
}
public final Card moveToBottomOfLibrary(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
return moveToLibrary(c, -1, cause, params);
}
public final Card moveToLibrary(final Card c, SpellAbility cause) {
return moveToLibrary(c, cause, null);
}
public final Card moveToLibrary(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
return moveToLibrary(c, 0, cause, params);
}
public final Card moveToLibrary(Card c, int libPosition, SpellAbility cause) {
return moveToLibrary(c, libPosition, cause, null);
}
public final Card moveToLibrary(Card c, int libPosition, SpellAbility cause, Map<AbilityKey, Object> params) {
final PlayerZone library = c.getOwner().getZone(ZoneType.Library);
if (libPosition == -1 || libPosition > library.size()) {
libPosition = library.size();
}
return changeZone(game.getZoneOf(c), library, c, libPosition, cause, params);
}
public final Card moveToVariantDeck(Card c, ZoneType zone, int deckPosition, SpellAbility cause) {
return moveToVariantDeck(c, zone, deckPosition, cause, null);
}
public final Card moveToVariantDeck(Card c, ZoneType zone, int deckPosition, SpellAbility cause, Map<AbilityKey, Object> params) {
final PlayerZone deck = c.getOwner().getZone(zone);
if (deckPosition == -1 || deckPosition > deck.size()) {
deckPosition = deck.size();
}
return changeZone(game.getZoneOf(c), deck, c, deckPosition, cause, params);
}
public final Card exile(final Card c, SpellAbility cause) {
if (c == null) {
return null;
}
return exile(new CardCollection(c), cause).get(0);
}
public final CardCollection exile(final CardCollection cards, SpellAbility cause) {
CardZoneTable table = new CardZoneTable();
CardCollection result = new CardCollection();
for (Card card : cards) {
if (cause != null) {
table.put(card.getZone().getZoneType(), ZoneType.Exile, card);
}
result.add(exile(card, cause, null));
}
if (cause != null) {
table.triggerChangesZoneAll(game, cause);
}
return result;
}
public final Card exile(final Card c, SpellAbility cause, Map<AbilityKey, Object> params) {
if (game.isCardExiled(c)) {
return c;
}
final Zone origin = c.getZone();
final PlayerZone removed = c.getOwner().getZone(ZoneType.Exile);
final Card copied = moveTo(removed, c, cause, params);
// Run triggers
final Map<AbilityKey, Object> runParams = AbilityKey.mapFromCard(c);
runParams.put(AbilityKey.Cause, cause);
if (origin != null) { // is generally null when adding via dev mode
runParams.put(AbilityKey.Origin, origin.getZoneType().name());
}
if (params != null) {
runParams.putAll(params);
}
game.getTriggerHandler().runTrigger(TriggerType.Exiled, runParams, false);
return copied;
}
public final Card moveTo(final ZoneType name, final Card c, SpellAbility cause) {
return moveTo(name, c, 0, cause);
}
public final Card moveTo(final ZoneType name, final Card c, final int libPosition, SpellAbility cause) {
return moveTo(name, c, libPosition, cause, null);
}
public final Card moveTo(final ZoneType name, final Card c, final int libPosition, SpellAbility cause, Map<AbilityKey, Object> params) {
// Call specific functions to set PlayerZone, then move onto moveTo
switch(name) {
case Hand: return moveToHand(c, cause, params);
case Library: return moveToLibrary(c, libPosition, cause, params);
case Battlefield: return moveToPlay(c, c.getController(), cause, params);
case Graveyard: return moveToGraveyard(c, cause, params);
case Exile: return exile(c, cause, params);
case Stack: return moveToStack(c, cause, params);
case PlanarDeck: return moveToVariantDeck(c, ZoneType.PlanarDeck, libPosition, cause, params);
case SchemeDeck: return moveToVariantDeck(c, ZoneType.SchemeDeck, libPosition, cause, params);
default: // sideboard will also get there
return moveTo(c.getOwner().getZone(name), c, cause);
}
}
public void ceaseToExist(Card c, boolean skipTrig) {
if (c.isInZone(ZoneType.Stack)) {
c.getGame().getStack().remove(c);
}
c.getZone().remove(c);
// CR 603.6c other players LTB triggers should work
if (!skipTrig) {
game.addChangeZoneLKIInfo(c);
CardCollectionView lastBattlefield = game.getLastStateBattlefield();
int idx = lastBattlefield.indexOf(c);
Card lki = null;
if (idx != -1) {
lki = lastBattlefield.get(idx);
}
if (lki == null) {
lki = CardUtil.getLKICopy(c);
}
if (game.getCombat() != null) {
game.getCombat().removeFromCombat(c);
game.getCombat().saveLKI(lki);
}
// again, make sure no triggers run from cards leaving controlled by loser
if (!lki.getController().equals(lki.getOwner())) {
game.getTriggerHandler().registerActiveLTBTrigger(lki);
}
final Map<AbilityKey, Object> runParams = AbilityKey.mapFromCard(c);
runParams.put(AbilityKey.CardLKI, lki);
runParams.put(AbilityKey.Origin, c.getZone().getZoneType().name());
game.getTriggerHandler().runTrigger(TriggerType.ChangesZone, runParams, false);
}
}
// Temporarily disable (if mode = true) actively checking static abilities.
private void setHoldCheckingStaticAbilities(boolean mode) {
holdCheckingStaticAbilities = mode;

View File

@@ -660,6 +660,9 @@ public abstract class SpellAbilityEffect {
if (untilCards.isEmpty()) {
return;
}
Map<AbilityKey, Object> moveParams = AbilityKey.newMap();
moveParams.put(AbilityKey.LastStateBattlefield, game.copyLastStateBattlefield());
moveParams.put(AbilityKey.LastStateBattlefield, game.copyLastStateGraveyard());
for (Table.Cell<ZoneType, ZoneType, CardCollection> cell : triggerList.cellSet()) {
for (Card c : cell.getValue()) {
// check if card is still in the until host leaves play list
@@ -672,7 +675,7 @@ public abstract class SpellAbilityEffect {
continue;
}
// no cause there?
Card movedCard = game.getAction().moveTo(cell.getRowKey(), newCard, null);
Card movedCard = game.getAction().moveTo(cell.getRowKey(), newCard, 0, null, moveParams);
untilTable.put(cell.getColumnKey(), cell.getRowKey(), movedCard);
}
}