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https://github.com/Card-Forge/forge.git
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stack descriptions for spells with X in cost fixed (X is displayed correctly)
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@@ -1108,6 +1108,9 @@ public class CardFactoryUtil {
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*/
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public static int xCount(final Card c, final String expression) {
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int n = 0;
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if (StringUtils.isNumeric(expression))
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return Integer.parseInt(expression);
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final Player cardController = c.getController();
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final Player oppController = cardController.getOpponent();
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@@ -23,7 +23,6 @@ import org.apache.commons.lang3.StringUtils;
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import forge.Card;
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import forge.CardCharacteristicName;
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import forge.Singletons;
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import forge.card.ability.AbilityUtils;
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import forge.card.cost.CostPayment;
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import forge.game.GameState;
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@@ -48,7 +47,7 @@ public class HumanPlaySpellAbility {
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public final void fillRequirements(boolean isAlreadyTargeted, boolean isFree, boolean skipStack) {
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final GameState game = Singletons.getModel().getGame();
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final GameState game = ability.getActivatingPlayer().getGame();
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// used to rollback
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Zone fromZone = null;
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@@ -128,7 +127,8 @@ public class HumanPlaySpellAbility {
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private void rollbackAbility(Zone fromZone, int zonePosition) {
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// cancel ability during target choosing
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final Card c = this.ability.getSourceCard();
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final GameState game = ability.getActivatingPlayer().getGame();
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final Card c = ability.getSourceCard();
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// split cards transform back to full form if targeting is canceled
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if (c.isSplitCard()) {
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@@ -137,14 +137,14 @@ public class HumanPlaySpellAbility {
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if (fromZone != null) { // and not a copy
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// add back to where it came from
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Singletons.getModel().getGame().getAction().moveTo(fromZone, c, zonePosition >= 0 ? Integer.valueOf(zonePosition) : null);
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game.getAction().moveTo(fromZone, c, zonePosition >= 0 ? Integer.valueOf(zonePosition) : null);
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}
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clearTargets(ability);
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this.ability.resetOnceResolved();
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this.payment.refundPayment();
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Singletons.getModel().getGame().getStack().clearFrozen();
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game.getStack().clearFrozen();
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// Singletons.getModel().getGame().getStack().removeFromFrozenStack(this.ability);
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}
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