Some minor GUI fixes, amongst which fixes for Morph display and Ponder effects.

This commit is contained in:
elcnesh
2014-09-15 19:29:48 +00:00
parent 89f5100ba8
commit 0c896f4110
9 changed files with 36 additions and 39 deletions

View File

@@ -573,24 +573,34 @@ public class PlayerControllerHuman extends PlayerController {
@Override
public List<Card> orderMoveToZoneList(List<Card> cards, ZoneType destinationZone) {
List<CardView> choices;
mayLookAt.addAll(cards);
switch (destinationZone) {
case Library:
return SGuiChoose.order(getGui(), "Choose order of cards to put into the library", "Closest to top", cards, null);
choices = SGuiChoose.order(getGui(), "Choose order of cards to put into the library", "Closest to top", getCardViews(cards), null);
break;
case Battlefield:
return SGuiChoose.order(getGui(), "Choose order of cards to put onto the battlefield", "Put first", cards, null);
choices = SGuiChoose.order(getGui(), "Choose order of cards to put onto the battlefield", "Put first", getCardViews(cards), null);
break;
case Graveyard:
return SGuiChoose.order(getGui(), "Choose order of cards to put into the graveyard", "Closest to bottom", cards, null);
choices = SGuiChoose.order(getGui(), "Choose order of cards to put into the graveyard", "Closest to bottom", getCardViews(cards), null);
break;
case PlanarDeck:
return SGuiChoose.order(getGui(), "Choose order of cards to put into the planar deck", "Closest to top", cards, null);
choices = SGuiChoose.order(getGui(), "Choose order of cards to put into the planar deck", "Closest to top", getCardViews(cards), null);
break;
case SchemeDeck:
return SGuiChoose.order(getGui(), "Choose order of cards to put into the scheme deck", "Closest to top", cards, null);
choices = SGuiChoose.order(getGui(), "Choose order of cards to put into the scheme deck", "Closest to top", getCardViews(cards), null);
break;
case Stack:
return SGuiChoose.order(getGui(), "Choose order of copies to cast", "Put first", cards, null);
choices = SGuiChoose.order(getGui(), "Choose order of copies to cast", "Put first", getCardViews(cards), null);
break;
default:
System.out.println("ZoneType " + destinationZone + " - Not Ordered");
break;
mayLookAt.clear();
return cards;
}
return cards;
mayLookAt.clear();
return getCards(choices);
}
@Override

View File

@@ -38,7 +38,6 @@ public class CardView extends GameEntityView {
private boolean isCloned, isFaceDown, isFlipCard, isFlipped, isSplitCard, isTransformed;
private String setCode;
private CardRarity rarity;
private long timestamp;
private boolean isAttacking, isBlocking, isPhasedOut, isSick, isTapped, isToken;
private Map<CounterType, Integer> counters;
private int damage, assignedDamage, regenerationShields, preventNextDamage;
@@ -80,7 +79,6 @@ public class CardView extends GameEntityView {
this.isTransformed = false;
this.setCode = StringUtils.EMPTY;
this.rarity = CardRarity.Unknown;
this.timestamp = 0L;
this.isAttacking = this.isBlocking = this.isPhasedOut = this.isSick = this.isTapped = false;
this.counters = ImmutableMap.of();
this.damage = this.assignedDamage = this.regenerationShields = this.preventNextDamage = 0;
@@ -318,20 +316,6 @@ public class CardView extends GameEntityView {
this.rarity = rarity;
}
/**
* @return the timestamp
*/
public long getTimestamp() {
return timestamp;
}
/**
* @param timestamp the timestamp to set
*/
public void setTimestamp(long timestamp) {
this.timestamp = timestamp;
}
/**
* @return the isAttacking
*/

View File

@@ -40,7 +40,6 @@ public final class ViewUtil {
view.setTransformed(c.getCurState().equals(CardCharacteristicName.Transformed));
view.setSetCode(c.getCurSetCode());
view.setRarity(c.getRarity());
view.setTimestamp(c.getTimestamp());
view.setPhasedOut(c.isPhasedOut());
view.setSick(c.isInPlay() && c.isSick());
view.setTapped(c.isTapped());

View File

@@ -16,9 +16,13 @@ import forge.util.ITriggerEvent;
public class WatchLocalGame extends LocalGameView {
private final InputQueue inputQueue;
/**
* @param game
* @param inputQueue
* the @{link Game} to attach to.
* @param inputQueue
* the {@link InputQueue} of the game to enable playback
* controls, or {@code null} to disallow them.
*/
public WatchLocalGame(final Game game, final InputQueue inputQueue) {
super(game);
@@ -40,6 +44,9 @@ public class WatchLocalGame extends LocalGameView {
@Override
public void selectButtonOk() {
if (this.inputQueue == null) {
return;
}
final Input i = inputQueue.getInput();
if (i instanceof InputPlaybackControl) {
i.selectButtonOK();
@@ -48,6 +55,9 @@ public class WatchLocalGame extends LocalGameView {
@Override
public void selectButtonCancel() {
if (this.inputQueue == null) {
return;
}
final Input i = inputQueue.getInput();
if (i instanceof InputPlaybackControl) {
i.selectButtonCancel();