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Refactor sound support so it can work on both desktop and android
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@@ -42,6 +42,7 @@ import forge.properties.ForgeProfileProperties;
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import forge.screens.match.FControl;
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import forge.screens.match.views.VPhaseIndicator.PhaseLabel;
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import forge.screens.match.winlose.ViewWinLose;
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import forge.sound.IAudioClip;
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import forge.toolbox.FOptionPane;
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import forge.toolbox.GuiChoose;
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import forge.util.ITriggerEvent;
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@@ -363,4 +364,14 @@ public class GuiMobile implements IGuiBase {
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public LobbyPlayer getQuestPlayer() {
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return getGuiPlayer();
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}
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@Override
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public IAudioClip createAudioClip(String filename) {
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return null; //TODO: Support audio clips
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}
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@Override
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public void startAltSoundSystem(String filename, boolean isSynchronized) {
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//TODO: Support alt sound system
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}
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}
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