Refactor sound support so it can work on both desktop and android

This commit is contained in:
drdev
2014-05-09 01:08:52 +00:00
parent 82f121a7ef
commit 0c6c1f897c
7 changed files with 45 additions and 10 deletions

View File

@@ -42,6 +42,7 @@ import forge.properties.ForgeProfileProperties;
import forge.screens.match.FControl;
import forge.screens.match.views.VPhaseIndicator.PhaseLabel;
import forge.screens.match.winlose.ViewWinLose;
import forge.sound.IAudioClip;
import forge.toolbox.FOptionPane;
import forge.toolbox.GuiChoose;
import forge.util.ITriggerEvent;
@@ -363,4 +364,14 @@ public class GuiMobile implements IGuiBase {
public LobbyPlayer getQuestPlayer() {
return getGuiPlayer();
}
@Override
public IAudioClip createAudioClip(String filename) {
return null; //TODO: Support audio clips
}
@Override
public void startAltSoundSystem(String filename, boolean isSynchronized) {
//TODO: Support alt sound system
}
}