Start duel sound + correction in Unstable edition file (3 missing tokens)

This commit is contained in:
BlueWizard
2020-04-06 02:48:25 +00:00
committed by Sol
parent cb4a4d81ae
commit 0b5c70b4bd
4 changed files with 11 additions and 0 deletions

View File

@@ -431,6 +431,7 @@ Regen - regeneration.wav - triggered when a creature is regenerated.
RemoveCounter - remove_counter.wav - triggered when a counter is removed from a permanent.
Sacrifice - sacrifice.wav - triggered when a permanent is sacrificed.
Sorcery [*] - sorcery.wav - triggered when a sorcery is played.
StartOfDuel - start_duel.wav - triggered when a duel starts
Shuffle [*] - shuffle.wav - triggered when a player shuffles his deck.
Tap [*] - tap.wav - triggered when a permanent is tapped.
Token [*] - token.wav - triggered when a token is created.

View File

@@ -20,6 +20,8 @@ w_2_2_cat
w_0_1_goat
w_1_1_spirit_flying
w_1_1_spirit_flying
w_4_4_angel_flying
w_4_4_angel_flying
w_1_1_soldier
u_1_1_faerie_spy_flying_haste_draw
u_8_8_octopus
@@ -45,6 +47,7 @@ g_1_1_squirrel
g_6_6_wurm
gw_x_x_elemental_total_creatures
gw_x_x_elemental_total_creatures
wubrg_4_4_dragon
c_a_clue_draw
c_a_clue_draw
c_x_x_a_construct

View File

@@ -22,6 +22,7 @@ import forge.game.event.GameEventCardSacrificed;
import forge.game.event.GameEventCardTapped;
import forge.game.event.GameEventFlipCoin;
import forge.game.event.GameEventGameOutcome;
import forge.game.event.GameEventGameStarted;
import forge.game.event.GameEventLandPlayed;
import forge.game.event.GameEventManaBurn;
import forge.game.event.GameEventPlayerLivesChanged;
@@ -47,6 +48,11 @@ public class EventVisualizer extends IGameEventVisitor.Base<SoundEffectType> imp
this.player = lobbyPlayer;
}
@Override
public SoundEffectType visit(GameEventGameStarted event) {
return SoundEffectType.StartDuel;
}
@Override
public SoundEffectType visit(final GameEventCardDamaged event) { return SoundEffectType.Damage; }
@Override

View File

@@ -83,6 +83,7 @@ public enum SoundEffectType {
ScriptedEffect("", false), // Plays the effect defined by SVar:SoundEffect
Shuffle("shuffle.wav", false),
Sorcery("sorcery.wav", false),
StartDuel("start_duel.wav",false),
Tap("tap.wav", false),
Token("token.wav", true),
Untap("untap.wav", true),