Start duel sound + correction in Unstable edition file (3 missing tokens)

This commit is contained in:
BlueWizard
2020-04-06 02:48:25 +00:00
committed by Sol
parent cb4a4d81ae
commit 0b5c70b4bd
4 changed files with 11 additions and 0 deletions

View File

@@ -22,6 +22,7 @@ import forge.game.event.GameEventCardSacrificed;
import forge.game.event.GameEventCardTapped;
import forge.game.event.GameEventFlipCoin;
import forge.game.event.GameEventGameOutcome;
import forge.game.event.GameEventGameStarted;
import forge.game.event.GameEventLandPlayed;
import forge.game.event.GameEventManaBurn;
import forge.game.event.GameEventPlayerLivesChanged;
@@ -47,6 +48,11 @@ public class EventVisualizer extends IGameEventVisitor.Base<SoundEffectType> imp
this.player = lobbyPlayer;
}
@Override
public SoundEffectType visit(GameEventGameStarted event) {
return SoundEffectType.StartDuel;
}
@Override
public SoundEffectType visit(final GameEventCardDamaged event) { return SoundEffectType.Damage; }
@Override

View File

@@ -83,6 +83,7 @@ public enum SoundEffectType {
ScriptedEffect("", false), // Plays the effect defined by SVar:SoundEffect
Shuffle("shuffle.wav", false),
Sorcery("sorcery.wav", false),
StartDuel("start_duel.wav",false),
Tap("tap.wav", false),
Token("token.wav", true),
Untap("untap.wav", true),