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Merge branch 'ambush' into 'master'
J21: Skyshroud Ambush See merge request core-developers/forge!5191
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@@ -25,6 +25,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Set;
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import java.util.Set;
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import forge.game.spellability.SpellAbilityStackInstance;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import com.google.common.base.Predicate;
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import com.google.common.base.Predicate;
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@@ -1157,7 +1158,11 @@ public class GameAction {
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// sol(10/29) added for Phase updates, state effects shouldn't be
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// sol(10/29) added for Phase updates, state effects shouldn't be
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// checked during Spell Resolution (except when persist-returning
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// checked during Spell Resolution (except when persist-returning
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if (game.getStack().isResolving()) {
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if (game.getStack().isResolving()) {
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return;
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Iterator<SpellAbilityStackInstance> it = game.getStack().iterator();
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SpellAbility top = it.next().getSpellAbility(true);
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if (!top.hasParam("CheckStates") && !top.getSubAbility().hasParam("CheckStates")) {
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return;
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}
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}
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}
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if (game.isGameOver()) {
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if (game.isGameOver()) {
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@@ -15,6 +15,7 @@ import forge.game.player.Player;
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import forge.game.replacement.ReplacementType;
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import forge.game.replacement.ReplacementType;
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import forge.game.spellability.SpellAbility;
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import forge.game.spellability.SpellAbility;
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import forge.game.trigger.TriggerType;
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import forge.game.trigger.TriggerType;
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import forge.game.zone.ZoneType;
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import forge.util.CardTranslation;
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import forge.util.CardTranslation;
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import forge.util.Localizer;
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import forge.util.Localizer;
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@@ -77,6 +78,24 @@ public class FightEffect extends DamageBaseEffect {
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final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
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final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
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runParams.put(AbilityKey.Fighters, fighters);
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runParams.put(AbilityKey.Fighters, fighters);
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game.getTriggerHandler().runTrigger(TriggerType.FightOnce, runParams, false);
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game.getTriggerHandler().runTrigger(TriggerType.FightOnce, runParams, false);
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if (sa.hasParam("ConditionWinnerDefined")) {
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Card mustWin = AbilityUtils.getDefinedCards(host, sa.getParam("ConditionWinnerDefined"), sa).get(0);
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Card mustLose = null;
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for (Card l : fighters) {
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if (l != mustWin) {
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mustLose = l;
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}
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}
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game.getAction().checkStateEffects(true);
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SpellAbility sub = sa.getAdditionalAbility("WinSubAbility");
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if (mustWin.getZone().getZoneType().equals(ZoneType.Battlefield) && mustLose != null &&
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!mustLose.getZone().getZoneType().equals(ZoneType.Battlefield)) {
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if (sub != null) {
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AbilityUtils.resolve(sub);
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}
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}
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}
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}
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}
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private static List<Card> getFighters(SpellAbility sa) {
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private static List<Card> getFighters(SpellAbility sa) {
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9
forge-gui/res/cardsfolder/upcoming/skyshroud_ambush.txt
Normal file
9
forge-gui/res/cardsfolder/upcoming/skyshroud_ambush.txt
Normal file
@@ -0,0 +1,9 @@
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Name:Skyshroud Ambush
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ManaCost:1 G
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Types:Instant
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A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | ImprintCards$ ThisTargetedCard | SubAbility$ DBFight | StackDescription$ Target creature you control [{c:ThisTargetedCard}] | SpellDescription$ Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
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SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | RememberObjects$ ThisTargetedCard | ConditionWinnerDefined$ Imprinted | WinSubAbility$ DBImmediateTrigger | CheckStates$ True | SubAbility$ DBCleanup | StackDescription$ fights target creature you don't control [{c:ThisTargetedCard}]. When the creature you control wins the fight, draw a card.
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SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigDraw | Secondary$ True | StackDescription$ None | TriggerDescription$ When the creature you control wins the fight, draw a card.
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SVar:TrigDraw:DB$ Draw | NumCards$ 1
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
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Oracle:Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
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