- Documenting PConq changes in CHANGES.txt.

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Agetian
2017-05-24 05:57:47 +00:00
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In case you have decks in your profile folder that contain one or more Masterpieces from the Kaladesh/Aether Revolt masterpiece series (previously the set code was MPS), you may experience an issue with cards that are present in the Masterpieces set disappearing visually and malfunctioning in the game (even if you use a version of the same card from a different set). The two primary waya this manifests itself are: a) you get a message stating that there is an unsupported card in one of your decks (this message shows in the console only); b) the card picture does not show in the game or in the deck editor and the card is reported as non-functional. If this happens to you, you have several options: either remove the offending deck altogether (you may have to do a search inside the profile folder to determine which decks have the mentioned card from the MPS set), or manually edit the deck file and change the set code MPS to MPS_KLD for such cards, or start with a fresh profile folder or at least fresh deck subfolder (but the latter obviously only works if you don't mind losing your entire progress and would like to start fresh). We apologize for the inconvenience.
- Planar Conquest changes -
Planar Conquest received a rather major overhaul of planes. Additional cards from Commander-specific sets and other variant sets (most notably Conspiracy and Planechase) have been added to planes where they are relevant according to the plane theme and lore. Implemented planes now have descriptions that are displayed on the "Select a Plane" and "Planeswalk" screens when the player taps the plane art. Four-color commanders from C16 are now supported in Planar Conquest (the player will start with a random 3-color deck matching random three of the four colors of the color identity of such a planeswalker). There is also experimental support for planeswalkers that can also be commanders (e.g. Daretti, Scrap Savant), although this hasn't been extensively tested yet, so certain issues are possible.
Some adjustments have been made to the algorithm used for calculating probabilities of drawing a card from the Aether which is of rarity that is higher than selected in the filter. Higher rarity cards should now be considerably less common and thus the Aether should not be nearly as susceptible to being exploited for shards.
- Java 8 -