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Support for three color lands
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@@ -239,7 +239,7 @@ public class EventVisualizer extends IGameEventVisitor.Base<SoundEffectType> imp
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if(resultSound == null && fullManaColorsLength >= 2) {
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if(resultSound == null && fullManaColorsLength >= 2) {
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// three color land without sounds installed, or two color land
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// three color land without sounds installed, or two color land
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// lets try with two colored lands' sounds
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// lets try
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fullManaColors = fullManaColors.substring(0,2);
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fullManaColors = fullManaColors.substring(0,2);
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if (fullManaColors.contains("W") && (fullManaColors.contains("U")) && SoundSystem.instance.hasResource(SoundEffectType.WhiteBlueLand)) {
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if (fullManaColors.contains("W") && (fullManaColors.contains("U")) && SoundSystem.instance.hasResource(SoundEffectType.WhiteBlueLand)) {
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resultSound = SoundEffectType.WhiteBlueLand;
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resultSound = SoundEffectType.WhiteBlueLand;
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