mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-17 11:18:01 +00:00
Merge pull request #1989 from kevlahnota/newmaster2
update TransitionScreen
This commit is contained in:
@@ -257,6 +257,7 @@ public class TargetingOverlay {
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cardPanels.clear();
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cardsVisualized.clear();
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try {
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switch (matchUI.getCDock().getArcState()) {
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case OFF:
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return true;
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@@ -301,6 +302,9 @@ public class TargetingOverlay {
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addArcsForCard(c.getCard(), endpoints, combat);
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}
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}
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} catch (Exception e) {
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e.printStackTrace();
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}
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return true;
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}
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@@ -774,7 +774,7 @@ public class Graphics {
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batch.end();
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shaderGrayscale.bind();
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shaderGrayscale.setUniformf("u_grayness", percentage);
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shaderGrayscale.setUniformf("u_bias", 0.5f);
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shaderGrayscale.setUniformf("u_bias", 0.6f);
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batch.setShader(shaderGrayscale);
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batch.begin();
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//draw gray
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@@ -788,7 +788,7 @@ public class Graphics {
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batch.end();
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shaderGrayscale.bind();
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shaderGrayscale.setUniformf("u_grayness", percentage);
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shaderGrayscale.setUniformf("u_bias", withDarkOverlay ? 0.4f : 1f);
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shaderGrayscale.setUniformf("u_bias", withDarkOverlay ? 0.5f : 1f);
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batch.setShader(shaderGrayscale);
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batch.begin();
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//draw gray
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@@ -802,7 +802,7 @@ public class Graphics {
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batch.end();
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shaderGrayscale.bind();
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shaderGrayscale.setUniformf("u_grayness", percentage);
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shaderGrayscale.setUniformf("u_bias", withDarkOverlay ? 0.4f : 1f);
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shaderGrayscale.setUniformf("u_bias", withDarkOverlay ? 0.5f : 1f);
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batch.setShader(shaderGrayscale);
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batch.begin();
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//draw gray
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@@ -43,13 +43,11 @@ public class Shaders {
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" gl_Position = u_projTrans * a_position;\n" +
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"}";
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public static final String fragRipple="#ifdef GL_ES\n" +
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"#define PRECISION mediump\n" +
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"precision PRECISION float;\n" +
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"precision PRECISION int;\n" +
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"#define LOWP lowp\n" +
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"precision mediump float;\n" +
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"#else\n" +
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"#define PRECISION\n" +
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"#define LOWP \n" +
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"#endif\n" +
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"\n" +
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"uniform sampler2D u_texture;\n" +
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"varying vec2 v_texCoords;\n" +
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"uniform float u_time;\n" +
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@@ -77,13 +75,11 @@ public class Shaders {
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"\tgl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), vec4(color.rgba * dist), u_bias);\n" +
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"}";
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public static final String fragChromaticAbberation="#ifdef GL_ES\n" +
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"#define PRECISION mediump\n" +
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"precision PRECISION float;\n" +
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"precision PRECISION int;\n" +
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"#define LOWP lowp\n" +
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"precision mediump float;\n" +
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"#else\n" +
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"#define PRECISION\n" +
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"#define LOWP \n" +
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"#endif\n" +
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"\n" +
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"varying vec2 v_texCoords;\n" +
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"uniform sampler2D u_texture;\n" +
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"uniform float u_time;\n" +
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@@ -105,13 +101,11 @@ public class Shaders {
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" gl_FragColor = vec4(col,1.0);\n" +
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"}";
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public static final String fragPixelateShader = "#ifdef GL_ES\n" +
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"#define PRECISION mediump\n" +
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"precision PRECISION float;\n" +
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"precision PRECISION int;\n" +
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"#define LOWP lowp\n" +
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"precision mediump float;\n" +
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"#else\n" +
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"#define PRECISION\n" +
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"#define LOWP \n" +
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"#endif\n" +
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"\n" +
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"uniform sampler2D u_texture;\n" +
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"uniform float u_cellSize;\n" +
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"uniform vec2 u_resolution;\n" +
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@@ -129,9 +123,11 @@ public class Shaders {
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"\tgl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), texColor, u_bias);\n" +
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"}";
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public static final String fragPixelateShaderWarp = "#ifdef GL_ES\n" +
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"#define LOWP lowp\n" +
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"precision mediump float;\n" +
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"#else\n" +
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"#define LOWP \n" +
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"#endif\n" +
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"\n" +
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"varying vec2 v_texCoords;\n" +
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"uniform sampler2D u_texture;\n" +
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"\n" +
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@@ -22,10 +22,12 @@ public class CharacterSprite extends MapActor {
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private AnimationDirections currentAnimationDir = AnimationDirections.None;
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private final Array<Sprite> avatar=new Array<>();
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public boolean hidden = false;
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private String atlasPath;
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public CharacterSprite(int id,String path) {
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super(id);
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collisionHeight=0.4f;
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atlasPath = path;
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load(path);
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}
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public CharacterSprite(String path) {
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@@ -234,8 +236,13 @@ public class CharacterSprite extends MapActor {
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public Sprite getAvatar() {
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if (avatar == null || avatar.isEmpty())
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return null;
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return avatar.first();
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}
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public String getAtlasPath() {
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return atlasPath;
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}
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public Sprite getAvatar(int index) {
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return avatar.get(index);
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}
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@@ -1,7 +1,10 @@
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package forge.adventure.scene;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Group;
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import com.badlogic.gdx.scenes.scene2d.ui.*;
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@@ -12,6 +15,7 @@ import forge.Forge;
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import forge.adventure.character.EnemySprite;
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import forge.adventure.data.ArenaData;
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import forge.adventure.data.WorldData;
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import forge.adventure.player.AdventurePlayer;
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import forge.adventure.stage.GameHUD;
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import forge.adventure.stage.IAfterMatch;
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import forge.adventure.stage.WorldStage;
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@@ -25,6 +29,8 @@ import java.util.Random;
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* Displays the rewards of a fight or a treasure
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*/
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public class ArenaScene extends UIScene implements IAfterMatch {
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private FileHandle vsIcon = Config.instance().getFile("ui/vs.png");
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private TextureRegion vsTextureRegion = vsIcon.exists() ? new TextureRegion(new Texture(vsIcon)) : null;
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private static ArenaScene object;
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private final float gridSize;
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private ArenaData arenaData;
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@@ -101,6 +107,7 @@ public class ArenaScene extends UIScene implements IAfterMatch {
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private void loose() {
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doneButton.setText(Forge.getLocalizer().getMessage("lblLeave"));
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doneButton.layout();
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startButton.setDisabled(true);
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arenaStarted=false;
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}
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@@ -123,7 +130,9 @@ public class ArenaScene extends UIScene implements IAfterMatch {
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goldLabel.setVisible(false);
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arenaStarted=true;
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startButton.setText(Forge.getLocalizer().getMessage("lblContinue"));
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startButton.layout();
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doneButton.setText(Forge.getLocalizer().getMessage("lblConcede"));
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doneButton.layout();
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Forge.setCursor(null, Forge.magnifyToggle ? "1" : "2");
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Current.player().takeGold(arenaData.entryFee);
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startRound();
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@@ -172,6 +181,7 @@ public class ArenaScene extends UIScene implements IAfterMatch {
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arenaStarted=false;
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startButton.setDisabled(true);
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doneButton.setText(Forge.getLocalizer().getMessage("lblDone"));
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doneButton.layout();
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}
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}
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@@ -207,11 +217,12 @@ public class ArenaScene extends UIScene implements IAfterMatch {
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private void startRound() {
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DuelScene duelScene = DuelScene.instance();
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EnemySprite enemy = enemies.get(enemies.size-1);
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FThreads.invokeInEdtNowOrLater(() -> {
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Forge.setTransitionScreen(new TransitionScreen(() -> {
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duelScene.initDuels(WorldStage.getInstance().getPlayerSprite(), enemies.get(enemies.size-1));
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Forge.switchScene(DuelScene.instance());
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}, Forge.takeScreenshot(), true, false));
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duelScene.initDuels(WorldStage.getInstance().getPlayerSprite(), enemy);
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Forge.switchScene(duelScene);
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}, Forge.takeScreenshot(), true, false, false, false, "", vsTextureRegion, AdventurePlayer.current().avatar(), enemy.getAtlasPath()));
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});
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}
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@@ -253,7 +264,9 @@ public class ArenaScene extends UIScene implements IAfterMatch {
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public void loadArenaData(ArenaData data,long seed) {
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startButton.setText(Forge.getLocalizer().getMessage("lblStart"));
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startButton.layout();
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doneButton.setText(Forge.getLocalizer().getMessage("lblDone"));
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doneButton.layout();
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arenaData=data;
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//rand.setSeed(seed); allow to reshuffle arena enemies for now
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@@ -275,6 +288,7 @@ public class ArenaScene extends UIScene implements IAfterMatch {
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goldLabel.setText(data.entryFee +" [+Gold]");
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goldLabel.layout();
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goldLabel.setVisible(true);
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startButton.setDisabled(data.entryFee>Current.player().getGold());
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@@ -1,6 +1,7 @@
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package forge.adventure.scene;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.utils.Array;
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import com.google.common.collect.Lists;
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import forge.Forge;
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@@ -250,7 +251,9 @@ public class DuelScene extends ForgeScene {
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LobbyPlayer enemyPlayer = GamePlayerUtil.createAiPlayer(currentEnemy.name, selectAI(currentEnemy.ai));
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if (!enemy.nameOverride.isEmpty())
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enemyPlayer.setName(enemy.nameOverride); //Override name if defined in the map.(only supported for 1 enemy atm)
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FSkin.getAvatars().put(90001 + i, enemy.getAvatar(i));
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TextureRegion enemyAvatar = enemy.getAvatar(i);
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enemyAvatar.flip(true, false); //flip facing left
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FSkin.getAvatars().put(90001 + i, enemyAvatar);
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enemyPlayer.setAvatarIndex(90001 + i);
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aiPlayer.setPlayer(enemyPlayer);
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aiPlayer.setTeamNumber(currentEnemy.teamNumber);
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@@ -8,6 +8,7 @@ import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.ui.*;
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import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Null;
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@@ -673,4 +674,18 @@ public class UIScene extends Scene {
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Gdx.input.setInputProcessor(stage);
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super.enter();
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}
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public TextureRegion getUIBackground() {
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try {
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Actor a = ui.getChild(0);
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if (a instanceof Image) {
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Drawable d = ((Image) a).getDrawable();
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if (d instanceof TextureRegionDrawable) {
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return ((TextureRegionDrawable) d).getRegion();
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}
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}
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} catch (Exception e) {
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return null;
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}
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return null;
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}
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}
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@@ -695,7 +695,7 @@ public class MapStage extends GameStage {
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duelScene.initDuels(player, mob);
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if (isInMap && effect != null)
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duelScene.setDungeonEffect(effect);
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Forge.switchScene(DuelScene.instance());
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Forge.switchScene(duelScene);
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}, Forge.takeScreenshot(), true, false));
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}
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});
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@@ -129,7 +129,7 @@ public class WorldStage extends GameStage implements SaveFileContent {
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FThreads.invokeInEdtNowOrLater(() -> {
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Forge.setTransitionScreen(new TransitionScreen(() -> {
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duelScene.initDuels(player, mob);
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Forge.switchScene(DuelScene.instance());
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Forge.switchScene(duelScene);
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}, Forge.takeScreenshot(), true, false));
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currentMob = mob;
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WorldSave.getCurrentSave().autoSave();
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@@ -4,6 +4,8 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import forge.Forge;
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import forge.Graphics;
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import forge.adventure.scene.ArenaScene;
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import forge.adventure.util.Config;
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import forge.animation.ForgeAnimation;
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import forge.assets.FSkin;
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import forge.assets.FSkinImage;
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@@ -19,20 +21,21 @@ public class TransitionScreen extends FContainer {
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private BGAnimation bgAnimation;
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private FProgressBar progressBar;
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Runnable runnable;
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TextureRegion textureRegion;
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TextureRegion textureRegion, screenUIBackground, playerAvatar, vsTexture;
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String enemyAtlasPath;
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private String message = "";
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boolean matchTransition, isloading, isIntro, isFadeMusic;
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boolean matchTransition, isloading, isIntro, isFadeMusic, isArenaScene;
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public TransitionScreen(Runnable proc, TextureRegion screen, boolean enterMatch, boolean loading) {
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this(proc, screen, enterMatch, loading, false, false);
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}
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public TransitionScreen(Runnable proc, TextureRegion screen, boolean enterMatch, boolean loading, String loadingMessage) {
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this(proc, screen, enterMatch, loading, false, false, loadingMessage);
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this(proc, screen, enterMatch, loading, false, false, loadingMessage, null, null, "");
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}
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public TransitionScreen(Runnable proc, TextureRegion screen, boolean enterMatch, boolean loading, boolean intro, boolean fadeMusic) {
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this(proc, screen, enterMatch, loading, intro, fadeMusic, "");
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this(proc, screen, enterMatch, loading, intro, fadeMusic, "", null, null, "");
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}
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public TransitionScreen(Runnable proc, TextureRegion screen, boolean enterMatch, boolean loading, boolean intro, boolean fadeMusic, String loadingMessage) {
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public TransitionScreen(Runnable proc, TextureRegion screen, boolean enterMatch, boolean loading, boolean intro, boolean fadeMusic, String loadingMessage, TextureRegion vsIcon, TextureRegion player, String enemy) {
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progressBar = new FProgressBar();
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progressBar.setMaximum(100);
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progressBar.setPercentMode(true);
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@@ -46,6 +49,16 @@ public class TransitionScreen extends FContainer {
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isFadeMusic = fadeMusic;
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message = loadingMessage;
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Forge.advStartup = intro && Forge.selector.equals("Adventure");
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if (Forge.getCurrentScene() instanceof ArenaScene) {
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isArenaScene = true;
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screenUIBackground = ((ArenaScene) Forge.getCurrentScene()).getUIBackground();
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} else {
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isArenaScene = false;
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screenUIBackground = null;
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}
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playerAvatar = player;
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enemyAtlasPath = enemy;
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vsTexture = vsIcon;
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}
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public FProgressBar getProgressBar() {
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@@ -63,7 +76,7 @@ public class TransitionScreen extends FContainer {
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}
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private class BGAnimation extends ForgeAnimation {
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float DURATION = 0.6f;
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float DURATION = isArenaScene ? 1.2f : 0.6f;
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private float progress = 0;
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public void drawBackground(Graphics g) {
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@@ -91,7 +104,7 @@ public class TransitionScreen extends FContainer {
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g.setAlphaComposite(oldAlpha);
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}
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float xmod = Forge.getScreenHeight() > 2000 ? 1.5f : 1f;
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xmod *= percentage;
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xmod *= 1f;//static logo only
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float ymod;
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if (FSkin.getLogo() != null) {
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ymod = Forge.getScreenHeight()/2 + (FSkin.getLogo().getHeight()*xmod)/2;
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@@ -116,6 +129,36 @@ public class TransitionScreen extends FContainer {
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}
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} else if (matchTransition) {
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if (textureRegion != null) {
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if (isArenaScene) {
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float screenW = Forge.isLandscapeMode() ? Forge.getScreenWidth() : Forge.getScreenHeight();
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float screenH = Forge.isLandscapeMode() ? Forge.getScreenHeight() : Forge.getScreenWidth();
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float scale = screenW/4;
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float centerX = screenW/2;
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float centerY = screenH/2;
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TextureRegion enemyAvatar = Config.instance().getAtlas(enemyAtlasPath).createSprite("Avatar");
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enemyAvatar.flip(true, false);
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g.setColorRGBA(1f, 1f, 1f, 1.8f - percentage);
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g.drawImage(screenUIBackground, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight());
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g.resetColorRGBA(oldAlpha);
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if (Forge.isLandscapeMode()) {
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g.drawImage(playerAvatar, scale / 3 * percentage, centerY - scale / 2, scale, scale);
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g.drawImage(enemyAvatar, screenW - scale - (percentage * scale / 3), centerY - scale / 2, scale, scale);
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float vsScale = (screenW / 3.2f) * percentage;
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g.startRotateTransform(screenW/2, screenH/2, 180-(180*percentage));
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g.drawImage(vsTexture, centerX - vsScale / 2, centerY - vsScale / 2, vsScale, vsScale);
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g.endTransform();
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} else {
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g.drawImage(playerAvatar, centerY - scale / 2, scale / 3 * percentage, scale, scale);
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g.drawImage(enemyAvatar,centerY - scale / 2 ,screenW - scale - (percentage * scale / 3), scale, scale);
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float vsScale = (screenW / 3.2f) * percentage;
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g.startRotateTransform(screenH/2, screenW/2, 180-(180*percentage));
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g.drawImage(vsTexture, centerY - vsScale / 2, centerX - vsScale / 2, vsScale, vsScale);
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g.endTransform();
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}
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g.setAlphaComposite(1-(percentage+0.6f));
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g.drawImage(textureRegion, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight());
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g.setAlphaComposite(oldAlpha);
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} else {
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if (GuiBase.isAndroid()) {
|
||||
g.drawChromatic(textureRegion, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight(), percentage);
|
||||
} else {
|
||||
@@ -125,6 +168,7 @@ public class TransitionScreen extends FContainer {
|
||||
g.drawPixelatedWarp(textureRegion, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight(), val * percentage);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (isIntro) {
|
||||
if (textureRegion != null) {
|
||||
if (Forge.advStartup) {
|
||||
|
||||
@@ -903,8 +903,9 @@ public class MatchScreen extends FScreen {
|
||||
|
||||
boolean isGameFast = MatchController.instance.isGameFast();
|
||||
float midField = topPlayerPanel.getBottom();
|
||||
float promptHeight = !Forge.isLandscapeMode() || bottomPlayerPrompt == null ? 0f : bottomPlayerPrompt.getHeight()/1.3f;
|
||||
float x = topPlayerPanel.getField().getLeft();
|
||||
float y = midField - topPlayerPanel.getField().getHeight();
|
||||
float y = midField - topPlayerPanel.getField().getHeight() - promptHeight;
|
||||
float w = getWidth() - x;
|
||||
float bgFullWidth, scaledbgHeight;
|
||||
int multiplier = playerPanels.keySet().size() - 1; //fix scaling of background when zoomed in multiplayer
|
||||
|
||||
BIN
forge-gui/res/adventure/Shandalar/ui/vs.png
Normal file
BIN
forge-gui/res/adventure/Shandalar/ui/vs.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.9 KiB |
Reference in New Issue
Block a user