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- Fixed the AI logic "Evasion" for Gorilla War Cry.
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@@ -81,6 +81,11 @@ public class EffectAi extends SpellAbilityAi {
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}
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randomReturn = true;
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} else if (logic.equals("Evasion")) {
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if (!phase.isPlayerTurn(ai)) {
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return false;
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}
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List<Card> comp = ai.getCreaturesInPlay();
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List<Card> human = opp.getCreaturesInPlay();
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