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Merge branch '2112-problem-with-some-ltb-trigger' into 'master'
Resolve "Problem with some LTB trigger" Closes #2112 See merge request core-developers/forge!6347
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@@ -19,6 +19,7 @@ package forge.game.cost;
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import java.util.Map;
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import forge.game.Game;
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import forge.game.ability.AbilityKey;
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import forge.game.card.Card;
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import forge.game.player.Player;
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@@ -97,9 +98,10 @@ public class CostDraw extends CostPart {
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*/
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@Override
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public final boolean payAsDecided(final Player ai, final PaymentDecision decision, SpellAbility ability, final boolean effect) {
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final Game game = ai.getGame();
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Map<AbilityKey, Object> moveParams = AbilityKey.newMap();
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moveParams.put(AbilityKey.LastStateBattlefield, ability.getLastStateBattlefield());
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moveParams.put(AbilityKey.LastStateGraveyard, ability.getLastStateGraveyard());
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moveParams.put(AbilityKey.LastStateBattlefield, game.getLastStateBattlefield());
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moveParams.put(AbilityKey.LastStateGraveyard, game.getLastStateGraveyard());
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for (final Player p : decision.players) {
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p.drawCards(decision.c, ability, moveParams);
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}
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@@ -23,6 +23,7 @@ import java.util.Map;
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import com.google.common.collect.Iterables;
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import forge.game.Game;
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import forge.game.ability.AbilityKey;
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import forge.game.card.Card;
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import forge.game.card.CardCollectionView;
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@@ -135,11 +136,12 @@ public class CostSacrifice extends CostPartWithList {
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@Override
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protected Card doPayment(SpellAbility ability, Card targetCard, final boolean effect) {
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final Game game = targetCard.getGame();
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// no table there, it is already handled by CostPartWithList
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Map<AbilityKey, Object> moveParams = AbilityKey.newMap();
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moveParams.put(AbilityKey.LastStateBattlefield, ability.getLastStateBattlefield());
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moveParams.put(AbilityKey.LastStateGraveyard, ability.getLastStateGraveyard());
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return targetCard.getGame().getAction().sacrifice(targetCard, ability, effect, null, moveParams);
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moveParams.put(AbilityKey.LastStateBattlefield, game.getLastStateBattlefield());
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moveParams.put(AbilityKey.LastStateGraveyard, game.getLastStateGraveyard());
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return game.getAction().sacrifice(targetCard, ability, effect, null, moveParams);
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}
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/* (non-Javadoc)
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@@ -1066,6 +1066,7 @@ public class PhaseHandler implements java.io.Serializable {
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}
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}
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game.copyLastState();
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loopCount++;
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} while (loopCount < 999 || !pPlayerPriority.getController().isAI());
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