- Added Balduvian Horde and Pillaging Horde to Minotaur Explorer's card block so Jaedayr can add them in. Also improved when AI will play this card block.

This commit is contained in:
jendave
2011-08-06 14:25:06 +00:00
parent 63aaeaf460
commit 092be5d163

View File

@@ -1994,14 +1994,34 @@ public class CardFactory_Creatures {
//*************** START *********** START **************************
else if(cardName.equals("Minotaur Explorer")) {
else if(cardName.equals("Minotaur Explorer") || cardName.equals("Balduvian Horde") ||
cardName.equals("Pillaging Horde")) {
final SpellAbility creature = new Spell_Permanent(card){
private static final long serialVersionUID = -7326018877172328480L;
@Override
public boolean canPlayAI(){
int reqHand = 1;
if (AllZone.getZone(card).is(Constant.Zone.Hand))
reqHand++;
// Don't play if it would sacrifice as soon as it comes into play
return AllZoneUtil.getCardsInZone(Constant.Zone.Hand, AllZone.ComputerPlayer).size() > reqHand;
}
};
card.clearFirstSpellAbility();
card.addFirstSpellAbility(creature);
final SpellAbility ability = new Ability(card, "0") {
@Override
public void resolve() {
PlayerZone hand = AllZone.getZone(Constant.Zone.Hand, card.getController());
if(hand.getCards().length == 0) AllZone.GameAction.sacrifice(card);
else card.getController().discardRandom(this);
if(hand.getCards().length == 0)
AllZone.GameAction.sacrifice(card);
else
card.getController().discardRandom(this);
}
};//SpellAbility
@@ -2010,7 +2030,7 @@ public class CardFactory_Creatures {
public void execute() {
StringBuilder sb = new StringBuilder();
sb.append(card.getController()).append(" - discards at random or sacrifices Minotaur Explorer");
sb.append(card.getController()).append(" - discards at random or sacrifices ").append(cardName);
ability.setStackDescription(sb.toString());
AllZone.Stack.add(ability);