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- SetStateAi: allow AILogic$ Always on SetState transform triggers (set this on Vance's Blasting Cannons).
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@@ -87,6 +87,7 @@ public class SetStateAi extends SpellAbilityAi {
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protected boolean checkPhaseRestrictions(Player ai, SpellAbility sa, PhaseHandler ph) {
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final String mode = sa.getParam("Mode");
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final Card source = sa.getHostCard();
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final String logic = sa.getParamOrDefault("AILogic", "");
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final Game game = source.getGame();
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if("Transform".equals(mode)) {
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@@ -95,7 +96,7 @@ public class SetStateAi extends SpellAbilityAi {
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if (source.hasKeyword("CARDNAME can't transform")) {
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return false;
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}
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return shouldTransformCard(source, ai, ph);
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return shouldTransformCard(source, ai, ph) || "Always".equals(logic);
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} else {
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final TargetRestrictions tgt = sa.getTargetRestrictions();
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sa.resetTargets();
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@@ -117,7 +118,7 @@ public class SetStateAi extends SpellAbilityAi {
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}
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for (final Card c : list) {
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if (shouldTransformCard(c, ai, ph)) {
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if (shouldTransformCard(c, ai, ph) || "Always".equals(logic)) {
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sa.getTargets().add(c);
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if (sa.getTargets().getNumTargeted() == tgt.getMaxTargets(source, sa)) {
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break;
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@@ -135,7 +136,7 @@ public class SetStateAi extends SpellAbilityAi {
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if (list.isEmpty()) {
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return false;
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}
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return shouldTurnFace(list.get(0), ai, ph);
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return shouldTurnFace(list.get(0), ai, ph) || "Always".equals(logic);
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} else {
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final TargetRestrictions tgt = sa.getTargetRestrictions();
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sa.resetTargets();
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@@ -148,7 +149,7 @@ public class SetStateAi extends SpellAbilityAi {
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}
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for (final Card c : list) {
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if (shouldTurnFace(c, ai, ph)) {
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if (shouldTurnFace(c, ai, ph) || "Always".equals(logic)) {
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sa.getTargets().add(c);
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if (sa.getTargets().getNumTargeted() == tgt.getMaxTargets(source, sa)) {
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break;
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@@ -174,7 +175,9 @@ public class SetStateAi extends SpellAbilityAi {
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Card transformed = CardUtil.getLKICopy(card);
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transformed.getCurrentState().copyFrom(card, card.getAlternateState());
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transformed.updateStateForView();
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// TODO: compareCards assumes that a creature will transform into a creature. Need to improve this
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// for other things potentially transforming.
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return compareCards(card, transformed, ai, ph);
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}
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