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- Basic logic to try not to be very wasteful with X-based direct damage spells (and the AI properties for it). Currently in Experimental profile.
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@@ -222,10 +222,10 @@ SURVEIL_NUM_CARDS_IN_LIBRARY_TO_BAIL=8
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SURVEIL_LIFEPERC_AFTER_PAYING_LIFE=50
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# Attempt to predict the number of potential blockers with various forms of evasion when
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# deciding to do an all-in assault attack (Experimental!)
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# deciding to do an all-in assault attack
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COMBAT_ASSAULT_ATTACK_EVASION_PREDICTION=true
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# Attempt to predict the number of potential blockers with various forms of evasion when
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# deciding to do an attrition race attack (Experimental!)
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# deciding to do an attrition race attack
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COMBAT_ATTRITION_ATTACK_EVASION_PREDICTION=true
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# AILogic$ PayEnergyConservatively (used for Britsling Hydra and Longtusk Cub) will only
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@@ -281,4 +281,13 @@ MOJHOSTO_CHANCE_TO_USE_JHOIRA_COPY_INSTANT=20
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# -- features is over. These toggles will be removed later, or may be reintroduced under a --
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# -- different name if necessary --
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# <-- there are no experimental options here at the moment -->
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# The chance that the AI will try to hold on to a direct damage spell with X in its cost (e.g. Blaze, Fireball, etc.)
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# so that it doesn't cast it too early in the game against an early game target. Note that when in danger or when the
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# AI has a chance to finish the opponent off with such a spell, it will not hold back the spells.
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HOLD_X_DAMAGE_SPELLS_FOR_MORE_DAMAGE_CHANCE=100
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# This threshold defines the minimum amount of damage *or* the minimum number of the AI's turn in order to play a
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# direct damage spell with X without holding it back. For example, if set to 5, the AI will prefer to hold the spell
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# back (unless lethal/in danger) unless it can deal 5 or more damage with it or unless it's the AI's 5th turn or later.
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HOLD_X_DAMAGE_SPELLS_THRESHOLD=5
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# <-- there are no other experimental options here at the moment -->
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