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Zone moved to a personal package
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@@ -25,11 +25,11 @@ import forge.Card;
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import forge.CardList;
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import forge.CardListFilter;
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import forge.Singletons;
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import forge.Constant.Zone;
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import forge.card.trigger.TriggerType;
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import forge.control.ControlMatchUI;
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import forge.game.phase.PhaseType;
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import forge.game.player.Player;
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import forge.game.zone.ZoneType;
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import forge.view.match.ViewField.PhaseLabel;
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/**
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@@ -88,7 +88,7 @@ public class PhaseUtil {
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// For tokens a player starts the game with they don't recover from Sum.
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// Sickness on first turn
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if (Singletons.getModel().getGameState().getPhaseHandler().getTurn() > 0) {
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final CardList list = turn.getCardsIncludePhasingIn(Zone.Battlefield);
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final CardList list = turn.getCardsIncludePhasingIn(ZoneType.Battlefield);
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for (final Card c : list) {
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c.setSickness(false);
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}
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@@ -112,7 +112,7 @@ public class PhaseUtil {
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Singletons.getModel().getGameState().getUntap().executeAt();
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// otherwise land seems to stay tapped when it is really untapped
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AllZone.getHumanPlayer().getZone(Zone.Battlefield).updateObservers();
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AllZone.getHumanPlayer().getZone(ZoneType.Battlefield).updateObservers();
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Singletons.getModel().getGameState().getPhaseHandler().setNeedToNextPhase(true);
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}
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@@ -153,7 +153,7 @@ public class PhaseUtil {
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final Player turn = Singletons.getModel().getGameState().getPhaseHandler().getPlayerTurn();
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if ((turn.getCardsIn(Zone.Hand).size() == 0) && AllZoneUtil.isCardInPlay("Gibbering Descent", turn)) {
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if ((turn.getCardsIn(ZoneType.Hand).size() == 0) && AllZoneUtil.isCardInPlay("Gibbering Descent", turn)) {
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return true;
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}
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@@ -299,7 +299,7 @@ public class PhaseUtil {
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if (list.size() == 1) {
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final Player attackingPlayer = AllZone.getCombat().getAttackingPlayer();
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CardList exalted = attackingPlayer.getCardsIn(Zone.Battlefield);
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CardList exalted = attackingPlayer.getCardsIn(ZoneType.Battlefield);
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exalted = exalted.getKeyword("Exalted");
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if (exalted.size() > 0) {
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