- Use Round instead of Ceil (for hopefully a bit more granularity).

This commit is contained in:
Michael Kamensky
2023-05-21 16:27:51 +03:00
parent 456f1af310
commit 0824842f1d

View File

@@ -1087,9 +1087,9 @@ public class AiController {
int evalA = ComputerUtilCard.evaluateCreature(a); int evalA = ComputerUtilCard.evaluateCreature(a);
int evalB = ComputerUtilCard.evaluateCreature(b); int evalB = ComputerUtilCard.evaluateCreature(b);
if (evalA > evalB) { if (evalA > evalB) {
a1 += Math.max(1, Math.ceil(evalA / 100.0f)); a1 += Math.max(1, Math.round(evalA / 100.0f));
} else if (evalB > evalA) { } else if (evalB > evalA) {
b1 += Math.max(1, Math.ceil(evalB / 100.0f)); b1 += Math.max(1, Math.round(evalB / 100.0f));
} }
} }