Increase stack spacing

This commit is contained in:
drdev
2014-10-14 03:26:07 +00:00
parent 844f765ec6
commit 0804a9b632

View File

@@ -59,9 +59,9 @@ public class PlayArea extends CardPanelContainer implements CardPanelMouseListen
/** Constant <code>CARD_SPACING_Y=0.06f</code>. */ /** Constant <code>CARD_SPACING_Y=0.06f</code>. */
private static final float CARD_SPACING_Y = 0.06f; private static final float CARD_SPACING_Y = 0.06f;
/** Constant <code>STACK_SPACING_X=0.07f</code>. */ /** Constant <code>STACK_SPACING_X=0.07f</code>. */
private static final float STACK_SPACING_X = 0.07f; private static final float STACK_SPACING_X = 0.1f;
/** Constant <code>STACK_SPACING_Y=0.07f</code>. */ /** Constant <code>STACK_SPACING_Y=0.07f</code>. */
private static final float STACK_SPACING_Y = 0.07f; private static final float STACK_SPACING_Y = 0.1f;
//private final int creatureStackMax = 4; //private final int creatureStackMax = 4;
private final int landStackMax = 5; private final int landStackMax = 5;
@@ -392,9 +392,9 @@ public class PlayArea extends CardPanelContainer implements CardPanelMouseListen
landsFit = this.planRow(lands, template, template.size()); landsFit = this.planRow(lands, template, template.size());
} }
if ( !landsFit || !creaturesFit || !tokensFit ) if (!landsFit || !creaturesFit || !tokensFit) {
return null; return null;
}
// Other cards may be stored at end of usual rows or on their own row. // Other cards may be stored at end of usual rows or on their own row.
int cntOthers = others.size(); int cntOthers = others.size();
@@ -505,9 +505,10 @@ public class PlayArea extends CardPanelContainer implements CardPanelMouseListen
if (stack.getHeight() > rowToFill.getHeight()) { // if row becomes taller if (stack.getHeight() > rowToFill.getHeight()) { // if row becomes taller
int newAllRowsHeight = this.getRowsHeight(template) - rowToFill.getHeight() + stack.getHeight(); int newAllRowsHeight = this.getRowsHeight(template) - rowToFill.getHeight() + stack.getHeight();
if ( newAllRowsHeight > this.playAreaHeight) if (newAllRowsHeight > this.playAreaHeight) {
return i; // refuse to add here because it won't fit in height return i; // refuse to add here because it won't fit in height
} }
}
rowToFill.add(stack); rowToFill.add(stack);
} }
return sourceRow.size(); return sourceRow.size();