Draw left/right arrows around plane name

This commit is contained in:
drdev
2015-12-06 02:27:57 +00:00
parent 910bc95097
commit 07c7d95917

View File

@@ -15,6 +15,7 @@ import forge.planarconquest.ConquestPlane;
import forge.toolbox.FDisplayObject;
import forge.toolbox.FOptionPane;
import forge.toolbox.FTimer;
import forge.util.Utils;
import forge.util.collect.FCollectionView;
public class ConquestPlaneSelector extends FDisplayObject {
@@ -23,6 +24,7 @@ public class ConquestPlaneSelector extends FDisplayObject {
private static final float MONITOR_TOP_MULTIPLIER = 15f / 315f;
private static final float MONITOR_BOTTOM_MULTIPLIER = 23f / 315f;
private static final float MONITOR_LEFT_MULTIPLIER = 19f / 443f;
private static final float ARROW_THICKNESS = Utils.scale(3);
private static final ConquestPlane[] planes = ConquestPlane.values();
@@ -128,8 +130,25 @@ public class ConquestPlaneSelector extends FDisplayObject {
g.drawImage(monitor, monitorLeft, monitorTop, monitorWidth, monitorHeight);
//draw plane name
float arrowOffsetLeft = monitorLeft * 2.5f;
float arrowSize = PLANE_NAME_FONT.getCapHeight();
float textLeft = arrowSize + 1.5f * arrowOffsetLeft;
float monitorBottom = monitorTop + monitorHeight;
ConquestPlane plane = getSelectedPlane();
g.drawText(plane.getName(), PLANE_NAME_FONT, Color.WHITE, monitorLeft, monitorBottom, monitorWidth, h - monitorBottom, false, HAlignment.CENTER, true);
g.drawText(plane.getName(), PLANE_NAME_FONT, Color.WHITE, textLeft, monitorBottom, w - 2 * textLeft, h - monitorBottom, false, HAlignment.CENTER, true);
//draw left/right arrows
float yMid = monitorBottom + (h - monitorBottom) / 2;
float offsetX = arrowSize / 4;
float offsetY = arrowSize / 2;
float midOffsetX = arrowSize * 0.4f;
float xMid = arrowOffsetLeft + midOffsetX;
g.drawLine(ARROW_THICKNESS, Color.WHITE, xMid + offsetX, yMid - offsetY, xMid - offsetX, yMid + 1);
g.drawLine(ARROW_THICKNESS, Color.WHITE, xMid - offsetX, yMid - 1, xMid + offsetX, yMid + offsetY);
xMid = w - arrowOffsetLeft - midOffsetX;
g.drawLine(ARROW_THICKNESS, Color.WHITE, xMid - offsetX, yMid - offsetY, xMid + offsetX, yMid + 1);
g.drawLine(ARROW_THICKNESS, Color.WHITE, xMid + offsetX, yMid - 1, xMid - offsetX, yMid + offsetY);
}
}