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Refactor dev mode game state setting to a separate class.
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@@ -17247,6 +17247,7 @@ forge-gui/src/main/java/forge/planarconquest/ConquestPreferences.java -text
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forge-gui/src/main/java/forge/planarconquest/ConquestUtil.java -text
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forge-gui/src/main/java/forge/planarconquest/IVCommandCenter.java -text
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forge-gui/src/main/java/forge/player/GamePlayerUtil.java -text
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forge-gui/src/main/java/forge/player/GameState.java -text
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forge-gui/src/main/java/forge/player/HumanCostDecision.java -text
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forge-gui/src/main/java/forge/player/HumanPlay.java -text
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forge-gui/src/main/java/forge/player/HumanPlaySpellAbility.java -text
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155
forge-gui/src/main/java/forge/player/GameState.java
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155
forge-gui/src/main/java/forge/player/GameState.java
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@@ -0,0 +1,155 @@
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package forge.player;
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import java.io.BufferedReader;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.util.EnumMap;
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import java.util.Map;
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import java.util.Map.Entry;
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import forge.card.CardStateName;
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import forge.game.Game;
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import forge.game.card.Card;
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import forge.game.card.CardCollection;
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import forge.game.card.CardCollectionView;
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import forge.game.card.CounterType;
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import forge.game.phase.PhaseType;
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import forge.game.player.Player;
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import forge.game.trigger.TriggerType;
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import forge.game.zone.ZoneType;
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import forge.model.FModel;
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public class GameState {
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private int humanLife = -1;
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private int computerLife = -1;
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private final Map<ZoneType, String> humanCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
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private final Map<ZoneType, String> aiCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
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private String tChangePlayer = "NONE";
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private String tChangePhase = "NONE";
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public GameState() {
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}
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public void parse(InputStream in) throws Exception {
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final BufferedReader br = new BufferedReader(new InputStreamReader(in));
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String temp = "";
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while ((temp = br.readLine()) != null) {
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final String[] tempData = temp.split("=");
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if (tempData.length < 2 || temp.charAt(0) == '#') {
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continue;
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}
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final String categoryName = tempData[0].toLowerCase();
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final String categoryValue = tempData[1];
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if (categoryName.equals("humanlife")) humanLife = Integer.parseInt(categoryValue);
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else if (categoryName.equals("ailife")) computerLife = Integer.parseInt(categoryValue);
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else if (categoryName.equals("activeplayer")) tChangePlayer = categoryValue.trim().toLowerCase();
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else if (categoryName.equals("activephase")) tChangePhase = categoryValue;
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else if (categoryName.equals("humancardsinplay")) humanCardTexts.put(ZoneType.Battlefield, categoryValue);
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else if (categoryName.equals("aicardsinplay")) aiCardTexts.put(ZoneType.Battlefield, categoryValue);
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else if (categoryName.equals("humancardsinhand")) humanCardTexts.put(ZoneType.Hand, categoryValue);
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else if (categoryName.equals("aicardsinhand")) aiCardTexts.put(ZoneType.Hand, categoryValue);
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else if (categoryName.equals("humancardsingraveyard")) humanCardTexts.put(ZoneType.Graveyard, categoryValue);
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else if (categoryName.equals("aicardsingraveyard")) aiCardTexts.put(ZoneType.Graveyard, categoryValue);
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else if (categoryName.equals("humancardsinlibrary")) humanCardTexts.put(ZoneType.Library, categoryValue);
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else if (categoryName.equals("aicardsinlibrary")) aiCardTexts.put(ZoneType.Library, categoryValue);
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else if (categoryName.equals("humancardsinexile")) humanCardTexts.put(ZoneType.Exile, categoryValue);
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else if (categoryName.equals("aicardsinexile")) aiCardTexts.put(ZoneType.Exile, categoryValue);
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}
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}
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public void applyToGame(final Game game) {
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game.getAction().invoke(new Runnable() {
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@Override
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public void run() {
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final Player human = game.getPlayers().get(0);
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final Player ai = game.getPlayers().get(1);
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Player newPlayerTurn = tChangePlayer.equals("human") ? newPlayerTurn = human : tChangePlayer.equals("ai") ? newPlayerTurn = ai : null;
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PhaseType newPhase = tChangePhase.trim().equalsIgnoreCase("none") ? null : PhaseType.smartValueOf(tChangePhase);
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game.getPhaseHandler().devModeSet(newPhase, newPlayerTurn);
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game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
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setupPlayerState(humanLife, humanCardTexts, human);
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setupPlayerState(computerLife, aiCardTexts, ai);
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game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
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game.getAction().checkStateEffects(true); //ensure state based effects and triggers are updated
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}
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});
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}
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private void setupPlayerState(int life, Map<ZoneType, String> cardTexts, final Player p) {
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Map<ZoneType, CardCollectionView> humanCards = new EnumMap<ZoneType, CardCollectionView>(ZoneType.class);
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for(Entry<ZoneType, String> kv : cardTexts.entrySet()) {
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humanCards.put(kv.getKey(), processCardsForZone(kv.getValue().split(";"), p));
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}
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if (life > 0) p.setLife(life, null);
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for (Entry<ZoneType, CardCollectionView> kv : humanCards.entrySet()) {
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if (kv.getKey() == ZoneType.Battlefield) {
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for (final Card c : kv.getValue()) {
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p.getZone(ZoneType.Hand).add(c);
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p.getGame().getAction().moveToPlay(c);
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c.setSickness(false);
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}
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} else {
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p.getZone(kv.getKey()).setCards(kv.getValue());
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}
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}
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}
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/**
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* <p>
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* processCardsForZone.
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* </p>
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*
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* @param data
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* an array of {@link java.lang.String} objects.
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* @param player
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* a {@link forge.game.player.Player} object.
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* @return a {@link forge.CardList} object.
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*/
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private CardCollectionView processCardsForZone(final String[] data, final Player player) {
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final CardCollection cl = new CardCollection();
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for (final String element : data) {
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final String[] cardinfo = element.trim().split("\\|");
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final Card c = Card.fromPaperCard(FModel.getMagicDb().getCommonCards().getCard(cardinfo[0]), player);
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boolean hasSetCurSet = false;
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for (final String info : cardinfo) {
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if (info.startsWith("Set:")) {
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c.setSetCode(info.substring(info.indexOf(':') + 1));
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hasSetCurSet = true;
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} else if (info.equalsIgnoreCase("Tapped:True")) {
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c.tap();
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} else if (info.startsWith("Counters:")) {
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final String[] counterStrings = info.substring(info.indexOf(':') + 1).split(",");
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for (final String counter : counterStrings) {
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c.addCounter(CounterType.valueOf(counter), 1, true);
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}
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} else if (info.equalsIgnoreCase("SummonSick:True")) {
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c.setSickness(true);
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} else if (info.equalsIgnoreCase("FaceDown:True")) {
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c.setState(CardStateName.FaceDown, true);
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}
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}
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if (!hasSetCurSet) {
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c.setSetCode(c.getMostRecentSet());
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}
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cl.add(c);
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}
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return cl;
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}
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}
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@@ -1423,15 +1423,6 @@ public class PlayerControllerHuman extends PlayerController {
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}
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public void setupGameState() {
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int humanLife = -1;
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int computerLife = -1;
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final Map<ZoneType, String> humanCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
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final Map<ZoneType, String> aiCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
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String tChangePlayer = "NONE";
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String tChangePhase = "NONE";
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File gamesDir = new File(ForgeConstants.USER_GAMES_DIR);
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if (!gamesDir.exists()) { // if the directory does not exist, try to create it
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gamesDir.mkdir();
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@@ -1442,42 +1433,11 @@ public class PlayerControllerHuman extends PlayerController {
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return;
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}
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final GameState state = new GameState();
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try {
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final FileInputStream fstream = new FileInputStream(filename);
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final DataInputStream in = new DataInputStream(fstream);
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final BufferedReader br = new BufferedReader(new InputStreamReader(in));
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String temp = "";
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while ((temp = br.readLine()) != null) {
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final String[] tempData = temp.split("=");
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if (tempData.length < 2 || temp.charAt(0) == '#') {
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continue;
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}
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final String categoryName = tempData[0].toLowerCase();
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final String categoryValue = tempData[1];
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if (categoryName.equals("humanlife")) humanLife = Integer.parseInt(categoryValue);
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else if (categoryName.equals("ailife")) computerLife = Integer.parseInt(categoryValue);
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else if (categoryName.equals("activeplayer")) tChangePlayer = categoryValue.trim().toLowerCase();
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else if (categoryName.equals("activephase")) tChangePhase = categoryValue;
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else if (categoryName.equals("humancardsinplay")) humanCardTexts.put(ZoneType.Battlefield, categoryValue);
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else if (categoryName.equals("aicardsinplay")) aiCardTexts.put(ZoneType.Battlefield, categoryValue);
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else if (categoryName.equals("humancardsinhand")) humanCardTexts.put(ZoneType.Hand, categoryValue);
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else if (categoryName.equals("aicardsinhand")) aiCardTexts.put(ZoneType.Hand, categoryValue);
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else if (categoryName.equals("humancardsingraveyard")) humanCardTexts.put(ZoneType.Graveyard, categoryValue);
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else if (categoryName.equals("aicardsingraveyard")) aiCardTexts.put(ZoneType.Graveyard, categoryValue);
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else if (categoryName.equals("humancardsinlibrary")) humanCardTexts.put(ZoneType.Library, categoryValue);
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else if (categoryName.equals("aicardsinlibrary")) aiCardTexts.put(ZoneType.Library, categoryValue);
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else if (categoryName.equals("humancardsinexile")) humanCardTexts.put(ZoneType.Exile, categoryValue);
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else if (categoryName.equals("aicardsinexile")) aiCardTexts.put(ZoneType.Exile, categoryValue);
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}
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in.close();
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state.parse(fstream);
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fstream.close();
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}
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catch (final FileNotFoundException fnfe) {
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SOptionPane.showErrorDialog("File not found: " + filename);
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@@ -1487,104 +1447,11 @@ public class PlayerControllerHuman extends PlayerController {
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return;
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}
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setupGameState(humanLife, computerLife, humanCardTexts, aiCardTexts, tChangePlayer, tChangePhase);
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}
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private void setupGameState(final int humanLife, final int computerLife, final Map<ZoneType, String> humanCardTexts,
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final Map<ZoneType, String> aiCardTexts, final String tChangePlayer, final String tChangePhase) {
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Player pPriority = game.getPhaseHandler().getPriorityPlayer();
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if (pPriority == null) {
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SGuiDialog.message("No player has priority at the moment, so game state cannot be setup.");
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return;
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}
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game.getAction().invoke(new Runnable() {
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@Override
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public void run() {
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final Player human = game.getPlayers().get(0);
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final Player ai = game.getPlayers().get(1);
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Player newPlayerTurn = tChangePlayer.equals("human") ? newPlayerTurn = human : tChangePlayer.equals("ai") ? newPlayerTurn = ai : null;
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PhaseType newPhase = tChangePhase.trim().equalsIgnoreCase("none") ? null : PhaseType.smartValueOf(tChangePhase);
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game.getPhaseHandler().devModeSet(newPhase, newPlayerTurn);
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game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
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setupPlayerState(humanLife, humanCardTexts, human);
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setupPlayerState(computerLife, aiCardTexts, ai);
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game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
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game.getAction().checkStateEffects(true); //ensure state based effects and triggers are updated
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}
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});
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}
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private void setupPlayerState(int life, Map<ZoneType, String> cardTexts, final Player p) {
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Map<ZoneType, CardCollectionView> humanCards = new EnumMap<ZoneType, CardCollectionView>(ZoneType.class);
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for(Entry<ZoneType, String> kv : cardTexts.entrySet()) {
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humanCards.put(kv.getKey(), processCardsForZone(kv.getValue().split(";"), p));
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}
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if (life > 0) p.setLife(life, null);
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for (Entry<ZoneType, CardCollectionView> kv : humanCards.entrySet()) {
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if (kv.getKey() == ZoneType.Battlefield) {
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for (final Card c : kv.getValue()) {
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p.getZone(ZoneType.Hand).add(c);
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p.getGame().getAction().moveToPlay(c);
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c.setSickness(false);
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}
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} else {
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p.getZone(kv.getKey()).setCards(kv.getValue());
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}
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}
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}
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/**
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* <p>
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* processCardsForZone.
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* </p>
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*
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* @param data
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* an array of {@link java.lang.String} objects.
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* @param player
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* a {@link forge.game.player.Player} object.
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* @return a {@link forge.CardList} object.
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*/
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private CardCollectionView processCardsForZone(final String[] data, final Player player) {
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final CardCollection cl = new CardCollection();
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for (final String element : data) {
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final String[] cardinfo = element.trim().split("\\|");
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final Card c = Card.fromPaperCard(FModel.getMagicDb().getCommonCards().getCard(cardinfo[0]), player);
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boolean hasSetCurSet = false;
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for (final String info : cardinfo) {
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if (info.startsWith("Set:")) {
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c.setSetCode(info.substring(info.indexOf(':') + 1));
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hasSetCurSet = true;
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} else if (info.equalsIgnoreCase("Tapped:True")) {
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c.tap();
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} else if (info.startsWith("Counters:")) {
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final String[] counterStrings = info.substring(info.indexOf(':') + 1).split(",");
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for (final String counter : counterStrings) {
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c.addCounter(CounterType.valueOf(counter), 1, true);
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}
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} else if (info.equalsIgnoreCase("SummonSick:True")) {
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c.setSickness(true);
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} else if (info.equalsIgnoreCase("FaceDown:True")) {
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c.setState(CardStateName.FaceDown, true);
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}
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}
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if (!hasSetCurSet) {
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c.setSetCode(c.getMostRecentSet());
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}
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cl.add(c);
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}
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return cl;
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state.applyToGame(game);
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}
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public void tutorForCard() {
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