Refactor dev mode game state setting to a separate class.

This commit is contained in:
Myrd
2014-12-16 17:30:24 +00:00
parent fe82ac76ac
commit 07757ff5d3
3 changed files with 160 additions and 137 deletions

1
.gitattributes vendored
View File

@@ -17247,6 +17247,7 @@ forge-gui/src/main/java/forge/planarconquest/ConquestPreferences.java -text
forge-gui/src/main/java/forge/planarconquest/ConquestUtil.java -text forge-gui/src/main/java/forge/planarconquest/ConquestUtil.java -text
forge-gui/src/main/java/forge/planarconquest/IVCommandCenter.java -text forge-gui/src/main/java/forge/planarconquest/IVCommandCenter.java -text
forge-gui/src/main/java/forge/player/GamePlayerUtil.java -text forge-gui/src/main/java/forge/player/GamePlayerUtil.java -text
forge-gui/src/main/java/forge/player/GameState.java -text
forge-gui/src/main/java/forge/player/HumanCostDecision.java -text forge-gui/src/main/java/forge/player/HumanCostDecision.java -text
forge-gui/src/main/java/forge/player/HumanPlay.java -text forge-gui/src/main/java/forge/player/HumanPlay.java -text
forge-gui/src/main/java/forge/player/HumanPlaySpellAbility.java -text forge-gui/src/main/java/forge/player/HumanPlaySpellAbility.java -text

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@@ -0,0 +1,155 @@
package forge.player;
import java.io.BufferedReader;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.EnumMap;
import java.util.Map;
import java.util.Map.Entry;
import forge.card.CardStateName;
import forge.game.Game;
import forge.game.card.Card;
import forge.game.card.CardCollection;
import forge.game.card.CardCollectionView;
import forge.game.card.CounterType;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.trigger.TriggerType;
import forge.game.zone.ZoneType;
import forge.model.FModel;
public class GameState {
private int humanLife = -1;
private int computerLife = -1;
private final Map<ZoneType, String> humanCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
private final Map<ZoneType, String> aiCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
private String tChangePlayer = "NONE";
private String tChangePhase = "NONE";
public GameState() {
}
public void parse(InputStream in) throws Exception {
final BufferedReader br = new BufferedReader(new InputStreamReader(in));
String temp = "";
while ((temp = br.readLine()) != null) {
final String[] tempData = temp.split("=");
if (tempData.length < 2 || temp.charAt(0) == '#') {
continue;
}
final String categoryName = tempData[0].toLowerCase();
final String categoryValue = tempData[1];
if (categoryName.equals("humanlife")) humanLife = Integer.parseInt(categoryValue);
else if (categoryName.equals("ailife")) computerLife = Integer.parseInt(categoryValue);
else if (categoryName.equals("activeplayer")) tChangePlayer = categoryValue.trim().toLowerCase();
else if (categoryName.equals("activephase")) tChangePhase = categoryValue;
else if (categoryName.equals("humancardsinplay")) humanCardTexts.put(ZoneType.Battlefield, categoryValue);
else if (categoryName.equals("aicardsinplay")) aiCardTexts.put(ZoneType.Battlefield, categoryValue);
else if (categoryName.equals("humancardsinhand")) humanCardTexts.put(ZoneType.Hand, categoryValue);
else if (categoryName.equals("aicardsinhand")) aiCardTexts.put(ZoneType.Hand, categoryValue);
else if (categoryName.equals("humancardsingraveyard")) humanCardTexts.put(ZoneType.Graveyard, categoryValue);
else if (categoryName.equals("aicardsingraveyard")) aiCardTexts.put(ZoneType.Graveyard, categoryValue);
else if (categoryName.equals("humancardsinlibrary")) humanCardTexts.put(ZoneType.Library, categoryValue);
else if (categoryName.equals("aicardsinlibrary")) aiCardTexts.put(ZoneType.Library, categoryValue);
else if (categoryName.equals("humancardsinexile")) humanCardTexts.put(ZoneType.Exile, categoryValue);
else if (categoryName.equals("aicardsinexile")) aiCardTexts.put(ZoneType.Exile, categoryValue);
}
}
public void applyToGame(final Game game) {
game.getAction().invoke(new Runnable() {
@Override
public void run() {
final Player human = game.getPlayers().get(0);
final Player ai = game.getPlayers().get(1);
Player newPlayerTurn = tChangePlayer.equals("human") ? newPlayerTurn = human : tChangePlayer.equals("ai") ? newPlayerTurn = ai : null;
PhaseType newPhase = tChangePhase.trim().equalsIgnoreCase("none") ? null : PhaseType.smartValueOf(tChangePhase);
game.getPhaseHandler().devModeSet(newPhase, newPlayerTurn);
game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
setupPlayerState(humanLife, humanCardTexts, human);
setupPlayerState(computerLife, aiCardTexts, ai);
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
game.getAction().checkStateEffects(true); //ensure state based effects and triggers are updated
}
});
}
private void setupPlayerState(int life, Map<ZoneType, String> cardTexts, final Player p) {
Map<ZoneType, CardCollectionView> humanCards = new EnumMap<ZoneType, CardCollectionView>(ZoneType.class);
for(Entry<ZoneType, String> kv : cardTexts.entrySet()) {
humanCards.put(kv.getKey(), processCardsForZone(kv.getValue().split(";"), p));
}
if (life > 0) p.setLife(life, null);
for (Entry<ZoneType, CardCollectionView> kv : humanCards.entrySet()) {
if (kv.getKey() == ZoneType.Battlefield) {
for (final Card c : kv.getValue()) {
p.getZone(ZoneType.Hand).add(c);
p.getGame().getAction().moveToPlay(c);
c.setSickness(false);
}
} else {
p.getZone(kv.getKey()).setCards(kv.getValue());
}
}
}
/**
* <p>
* processCardsForZone.
* </p>
*
* @param data
* an array of {@link java.lang.String} objects.
* @param player
* a {@link forge.game.player.Player} object.
* @return a {@link forge.CardList} object.
*/
private CardCollectionView processCardsForZone(final String[] data, final Player player) {
final CardCollection cl = new CardCollection();
for (final String element : data) {
final String[] cardinfo = element.trim().split("\\|");
final Card c = Card.fromPaperCard(FModel.getMagicDb().getCommonCards().getCard(cardinfo[0]), player);
boolean hasSetCurSet = false;
for (final String info : cardinfo) {
if (info.startsWith("Set:")) {
c.setSetCode(info.substring(info.indexOf(':') + 1));
hasSetCurSet = true;
} else if (info.equalsIgnoreCase("Tapped:True")) {
c.tap();
} else if (info.startsWith("Counters:")) {
final String[] counterStrings = info.substring(info.indexOf(':') + 1).split(",");
for (final String counter : counterStrings) {
c.addCounter(CounterType.valueOf(counter), 1, true);
}
} else if (info.equalsIgnoreCase("SummonSick:True")) {
c.setSickness(true);
} else if (info.equalsIgnoreCase("FaceDown:True")) {
c.setState(CardStateName.FaceDown, true);
}
}
if (!hasSetCurSet) {
c.setSetCode(c.getMostRecentSet());
}
cl.add(c);
}
return cl;
}
}

View File

@@ -1423,15 +1423,6 @@ public class PlayerControllerHuman extends PlayerController {
} }
public void setupGameState() { public void setupGameState() {
int humanLife = -1;
int computerLife = -1;
final Map<ZoneType, String> humanCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
final Map<ZoneType, String> aiCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
String tChangePlayer = "NONE";
String tChangePhase = "NONE";
File gamesDir = new File(ForgeConstants.USER_GAMES_DIR); File gamesDir = new File(ForgeConstants.USER_GAMES_DIR);
if (!gamesDir.exists()) { // if the directory does not exist, try to create it if (!gamesDir.exists()) { // if the directory does not exist, try to create it
gamesDir.mkdir(); gamesDir.mkdir();
@@ -1442,42 +1433,11 @@ public class PlayerControllerHuman extends PlayerController {
return; return;
} }
final GameState state = new GameState();
try { try {
final FileInputStream fstream = new FileInputStream(filename); final FileInputStream fstream = new FileInputStream(filename);
final DataInputStream in = new DataInputStream(fstream); state.parse(fstream);
final BufferedReader br = new BufferedReader(new InputStreamReader(in)); fstream.close();
String temp = "";
while ((temp = br.readLine()) != null) {
final String[] tempData = temp.split("=");
if (tempData.length < 2 || temp.charAt(0) == '#') {
continue;
}
final String categoryName = tempData[0].toLowerCase();
final String categoryValue = tempData[1];
if (categoryName.equals("humanlife")) humanLife = Integer.parseInt(categoryValue);
else if (categoryName.equals("ailife")) computerLife = Integer.parseInt(categoryValue);
else if (categoryName.equals("activeplayer")) tChangePlayer = categoryValue.trim().toLowerCase();
else if (categoryName.equals("activephase")) tChangePhase = categoryValue;
else if (categoryName.equals("humancardsinplay")) humanCardTexts.put(ZoneType.Battlefield, categoryValue);
else if (categoryName.equals("aicardsinplay")) aiCardTexts.put(ZoneType.Battlefield, categoryValue);
else if (categoryName.equals("humancardsinhand")) humanCardTexts.put(ZoneType.Hand, categoryValue);
else if (categoryName.equals("aicardsinhand")) aiCardTexts.put(ZoneType.Hand, categoryValue);
else if (categoryName.equals("humancardsingraveyard")) humanCardTexts.put(ZoneType.Graveyard, categoryValue);
else if (categoryName.equals("aicardsingraveyard")) aiCardTexts.put(ZoneType.Graveyard, categoryValue);
else if (categoryName.equals("humancardsinlibrary")) humanCardTexts.put(ZoneType.Library, categoryValue);
else if (categoryName.equals("aicardsinlibrary")) aiCardTexts.put(ZoneType.Library, categoryValue);
else if (categoryName.equals("humancardsinexile")) humanCardTexts.put(ZoneType.Exile, categoryValue);
else if (categoryName.equals("aicardsinexile")) aiCardTexts.put(ZoneType.Exile, categoryValue);
}
in.close();
} }
catch (final FileNotFoundException fnfe) { catch (final FileNotFoundException fnfe) {
SOptionPane.showErrorDialog("File not found: " + filename); SOptionPane.showErrorDialog("File not found: " + filename);
@@ -1487,104 +1447,11 @@ public class PlayerControllerHuman extends PlayerController {
return; return;
} }
setupGameState(humanLife, computerLife, humanCardTexts, aiCardTexts, tChangePlayer, tChangePhase);
}
private void setupGameState(final int humanLife, final int computerLife, final Map<ZoneType, String> humanCardTexts,
final Map<ZoneType, String> aiCardTexts, final String tChangePlayer, final String tChangePhase) {
Player pPriority = game.getPhaseHandler().getPriorityPlayer(); Player pPriority = game.getPhaseHandler().getPriorityPlayer();
if (pPriority == null) { if (pPriority == null) {
SGuiDialog.message("No player has priority at the moment, so game state cannot be setup."); SGuiDialog.message("No player has priority at the moment, so game state cannot be setup.");
return;
} }
game.getAction().invoke(new Runnable() { state.applyToGame(game);
@Override
public void run() {
final Player human = game.getPlayers().get(0);
final Player ai = game.getPlayers().get(1);
Player newPlayerTurn = tChangePlayer.equals("human") ? newPlayerTurn = human : tChangePlayer.equals("ai") ? newPlayerTurn = ai : null;
PhaseType newPhase = tChangePhase.trim().equalsIgnoreCase("none") ? null : PhaseType.smartValueOf(tChangePhase);
game.getPhaseHandler().devModeSet(newPhase, newPlayerTurn);
game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
setupPlayerState(humanLife, humanCardTexts, human);
setupPlayerState(computerLife, aiCardTexts, ai);
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
game.getAction().checkStateEffects(true); //ensure state based effects and triggers are updated
}
});
}
private void setupPlayerState(int life, Map<ZoneType, String> cardTexts, final Player p) {
Map<ZoneType, CardCollectionView> humanCards = new EnumMap<ZoneType, CardCollectionView>(ZoneType.class);
for(Entry<ZoneType, String> kv : cardTexts.entrySet()) {
humanCards.put(kv.getKey(), processCardsForZone(kv.getValue().split(";"), p));
}
if (life > 0) p.setLife(life, null);
for (Entry<ZoneType, CardCollectionView> kv : humanCards.entrySet()) {
if (kv.getKey() == ZoneType.Battlefield) {
for (final Card c : kv.getValue()) {
p.getZone(ZoneType.Hand).add(c);
p.getGame().getAction().moveToPlay(c);
c.setSickness(false);
}
} else {
p.getZone(kv.getKey()).setCards(kv.getValue());
}
}
}
/**
* <p>
* processCardsForZone.
* </p>
*
* @param data
* an array of {@link java.lang.String} objects.
* @param player
* a {@link forge.game.player.Player} object.
* @return a {@link forge.CardList} object.
*/
private CardCollectionView processCardsForZone(final String[] data, final Player player) {
final CardCollection cl = new CardCollection();
for (final String element : data) {
final String[] cardinfo = element.trim().split("\\|");
final Card c = Card.fromPaperCard(FModel.getMagicDb().getCommonCards().getCard(cardinfo[0]), player);
boolean hasSetCurSet = false;
for (final String info : cardinfo) {
if (info.startsWith("Set:")) {
c.setSetCode(info.substring(info.indexOf(':') + 1));
hasSetCurSet = true;
} else if (info.equalsIgnoreCase("Tapped:True")) {
c.tap();
} else if (info.startsWith("Counters:")) {
final String[] counterStrings = info.substring(info.indexOf(':') + 1).split(",");
for (final String counter : counterStrings) {
c.addCounter(CounterType.valueOf(counter), 1, true);
}
} else if (info.equalsIgnoreCase("SummonSick:True")) {
c.setSickness(true);
} else if (info.equalsIgnoreCase("FaceDown:True")) {
c.setState(CardStateName.FaceDown, true);
}
}
if (!hasSetCurSet) {
c.setSetCode(c.getMostRecentSet());
}
cl.add(c);
}
return cl;
} }
public void tutorForCard() { public void tutorForCard() {