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avoid Announcing twice?
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@@ -237,7 +237,7 @@ public class HumanPlaySpellAbility {
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}
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private boolean announceValuesLikeX() {
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if (ability.isCopied()) { return true; } //don't re-announce for spell copies
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if (ability.isCopied() || ability.isWrapper()) { return true; } //don't re-announce for spell copies
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boolean needX = true;
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final Cost cost = ability.getPayCosts();
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