mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-16 10:48:00 +00:00
localize sector prompts
This commit is contained in:
@@ -588,8 +588,7 @@ public class PlayerControllerAi extends PlayerController {
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}
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}
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@Override
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@Override
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public String chooseSector(Card assignee, String ai) {
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public String chooseSector(Card assignee, String ai, List<String> sectors) {
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final List<String> sectors = Arrays.asList("Alpha", "Beta", "Gamma");
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return Aggregates.random(sectors);
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return Aggregates.random(sectors);
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}
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}
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@@ -1583,9 +1583,10 @@ public class GameAction {
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String sector = p.getController().chooseSector(assignee, "Assign");
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String sector = p.getController().chooseSector(assignee, "Assign");
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assignee.assignSector(sector);
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assignee.assignSector(sector);
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if (sb.length() == 0) {
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if (sb.length() == 0) {
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sb.append(p).append(" assigns:\n");
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sb.append(p).append(" ").append(Localizer.getInstance().getMessage("lblAssigns")).append("\n");
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}
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}
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sb.append(assignee).append(" ").append(sector).append("\n");
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String creature = CardTranslation.getTranslatedName(assignee.getName()) + " (" + assignee.getId() + ")";
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sb.append(creature).append(" ").append(sector).append("\n");
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}
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}
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if (sb.length() > 0) {
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if (sb.length() > 0) {
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notifyOfValue(null, p, sb.toString(), p);
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notifyOfValue(null, p, sb.toString(), p);
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@@ -1,5 +1,6 @@
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package forge.game.player;
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package forge.game.player;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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@@ -183,7 +184,11 @@ public abstract class PlayerController {
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return chooseSomeType(kindOfType, sa, validTypes, invalidTypes, false);
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return chooseSomeType(kindOfType, sa, validTypes, invalidTypes, false);
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}
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}
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public abstract String chooseSector(Card assignee, String ai);
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public abstract String chooseSector(Card assignee, String ai, List<String> sectors);
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public final String chooseSector(Card assignee, String ai) {
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final List<String> sectors = Arrays.asList("Alpha", "Beta", "Gamma");
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return chooseSector(assignee, ai, sectors);
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}
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public abstract Object vote(SpellAbility sa, String prompt, List<Object> options, ListMultimap<Object, Player> votes, Player forPlayer);
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public abstract Object vote(SpellAbility sa, String prompt, List<Object> options, ListMultimap<Object, Player> votes, Player forPlayer);
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@@ -494,8 +494,7 @@ public class PlayerControllerForTests extends PlayerController {
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}
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}
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@Override
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@Override
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public String chooseSector(Card assignee, String ai) {
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public String chooseSector(Card assignee, String ai, List<String> sectors) {
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final List<String> sectors = Arrays.asList("Alpha", "Beta", "Gamma");
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return chooseItem(sectors);
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return chooseItem(sectors);
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}
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}
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@@ -1231,6 +1231,8 @@ lblSelectANumber=Wähle eine Zahl
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lblCut=Ausschneiden
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lblCut=Ausschneiden
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lblCopy=Kopieren
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lblCopy=Kopieren
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lblPaste=Einfügen
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lblPaste=Einfügen
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#GameAction.java
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lblAssigns=assigns:
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#ListChooser.java
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#ListChooser.java
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lblSearch=Suche
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lblSearch=Suche
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#InputBase.java
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#InputBase.java
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@@ -1342,6 +1344,8 @@ lblThereNoCardInPlayerZone=Es sind kein Karten in {0} {1}
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lblPutCardsOnTheTopLibraryOrGraveyard=Lege {0} oben auf Bibliothek oder Friedhof?
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lblPutCardsOnTheTopLibraryOrGraveyard=Lege {0} oben auf Bibliothek oder Friedhof?
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lblLibrary=Bibliothek
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lblLibrary=Bibliothek
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lblGraveyard=Friedhof
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lblGraveyard=Friedhof
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lblAssignSectorCreature=Assign {0} to a sector
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lblChooseSectorEffect=Choose a sector
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lblTop=Oben drauf
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lblTop=Oben drauf
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lblBottom=Unten drunter
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lblBottom=Unten drunter
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lblNColorManaFromCard={0} {1} Mana von {2}
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lblNColorManaFromCard={0} {1} Mana von {2}
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@@ -1232,6 +1232,8 @@ lblSelectANumber=Select a number
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lblCut=Cut
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lblCut=Cut
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lblCopy=Copy
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lblCopy=Copy
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lblPaste=Paste
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lblPaste=Paste
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#GameAction.java
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lblAssigns=assigns:
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#ListChooser.java
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#ListChooser.java
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lblSearch=Search
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lblSearch=Search
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#InputBase.java
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#InputBase.java
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@@ -1344,6 +1346,8 @@ lblThereNoCardInPlayerZone=There are no cards in {0} {1}
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lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
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lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
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lblLibrary=Library
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lblLibrary=Library
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lblGraveyard=Graveyard
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lblGraveyard=Graveyard
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lblAssignSectorCreature=Assign {0} to a sector
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lblChooseSectorEffect=Choose a sector
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lblTop=Top
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lblTop=Top
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lblBottom=Bottom
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lblBottom=Bottom
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lblNColorManaFromCard={0} {1} mana from {2}
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lblNColorManaFromCard={0} {1} mana from {2}
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@@ -1231,6 +1231,8 @@ lblSelectANumber=Selecciona un número
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lblCut=Cortar
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lblCut=Cortar
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lblCopy=Copiar
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lblCopy=Copiar
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lblPaste=Pegar
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lblPaste=Pegar
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#GameAction.java
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lblAssigns=assigns:
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#ListChooser.java
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#ListChooser.java
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lblSearch=Buscar
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lblSearch=Buscar
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#InputBase.java
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#InputBase.java
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@@ -1342,6 +1344,8 @@ lblThereNoCardInPlayerZone=No hay cartas en {0} {1}
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lblPutCardsOnTheTopLibraryOrGraveyard=¿Poner {0} en la parte superior de la biblioteca o en el cementerio?
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lblPutCardsOnTheTopLibraryOrGraveyard=¿Poner {0} en la parte superior de la biblioteca o en el cementerio?
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lblLibrary=Biblioteca
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lblLibrary=Biblioteca
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lblGraveyard=Cementerio
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lblGraveyard=Cementerio
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lblAssignSectorCreature=Assign {0} to a sector
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lblChooseSectorEffect=Choose a sector
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lblTop=Superior
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lblTop=Superior
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lblBottom=Fondo
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lblBottom=Fondo
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lblNColorManaFromCard={0} {1} maná de {2}
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lblNColorManaFromCard={0} {1} maná de {2}
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@@ -1233,6 +1233,8 @@ lblSelectANumber=Sélectionner un numéro
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lblCut=Couper
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lblCut=Couper
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lblCopy=Copier
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lblCopy=Copier
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lblPaste=Coller
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lblPaste=Coller
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#GameAction.java
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lblAssigns=assigns:
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#ListChooser.java
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#ListChooser.java
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lblSearch=Rechercher
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lblSearch=Rechercher
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#InputBase.java
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#InputBase.java
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@@ -1230,6 +1230,8 @@ lblSelectANumber=Seleziona un numero
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lblCut=Taglia
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lblCut=Taglia
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lblCopy=Copia
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lblCopy=Copia
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lblPaste=Incolla
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lblPaste=Incolla
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#GameAction.java
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lblAssigns=assigns:
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#ListChooser.java
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#ListChooser.java
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lblSearch=Ricerca
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lblSearch=Ricerca
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#InputBase.java
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#InputBase.java
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@@ -1342,6 +1344,8 @@ lblThereNoCardInPlayerZone=Non ci sono carte in {0} {1}
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lblPutCardsOnTheTopLibraryOrGraveyard=Metti {0} in cima al grimorio o nel cimitero?
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lblPutCardsOnTheTopLibraryOrGraveyard=Metti {0} in cima al grimorio o nel cimitero?
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lblLibrary=Grimorio
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lblLibrary=Grimorio
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lblGraveyard=Cimitero
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lblGraveyard=Cimitero
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lblAssignSectorCreature=Assign {0} to a sector
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lblChooseSectorEffect=Choose a sector
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lblTop=Cima
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lblTop=Cima
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lblBottom=Fondo
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lblBottom=Fondo
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lblNColorManaFromCard={0} {1} mana da {2}
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lblNColorManaFromCard={0} {1} mana da {2}
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@@ -1232,6 +1232,8 @@ lblSelectANumber=数字を選択してください
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lblCut=切り取り
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lblCut=切り取り
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lblCopy=コピー
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lblCopy=コピー
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lblPaste=貼り付け
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lblPaste=貼り付け
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#GameAction.java
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lblAssigns=assigns:
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#ListChooser.java
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#ListChooser.java
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lblSearch=検索
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lblSearch=検索
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#InputBase.java
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#InputBase.java
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@@ -1343,6 +1345,8 @@ lblThereNoCardInPlayerZone={0} {1}にカードがありません
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lblPutCardsOnTheTopLibraryOrGraveyard=ライブラリまたは墓地の一番上に{0}を置きますか?
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lblPutCardsOnTheTopLibraryOrGraveyard=ライブラリまたは墓地の一番上に{0}を置きますか?
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lblLibrary=ライブラリー
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lblLibrary=ライブラリー
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lblGraveyard=墓地
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lblGraveyard=墓地
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lblAssignSectorCreature=Assign {0} to a sector
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lblChooseSectorEffect=Choose a sector
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lblTop=タップ
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lblTop=タップ
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lblBottom=ボトム
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lblBottom=ボトム
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lblNColorManaFromCard={2}から {0} {1} のマナ
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lblNColorManaFromCard={2}から {0} {1} のマナ
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@@ -1260,6 +1260,8 @@ lblSelectANumber=Selecione um número
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lblCut=Cortar
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lblCut=Cortar
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lblCopy=Copiar
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lblCopy=Copiar
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lblPaste=Colar
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lblPaste=Colar
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#GameAction.java
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lblAssigns=assigns:
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#ListChooser.java
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#ListChooser.java
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lblSearch=Buscar
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lblSearch=Buscar
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#InputBase.java
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#InputBase.java
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@@ -1373,6 +1375,8 @@ lblThereNoCardInPlayerZone=Sem cartas em {0} {1}
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lblPutCardsOnTheTopLibraryOrGraveyard=Colocar {0} no topo do grimório ou cemitério?
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lblPutCardsOnTheTopLibraryOrGraveyard=Colocar {0} no topo do grimório ou cemitério?
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lblLibrary=Grimório
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lblLibrary=Grimório
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lblGraveyard=Cemitério
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lblGraveyard=Cemitério
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lblAssignSectorCreature=Assign {0} to a sector
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lblChooseSectorEffect=Choose a sector
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lblTop=Topo
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lblTop=Topo
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lblBottom=Fundo
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lblBottom=Fundo
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lblNColorManaFromCard={0} {1} mana de {2}
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lblNColorManaFromCard={0} {1} mana de {2}
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@@ -1232,6 +1232,8 @@ lblSelectANumber=选择一个数
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lblCut=剪切
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lblCut=剪切
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lblCopy=复制
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lblCopy=复制
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lblPaste=粘贴
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lblPaste=粘贴
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#GameAction.java
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lblAssigns=assigns:
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#ListChooser.java
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#ListChooser.java
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lblSearch=搜索
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lblSearch=搜索
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#InputBase.java
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#InputBase.java
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@@ -1344,6 +1346,8 @@ lblThereNoCardInPlayerZone={0}的{1}中没有牌
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lblPutCardsOnTheTopLibraryOrGraveyard=将{0}放到牌库顶还是坟场?
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lblPutCardsOnTheTopLibraryOrGraveyard=将{0}放到牌库顶还是坟场?
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lblLibrary=牌库
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lblLibrary=牌库
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lblGraveyard=坟场
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lblGraveyard=坟场
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lblAssignSectorCreature=Assign {0} to a sector
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lblChooseSectorEffect=Choose a sector
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lblTop=顶
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lblTop=顶
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lblBottom=底
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lblBottom=底
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lblNColorManaFromCard={2}产{0}个{1}法术力
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lblNColorManaFromCard={2}产{0}个{1}法术力
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@@ -1365,12 +1365,13 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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}
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}
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@Override
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@Override
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public String chooseSector(Card assignee, String ai) {
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public String chooseSector(Card assignee, String ai, List<String> sectors) {
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final List<String> sectors = Arrays.asList("Alpha", "Beta", "Gamma");
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String prompt;
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// turn this into two separate localized prompts
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String prompt = "Choose sector";
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if (assignee != null) {
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if (assignee != null) {
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prompt = prompt + " for " + assignee;
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String creature = CardTranslation.getTranslatedName(assignee.getName()) + " (" + assignee.getId() + ")";
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prompt = Localizer.getInstance().getMessage("lblAssignSectorCreature", creature);
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} else {
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prompt = Localizer.getInstance().getMessage("lblChooseSectorEffect");
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}
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}
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return getGui().one(prompt, sectors);
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return getGui().one(prompt, sectors);
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}
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}
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