- The AI will now check static abilities when checking possible animated blockers (Svogthos, the Restless Tomb).

This commit is contained in:
Sloth
2014-04-03 12:54:29 +00:00
parent 373e7cc9ca
commit 06dcc00517
2 changed files with 13 additions and 3 deletions

View File

@@ -18,6 +18,7 @@ import forge.game.replacement.ReplacementHandler;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.TargetRestrictions;
import forge.game.staticability.StaticAbility;
import forge.game.staticability.StaticAbilityContinuous;
import forge.game.trigger.Trigger;
import forge.game.trigger.TriggerHandler;
import forge.game.zone.ZoneType;
@@ -422,7 +423,12 @@ public class AnimateAi extends SpellAbilityAi {
if (stAbs.size() > 0) {
for (final String s : stAbs) {
final String actualAbility = source.getSVar(s);
source.addStaticAbility(actualAbility);
StaticAbility stAb = source.addStaticAbility(actualAbility);
if ("Continuous".equals(stAb.getMapParams().get("Mode"))) {
List<Card> list = new ArrayList<Card>();
list.add(source);
list = StaticAbilityContinuous.applyContinuousAbility(stAb, list);
}
}
}