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- Converted Lodestone Bauble to script.
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@@ -3,8 +3,8 @@ ManaCost:4
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Types:Artifact
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Text:no text
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A:AB$ DealDamage | Cost$ 1 T | NumDmg$ 1 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | SubAbility$ SquirrelTokenCtrl | SpellDescription$ CARDNAME deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.
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SVar:SquirrelTokenCtrl:DB$Token | TokenAmount$ 1 | TokenName$ Squirrel | TokenTypes$ Creature,Squirrel | TokenOwner$ Targeted | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | SubAbility$ SquirrelTokenPlayer | ConditionDefined$ Targeted | ConditionPresent$ Card.Creature | ConditionCompare$ EQ0
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SVar:SquirrelTokenPlayer:DB$Token | TokenAmount$ 1 | TokenName$ Squirrel | TokenTypes$ Creature,Squirrel | TokenOwner$ TargetedController | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Card.Creature | ConditionCompare$ GE1
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SVar:SquirrelTokenCtrl:DB$ Token | TokenAmount$ 1 | TokenName$ Squirrel | TokenTypes$ Creature,Squirrel | TokenOwner$ Targeted | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | SubAbility$ SquirrelTokenPlayer | ConditionDefined$ Targeted | ConditionPresent$ Card.Creature | ConditionCompare$ EQ0
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SVar:SquirrelTokenPlayer:DB$ Token | TokenAmount$ 1 | TokenName$ Squirrel | TokenTypes$ Creature,Squirrel | TokenOwner$ TargetedController | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Card.Creature | ConditionCompare$ GE1
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SVar:RemAIDeck:True
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/acorn_catapult.jpg
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@@ -2,6 +2,8 @@ Name:Lodestone Bauble
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ManaCost:0
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Types:Artifact
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Text:no text
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A:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | TargetMin$ 0 | TargetMax$ 4 | TargetsFromSingleZone$ True | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0 | TgtPrompt$ Choose target basic land card in a graveyard | ValidTgts$ Land.Basic | SubAbility$ DBDraw | SpellDescription$ Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
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SVar:DBDraw:DB$ Draw | NumCards$ 1 | NextUpkeep$ True | Defined$ TargetedController
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SVar:RemRandomDeck:True
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/lodestone_bauble.jpg
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@@ -232,7 +232,7 @@ class CardFactoryArtifacts {
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} // *************** END ************ END **************************
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// *************** START *********** START **************************
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else if (cardName.equals("Lodestone Bauble")) {
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/*else if (cardName.equals("Lodestone Bauble")) {
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/*
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* 1, Tap, Sacrifice Lodestone Bauble: Put up to four target basic
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* land cards from a player's graveyard on top of his or her library
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@@ -240,7 +240,7 @@ class CardFactoryArtifacts {
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* next turn's upkeep.
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*/
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class AbilityLodestoneBauble extends AbilityActivated {
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/*class AbilityLodestoneBauble extends AbilityActivated {
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public AbilityLodestoneBauble(final Card ca, final Cost co, final Target t) {
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super(ca, co, t);
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}
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@@ -330,7 +330,7 @@ class CardFactoryArtifacts {
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sb.append("beginning of the next turn's upkeep.");
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ability.setDescription(sb.toString());
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card.addSpellAbility(ability);
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} // *************** END ************ END **************************
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}*/ // *************** END ************ END **************************
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// *************** START *********** START **************************
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else if (cardName.equals("Grindstone")) {
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