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- Converted Lodestone Bauble to script.
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@@ -232,7 +232,7 @@ class CardFactoryArtifacts {
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} // *************** END ************ END **************************
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// *************** START *********** START **************************
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else if (cardName.equals("Lodestone Bauble")) {
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/*else if (cardName.equals("Lodestone Bauble")) {
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/*
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* 1, Tap, Sacrifice Lodestone Bauble: Put up to four target basic
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* land cards from a player's graveyard on top of his or her library
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@@ -240,7 +240,7 @@ class CardFactoryArtifacts {
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* next turn's upkeep.
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*/
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class AbilityLodestoneBauble extends AbilityActivated {
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/*class AbilityLodestoneBauble extends AbilityActivated {
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public AbilityLodestoneBauble(final Card ca, final Cost co, final Target t) {
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super(ca, co, t);
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}
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@@ -330,7 +330,7 @@ class CardFactoryArtifacts {
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sb.append("beginning of the next turn's upkeep.");
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ability.setDescription(sb.toString());
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card.addSpellAbility(ability);
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} // *************** END ************ END **************************
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}*/ // *************** END ************ END **************************
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// *************** START *********** START **************************
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else if (cardName.equals("Grindstone")) {
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