fix loading transition

This commit is contained in:
Anthony Calosa
2022-02-21 06:56:34 +08:00
parent 13bb30a50d
commit 06a8daf02c
3 changed files with 18 additions and 14 deletions

View File

@@ -2,6 +2,7 @@ package forge.adventure.scene;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import forge.Forge;
import forge.adventure.stage.WorldStage;
/**
@@ -42,5 +43,11 @@ public class GameScene extends HudScene {
}
@Override
public void enter() {
Forge.clearTransitionScreen();
super.enter();
}
}

View File

@@ -106,16 +106,18 @@ public class SaveLoadScene extends UIScene {
dialog.show(stage);
stage.setKeyboardFocus(textInput);
} else {
Runnable runnable = new Runnable() {
@Override
public void run() {
if(WorldSave.load(currentSlot)) {
Forge.clearTransitionScreen();
if (WorldSave.load(currentSlot)) {
Runnable runnable = new Runnable() {
@Override
public void run() {
Forge.switchScene(SceneType.GameScene.instance);
}
}
};
Forge.setTransitionScreen(new TransitionScreen(runnable, null, false, true));
};
Forge.setTransitionScreen(new TransitionScreen(runnable, null, false, true));
} else {
Forge.clearTransitionScreen();
}
}
}

View File

@@ -4,7 +4,6 @@ import forge.Forge;
import forge.adventure.data.DifficultyData;
import forge.adventure.player.AdventurePlayer;
import forge.adventure.pointofintrest.PointOfInterestChanges;
import forge.adventure.scene.SceneType;
import forge.adventure.stage.WorldStage;
import forge.adventure.util.Config;
import forge.adventure.util.SaveFileData;
@@ -77,13 +76,9 @@ public class WorldSave {
currentSave.onLoadList.emit();
}
} catch (Exception e) {
} catch (ClassNotFoundException | IOException e) {
e.printStackTrace();
Forge.clearTransitionScreen();
Forge.switchScene(SceneType.SaveLoadScene.instance);
return false;
} finally {
}
return true;
}