From 053fc12b35b0b732635b67e6a08c5f59a4b3fc8d Mon Sep 17 00:00:00 2001 From: Tim Mocny Date: Thu, 9 Apr 2020 05:04:12 +0000 Subject: [PATCH] Random typo --- forge-gui/res/cardsfolder/h/haphazard_bombardment.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-gui/res/cardsfolder/h/haphazard_bombardment.txt b/forge-gui/res/cardsfolder/h/haphazard_bombardment.txt index eccf46ba889..c2f8d46dc9f 100644 --- a/forge-gui/res/cardsfolder/h/haphazard_bombardment.txt +++ b/forge-gui/res/cardsfolder/h/haphazard_bombardment.txt @@ -2,7 +2,7 @@ Name:Haphazard Bombardment ManaCost:5 R Types:Enchantment T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. -SVar:DBPutCounter:DB$ PutCounter | Choices$ Permanent.YouDontCtrl+nonEnchantment | ChoiceAmount§ 4 | Defined$ ChosenCard | CounterType$ AIM | CounterNum$ 1 +SVar:DBPutCounter:DB$ PutCounter | Choices$ Permanent.YouDontCtrl+nonEnchantment | ChoiceAmount$ 4 | Defined$ ChosenCard | CounterType$ AIM | CounterNum$ 1 T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Permanent.YouDontCtrl+counters_GE1_AIM | PresentCompare$ GE2 | Execute$ TrigDestroy | TriggerDescription$ At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. SVar:TrigDestroy:DB$ ChooseCard | Amount$ 1 | AtRandom$ True | Choices$ Permanent.YouDontCtrl+counters_GE1_AIM | SubAbility$ DBDestroy SVar:DBDestroy:DB$ Destroy | Defined$ ChosenCard | SubAbility$ DBCleanup