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- Fixed UnlessCosts not always setting activating players (fixes Scythe Tiger).
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@@ -1110,6 +1110,8 @@ public class AbilityUtils {
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if (paid) {
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if (paid) {
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unpaidCommand = paidCommand;
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unpaidCommand = paidCommand;
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}
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}
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ability.setActivatingPlayer(payer);
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ability.setTarget(sa.getTarget());
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GameActionUtil.payCostDuringAbilityResolve(payer, ability, cost, paidCommand, unpaidCommand, sa, game);
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GameActionUtil.payCostDuringAbilityResolve(payer, ability, cost, paidCommand, unpaidCommand, sa, game);
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waitForInput = true; // wait for the human input
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waitForInput = true; // wait for the human input
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break; // multiple human players are not supported
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break; // multiple human players are not supported
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