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- A little fix for the previous commit.
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@@ -505,6 +505,7 @@ public final class GameActionUtil {
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if (!showYesNoDialog(source, "Do you want to pay the sacrifice cost?")) {
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if (!showYesNoDialog(source, "Do you want to pay the sacrifice cost?")) {
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hasPaid = false;
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hasPaid = false;
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GuiUtils.clearPanelSelections();
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break;
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break;
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}
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}
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