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- Quest Tokens that start the game in play now don't flush summoning sickness until their controller's second turn
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@@ -79,9 +79,10 @@ public class PhaseUtil {
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* </p>
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*/
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public static void handleUntap() {
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final Player turn = Singletons.getModel().getGameState().getPhaseHandler().getPlayerTurn();
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final PhaseHandler ph = Singletons.getModel().getGameState().getPhaseHandler();
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final Player turn = ph.getPlayerTurn();
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Singletons.getModel().getGameState().getPhaseHandler().turnReset();
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ph.turnReset();
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Singletons.getModel().getGameSummary().notifyNextTurn();
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CMessage.SINGLETON_INSTANCE.updateGameInfo();
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@@ -89,11 +90,10 @@ public class PhaseUtil {
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AllZone.getCombat().setAttackingPlayer(turn);
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AllZone.getCombat().setDefendingPlayer(turn.getOpponent());
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// For tokens a player starts the game with they don't recover from Sum.
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// Sickness on first turn
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if (Singletons.getModel().getGameState().getPhaseHandler().getTurn() > 0) {
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final CardList list = turn.getCardsIncludePhasingIn(ZoneType.Battlefield);
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for (final Card c : list) {
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// Tokens starting game in play now actually suffer from Sum. Sickness again
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final CardList list = turn.getCardsIncludePhasingIn(ZoneType.Battlefield);
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for (final Card c : list) {
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if (turn.getTurn() > 0 || !c.isStartsGameInPlay()) {
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c.setSickness(false);
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}
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}
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