From 03b338f4f0934cda57c67a6f6a87d386c99d9258 Mon Sep 17 00:00:00 2001 From: Anthony Calosa Date: Mon, 31 Jan 2022 20:34:25 +0800 Subject: [PATCH] [Mobile] Add AI Status to Deck ListView --- forge-gui-mobile/src/forge/itemmanager/DeckManager.java | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/forge-gui-mobile/src/forge/itemmanager/DeckManager.java b/forge-gui-mobile/src/forge/itemmanager/DeckManager.java index bae2bb02796..536ea5cbebc 100644 --- a/forge-gui-mobile/src/forge/itemmanager/DeckManager.java +++ b/forge-gui-mobile/src/forge/itemmanager/DeckManager.java @@ -2,6 +2,7 @@ package forge.itemmanager; import java.util.Map.Entry; +import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.utils.Align; import forge.Forge; @@ -133,6 +134,10 @@ public final class DeckManager extends ItemManager implements IHasGam x += IMAGE_SIZE + FList.PADDING; ColorSet deckColor = deck.getColor(); float availableNameWidth = w - CardFaceSymbols.getWidth(deckColor, IMAGE_SIZE) - IMAGE_SIZE - 2 * FList.PADDING; + if (deck.getAI()) { + g.drawOutlinedText("AI", font, Color.GREEN, Color.BLACK, x, y, w, IMAGE_SIZE, true, Align.left, true, false); + x += IMAGE_SIZE + FList.PADDING; + } String name = deck.getName(); if (!deck.getPath().isEmpty()) { //render path after name if needed name += " (" + deck.getPath().substring(1) + ")";